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=== Vessel Entry Talent === | === Vessel Entry Talent === | ||
After gaining the Vessel Entry talent, you can take talents from any of the Vessel | After gaining the Vessel Entry talent, you can take talents from any of the Vessel subclass tracks. | ||
{| class="wikitable" | {| class="wikitable" | ||
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|'''Cancel Spell''' | |'''Cancel Spell''' | ||
|Vessel Entry | |Vessel Entry | ||
| | |Gain the Cancel Spell occult spell. You can innately cast this unique spell 2/Rest. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
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<u>Duration</u>: Instantaneous | <u>Duration</u>: Instantaneous | ||
Make a magic | Make a magic attribute check; the caster who triggered this spell does the same. If the caster can cast divine magic or arcane magic, you add +2 to your roll. If they can cast primal magic or psionic magic, then they add +2. If they cast can cast occult magic, roll unmodified. If you roll higher, the triggering caster’s spell fails, they do not spend SP, and you regain 2d6 SP. If you roll lower, then their spell succeeds and you lose 2d6 SP. | ||
If you roll lower, then their spell succeeds and you lose 2d6 SP | |||
|} | |} | ||
|''Vessel, Planar Thievery'' | |''Vessel, Planar Thievery'' | ||
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|'''Energy Theft''' | |'''Energy Theft''' | ||
|Cancel Spell | |Cancel Spell | ||
| | |For 1 minute after you cast Cancel Spell, you deal +1d4 psychic damage on the first occult spell or chant attack that you make on your turn, provided that the attack only targets one creature. | ||
|''Vessel, Planar Thievery'' | |''Vessel, Planar Thievery'' | ||
|- | |- | ||
|'''Energy Theft II''' | |'''Energy Theft II''' | ||
|Energy Theft | |Energy Theft | ||
|Energy Theft works on all Spell | |Energy Theft works on all occult spell and chant attacks for 1 minute after you cast Cancel Spell. | ||
|''Vessel, Planar Thievery'' | |''Vessel, Planar Thievery'' | ||
|- | |- | ||
|'''Cancel Spell II''' | |'''Cancel Spell II''' | ||
|Energy Theft II | |Energy Theft II | ||
|Cancel Spell recharges | |Cancel Spell recharges 1⁄2 INT/Rest. | ||
When you cancel a spell, you can then cast that spell 1 time before the next time you use Cancel Spell, spending the spell’s normal SP | |||
When you cancel a spell, you can then cast that spell 1 time before the next time you use Cancel Spell, spending the spell’s normal SP. | |||
|''Vessel, Planar Thievery'' | |''Vessel, Planar Thievery'' | ||
|- | |- | ||
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|'''Stamina Theft II''' | |'''Stamina Theft II''' | ||
|Stamina Theft | |Stamina Theft | ||
|When you use Cancel Spell, you may use Stamina Theft. | |When you use Cancel Spell, you may use Stamina Theft. | ||
* '''Stamina Theft | * '''Stamina Theft (2/Rest).''' The target creature loses 1 AP or 1 monster action. Gain +2 AP at the start of your next turn. | ||
|''Vessel, Planar Thievery'' | |''Vessel, Planar Thievery'' | ||
|- | |- | ||
|'''Cancel Spell III''' | |'''Cancel Spell III''' | ||
|Stamina Theft II | |Stamina Theft II | ||
|Cancel Spell recharges INT/Rest. | |Cancel Spell recharges INT/Rest. | ||
When you use Cancel Spell, you have +4 against | |||
When you use Cancel Spell, you have +4 against casters who use arcane magic or divine magic. You can use the spell that you canceled any number of times, spending normal SP each time, until you Take a Rest or use Cancel Spell again. | |||
|''Vessel, Planar Thievery, Soul Sacrifice'' | |''Vessel, Planar Thievery, Soul Sacrifice'' | ||
|- | |- | ||
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|You can drain the Essence from a magical item, using the Siphon ability. | |You can drain the Essence from a magical item, using the Siphon ability. | ||
* '''Siphon | * '''Siphon (1/Rest).''' Touch an unbonded magic item that has 10 or fewer Essence and make an INT/Arcana check. The DC equals the item’s Essence +1d6. On a hit, it loses all magical properties. Gain SP equal to 1⁄2 the item’s Essence and gain the item’s properties until you Take a Rest. | ||
|''Vessel, Planar Thievery'' | |''Vessel, Planar Thievery'' | ||
|- | |- | ||
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|You can mix your multiple sources of power together to great effect. On your turn, you may use the Crackling Field ability. | |You can mix your multiple sources of power together to great effect. On your turn, you may use the Crackling Field ability. | ||
* '''Crackling Field | * '''Crackling Field (1⁄2 INT/Rest).''' Once on your turn for 0 AP, for each of the following that you have used this turn, your mental defenses increase by +1 until the end of your next turn. | ||
• Occult Magic. | |||
• Divine Magic. | |||
• Primal Magic. | |||
• Psionic Magic. | |||
• Arcane Magic. | |||
• “Surge of Magic” ability. | |||
• “Surge of Energy” ability. | |||
• “Surge of Vitality” ability. | |||
• Divine Icon. | |||
• Aura. | |||
|''Vessel, Planar Thievery'' | |''Vessel, Planar Thievery'' | ||
|- | |- | ||
|'''Energy Theft III''' | |'''Energy Theft III''' | ||
|Planar Thievery 8 | |Planar Thievery 8 | ||
