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== Dying == | == Dying == | ||
When you are reduced to 0 HP, you begin dying. If you end your turn with 0 HP, you gain +1 Death Point. If you would take damage and have 0 HP, you gain +2 Death Points. | |||
Once you have 8 Death Points, you die. | |||
=== Catch Your Breath === | |||
When you Catch your Breath, you take 5 minutes of no or very light physical activity. | |||
If you are at 0 HP when you begin Catch your Breath, you do not gain Death Points during that time, and you regain 1 HP at the end of the 5 minutes. | |||
=== Recoup === | |||
When you Recoup, you spend 1 hour of no or very light physical activity. | |||
If you are Bloodied when you Recoup, then you regain up to 1⁄4 of your max HP. However, when you regain HP in this way, you do not regain HP that would cause you to remove the Bloodied condition.<blockquote>For example, at level 2, Marcus and Avery both have 16 HP, meaning that they are Bloodied if they have 8 or fewer HP. When they Recoup, they would each regain 4 HP. Marcus has 3 HP, and Avery has 6. When they Recoup, Marcus regains 4 HP, bringing him up to 7 total HP; however, Avery only regains 2 HP instead of 4, bringing them up to 8 total HP, because they cannot remove the Bloodied condition as a result of the HP regained when Recouping.</blockquote>When you Recoup, you also remove 1 Death Point. | |||
Recouping assumes that you have time to Catch your Breath, allowing you to regain any abilities that would necessitate Catching your Breath. | |||
=== Take a Rest === | |||
When you Take a Rest, spend 8 hours of no or very light physical activity. At least 6 hours of this time must be spent sleeping. | |||
You regain all of your HP and SP after you Take a Rest and remove all of your Death Points. If you have Fatigue, you remove the Fatigued condition instead of removing your Death Points. | |||
Taking a Rest assumes that you both Catch your Breath and Recoup, gaining those benefits as well when you Take a Rest. | |||
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