Cleric: Difference between revisions

19 bytes removed ,  30 November 2023
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'''Piety:''' You can work small miracles, healing injury and [[disease]] with a mere touch, or invigorating a season's crops to bounty.  
'''Piety:''' You can work small miracles, healing injury and [[disease]] with a mere touch, or invigorating a season's crops to bounty.  


'''Theologian:''' You passionately study scripture and ancient texts, and [[how to]] illuminate manuscripts or scribe ornate icons with which you can spread the miraculous wonder of your faith.  
'''Theologian:''' You passionately study scripture and ancient texts, and [[how to]] [[illuminate]] manuscripts or scribe ornate icons with which you can spread the miraculous wonder of your faith.  


'''Divine Icons:''' You have at least one divine icon, which holds within it vestiges of holy power from the god or gods that you worship.   
'''Divine Icons:''' You have at least one divine icon, which holds within it vestiges of holy power from the god or gods that you worship.   
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* <u>Devotee</u>: Gain the Disciple of the Divine talent from the divine stack if you did not already have it. CHA is your magic attribute for cleric magic.
* <u>Devotee</u>: Gain the Disciple of the Divine talent from the divine stack if you did not already have it. CHA is your magic attribute for cleric magic.
* <u>Divine Ward</u>: Spend 1 Reactive AP when an ally within 30 ft of you is attacked to increase that ally's AR  by +2 until the start of that ally's next turn.
* <u>Divine Ward</u>: Spend 1 Reactive AP when an ally within 30 ft of you is attacked to increase that ally's AR  by +2 until the start of that ally's next turn.
* <u>Divine Icon</u>: You gain a special Divine Icon depicting a deity or moment of religious significance to have access to. Choose one deity. That deity will have a list of three Icons for you to choose from. Gain one [[Cleric#Divine Icon Talents|Icon ability]] whose prerequisite is only that you have access to that Icon.
* <u>Divine Icon</u>: You gain a special Divine Icon depicting a deity or moment of religious significance. Choose one deity and gain access to their three Icons. Gain one [[Cleric#Divine Icon Talents|Icon ability]] whose prerequisite is only that you have access to that Icon.  
* <u>Divine Power</u>: Each time you level up and spend your talent point on a cleric talent, you gain +5 SP and +1 Divine Power.  
* <u>Divine Power</u>: Each time you level up and spend your talent point on a cleric talent, you gain +5 SP and +1 Divine Power.  
|''Class Entry, Cleric, Divine''
|''Class Entry, Cleric, Divine''
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|'''Distant Ward'''
|'''Distant Ward'''
|Divine Ward II
|Divine Ward II
<u>Incompatible</u>: Divine Shield
<u>Incompatible</u>: Divine [[Shield]]
|The range of your Divine Ward increases by +30 ft.
|The range of your Divine Ward increases by +30 ft.
|''Cleric, Exorcist''
|''Cleric, Exorcist''
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<u>Duration</u>: 10 mins
<u>Duration</u>: 10 mins


Choose a point within range. A powerful warding circle springs up in a 5 ft radius around that point. The circle conjures an accompanying invisible cylinder that is 15 ft tall. The cylinder does not block LoS but does block LoE. The cylinder is solid to the touch, preventing passage into or out of the circle. Spells, effects, and abilities that include a physical source of [[damage]](such as arrows, fire, or acid) cannot penetrate this barrier.
Choose a point within range. A powerful warding circle springs up in a 5 ft radius around that point. The circle conjures an accompanying invisible cylinder that is 15 ft tall. The cylinder does not block LoS but does block LoE. The cylinder is solid to the touch, preventing [[passage]] into or out of the circle. Spells, effects, and abilities that include a physical source of [[damage]](such as arrows, fire, or acid) cannot penetrate this barrier.


A creature within the barrier can attempt to escape by making a CHA check against 10 + your magic attribute. On a success the creature can move through the barrier, taking 2d10 psychic damage.   
A creature within the barrier can attempt to escape by making a CHA check against 10 + your magic attribute. On a success the creature can move through the barrier, taking 2d10 psychic damage.   
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|'''Death'''
|'''Death'''
|Grave Whisper ([[arcane]] cantrip)
|[[Grave Whisper]] ([[arcane]] cantrip)
|-
|-
|'''Decay'''
|'''[[Decay]]'''
|Decay (arcane spell)
|Decay (arcane spell)
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|-
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|'''Honor'''
|'''Honor'''
|Circle of Power (arcane spell)
|[[Circle of Power]] (arcane spell)
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|'''Knowledge'''
|'''Knowledge'''
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|'''Order'''
|'''Order'''
|Arcane Swap (arcane spell)
|[[Arcane Swap]] (arcane spell)
|-
|-
|'''Redemption'''
|'''Redemption'''