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|'''Reward''' | |'''Reward''' | ||
| | |Holy Arsenal II or Versatile Weapon II | ||
<u>Incompatible</u>: Punishment | <u>Incompatible</u>: Punishment | ||
|A holy weapon made by your Holy Weapon ritual has 1 charge. A creature can cast [[Healing Touch]] for 0 SP using this charge. | |A holy weapon made by your Holy Weapon ritual has 1 charge. A creature can cast [[Healing Touch]] for 0 SP using this charge. | ||
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|'''Punishment''' | |'''Punishment''' | ||
| | |Holy Arsenal II or Versatile Weapon II | ||
<u>Incompatible</u>: Reward | <u>Incompatible</u>: Reward | ||
|A holy weapon made by your Holy Weapon ritual has 1 charge. A creature can cast [[Shining Bolt]] for 0 SP using this charge. If a creature other than you is wielding this weapon, they use their magic attribute, or their CHA if they do not have a magic attribute. | |A holy weapon made by your Holy Weapon ritual has 1 charge. A creature can cast [[Shining Bolt]] for 0 SP using this charge. If a creature other than you is wielding this weapon, they use their magic attribute, or their CHA if they do not have a magic attribute. | ||
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|'''Consecrated Weapon II''' | |'''Consecrated Weapon II''' | ||
| | |Reward or Punishment | ||
|Your Consecrated Weapon bonus becomes +3 to attack and damage rolls. | |Your Consecrated Weapon bonus becomes +3 to attack and damage rolls. | ||
|''Zealot, Consecrated Blade'' | |''Zealot, Consecrated Blade'' | ||
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|''Zealot, Crusader'' | |''Zealot, Crusader'' | ||
|- | |- | ||
|'''Sword | |'''Sword for Justice''' | ||
|Crusader Aspirant | |Crusader Aspirant | ||
|Gain the Divine Infusion ability. | |Gain the Divine Infusion ability. | ||
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|''Zealot, Crusader'' | |''Zealot, Crusader'' | ||
|- | |- | ||
|'''Sword | |'''Sword for Justice II''' | ||
|Sword for Justice | |Sword for Justice | ||
|Choose a planar or magical creature tag: arcane, avadri, celestial, divine, eldritch, fae, fiend, occult, primal, or psionic. When you use Divine Infusion, if the target has that tag or the undead tag, deal +1d10 radiant damage. | |Choose a planar or magical creature tag: arcane, avadri, celestial, divine, eldritch, fae, fiend, occult, primal, or psionic. When you use Divine Infusion, if the target has that tag or the undead tag, deal +1d10 radiant damage. | ||
|''Zealot, Crusader'' | |''Zealot, Crusader'' | ||
|- | |- | ||
|'''Sword | |'''Sword for Justice III''' | ||
|Sword for Justice II | |Sword for Justice II | ||
|Gain the Cleanse ability. | |Gain the Cleanse ability. | ||
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|''Zealot, Crusader'' | |''Zealot, Crusader'' | ||
|- | |- | ||
|'''Sword | |'''Sword for Justice IV''' | ||
|Sword for Justice III | |Sword for Justice III | ||
|When you use Divine Infusion, heal +1d10 HP if used on an ally. | |When you use Divine Infusion, heal +1d10 HP if used on an ally. | ||
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|''Zealot, Crusader'' | |''Zealot, Crusader'' | ||
|- | |- | ||
|'''Sword | |'''Sword for Justice V''' | ||
|Sword for Justice IV, Crusader Postulant | |Sword for Justice IV, Crusader Postulant | ||
|Cleanse now deals 2d6 damage and removes all three conditions. | |Cleanse now deals 2d6 damage and removes all three conditions. | ||
|''Zealot, Crusader'' | |''Zealot, Crusader'' | ||
|- | |- | ||
|'''Sword | |'''Sword for Justice VI''' | ||
|Sword for Justice V | |Sword for Justice V | ||
|Cleanse costs 1 fewer AP (min 1) and becomes 1⁄2 AWR/Rest. | |Cleanse costs 1 fewer AP (min 1) and becomes 1⁄2 AWR/Rest. | ||
|''Zealot, Crusader'' | |''Zealot, Crusader'' | ||
|- | |- | ||
|'''Sword | |'''Sword for Justice VII''' | ||
|Sword for Justice VI | |Sword for Justice VI | ||
|Gain the Holy Sword Ability. | |Gain the Holy Sword Ability. | ||
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|''Zealot, Crusader'' | |''Zealot, Crusader'' | ||
|- | |- | ||
|'''Sword | |'''Sword for Justice VIII''' | ||
|Sword for Justice VII | |Sword for Justice VII | ||
|Gain the Cleansing Fire ability. | |Gain the Cleansing Fire ability. | ||
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|''Zealot, Crusader'' | |''Zealot, Crusader'' | ||
|- | |- | ||
|'''Sword | |'''Sword for Justice IX''' | ||
|Sword for Justice VIII, Crusader Ordinant | |Sword for Justice VIII, Crusader Ordinant | ||
|Choose two more creature tags from Sword for Justice II. Divine Infusion damage applies to all three creature tags. | |Choose two more creature tags from Sword for Justice II. Divine Infusion damage applies to all three creature tags. | ||
|''Zealot, Crusader'' | |''Zealot, Crusader'' | ||
|- | |- | ||
|'''Sword | |'''Sword for Justice X''' | ||
|Sword for Justice IX | |Sword for Justice IX | ||
|Cleanse now deals 3d6 damage and becomes AWR/Rest. | |Cleanse now deals 3d6 damage and becomes AWR/Rest. | ||
|''Zealot, Crusader'' | |''Zealot, Crusader'' | ||
|- | |- | ||
|'''Sword | |'''Sword for Justice XI''' | ||
|Sword for Justice X | |Sword for Justice X | ||
|Regain one use of Divine Infusion when you Recoup. Divine Infusion becomes 1⁄2 AWR/Rest. | |Regain one use of Divine Infusion when you Recoup. Divine Infusion becomes 1⁄2 AWR/Rest. | ||
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|''Zealot, Crusader'' | |''Zealot, Crusader'' | ||
|- | |- | ||
|'''Sword | |'''Sword for Justice XII''' | ||
|Sword for Justice XI | |Sword for Justice XI | ||
|Cleanse does 1⁄2 damage on a miss, and you can use Cleansing Fire any time you Cleanse. | |Cleanse does 1⁄2 damage on a miss, and you can use Cleansing Fire any time you Cleanse. | ||