|If you used Cancel Spell on a spell that would deal damage, | |If you used Cancel Spell on a spell that would deal damage, Energy Theft also deals +1d4 damage of that type. | ||
|''Vessel, Planar Thievery'' | |''Vessel, Planar Thievery'' | ||
|- | |- | ||
|'''Stamina Theft III''' | |'''Stamina Theft III''' | ||
|Energy Theft III | |Energy Theft III | ||
|Stamina Theft | |Stamina Theft becomes 1⁄2 INT/Rest. | ||
|''Vessel, Planar Thievery'' | |''Vessel, Planar Thievery'' | ||
|- | |- | ||
|'''Essence Siphon II''' | |'''Essence Siphon II''' | ||
|Stamina Theft III, Essence Siphon | |Stamina Theft III, Essence Siphon | ||
|Siphon becomes a max of 15 Essence, and you regain SP equal to the Essence instead of | |Siphon becomes a max of 15 Essence, and you regain SP equal to the Essence instead of 1⁄2 the Essence. | ||
|''Vessel, Planar Thievery'' | |''Vessel, Planar Thievery'' | ||
|- | |- | ||
|'''Crackling Field II''' | |'''Crackling Field II''' | ||
|Stamina Theft III, Crackling Field | |Stamina Theft III, Crackling Field | ||
|Regain one use of your Crackling Field each time you Recoup. Your Crackling Field | |Regain one use of your Crackling Field each time you Recoup. Your Crackling Field now increases your physical defenses as well. | ||
|''Vessel, Planar Thievery'' | |''Vessel, Planar Thievery'' | ||
|- | |- | ||
|'''Cancel Spell IV''' | |'''Cancel Spell IV''' | ||
||Planar Thievery 11 | ||Planar Thievery 11 | ||
|If you fail the contested roll from | |If you fail the contested roll from Cancel Spell, you no longer lose SP. | ||
|''Vessel, Planar Thievery'' | |''Vessel, Planar Thievery'' | ||
|- | |- | ||
|'''Cancel Spell V''' | |'''Cancel Spell V''' | ||
|Cancel Spell IV | |Cancel Spell IV | ||
|(1/Rest) When making a contested roll from | |Gain the Unequivocate ability. | ||
* '''Unequivocate (1/Rest).''' When making a contested roll from Cancel Spell, you can force the other creature to roll 2d20 and take the lower. | |||
|''Vessel, Planar Thievery'' | |''Vessel, Planar Thievery'' | ||
|- | |- | ||
|'''Essence Siphon III''' | |'''Essence Siphon III''' | ||
|Cancel Spell V, Essence Siphon II | |Cancel Spell V, Essence Siphon II | ||
| | |Siphon becomes 1⁄2 INT/Rest. | ||
(1/Rest) When you use Siphon, you may increase the maximum Essence to 25. | |||
Gain the Deplete ability. | |||
* '''Deplete (1/Rest).''' When you use Siphon, you may increase the maximum Essence to 25. | |||
|''Vessel, Planar Thievery'' | |''Vessel, Planar Thievery'' | ||
|- | |- | ||
|'''Essence Hoard''' | |'''Essence Hoard''' | ||
|Essence Siphon III | |Essence Siphon III | ||
|You are unparalleled in the art of drawing arcane energy out of objects and into yourself | |You are unparalleled in the art of drawing arcane energy out of objects and into yourself. | ||
Deplete becomes a max of 35 Essence. | |||
Gain the Effuse ability. | |||
* '''Level 30:''' While you are still living, a portion of your soul fractures out of your body as a physical magical item with 25 Essence. Its particular abilities are up to your MC, and its unique appearance is up to you. | * '''Effuse (1/Month).''' You can make an effect from an item with 15 or fewer Essence permanent on you after siphoning it. When you die, your soul becomes a set of physical, embodied crystalline shards that have magical properties of the MC’s choosing. (This will reflect the abilities you gathered over your lifetime.) | ||
* '''''Level 30:''''' While you are still living, a portion of your soul fractures out of your body as a physical magical item with 25 Essence. Its particular abilities are up to your MC, and its unique appearance is up to you. | |||
|''Vessel, Planar Thievery, '''Capstone''''' | |''Vessel, Planar Thievery, '''Capstone''''' | ||
|- | |- | ||
|'''Crackling Field III''' | |'''Crackling Field III''' | ||
|Cancel Spell V, Crackling Field II | |Cancel Spell V, Crackling Field II | ||
|Crackling Field | |Crackling Field becomes 1⁄2 INT/Recoup. | ||
Crackling Field | |||
Your Crackling Field now increases your AR as well. | |||
|''Vessel, Planar Thievery'' | |''Vessel, Planar Thievery'' | ||
|- | |- | ||
|'''Crackling Miasma''' | |'''Crackling Miasma''' | ||
|Crackling Field III | |Crackling Field III | ||
|Your capacity to blend the Essence of many different powers and magical sources make you a terrifying, but highly sought after, instructor in the ways of magic. | |Your capacity to blend the Essence of many different powers and magical sources make you a terrifying, but highly sought after, instructor in the ways of magic. Crackling Field becomes INT/Recoup. | ||
Crackling Field | |||
Gain the Crackling Miasma ability. | |||
When you die, your crackling field explodes. All allies within 40 ft of you regain 4d10 HP, all enemies within 20 ft take 4d10 psychic damage. | * '''Crackling Miasma (1/Rest).''' Double the bonus that Crackling Field provides you. When you die, your crackling field explodes. All allies within 40 ft of you regain 4d10 HP, all enemies within 20 ft take 4d10 psychic damage. | ||
* '''Level 30:''' The final cap for your INT increases from 12 to 14. | |||
* '''''Level 30:''''' The final cap for your INT increases from 12 to 14. | |||
|''Vessel, Planar Thievery, '''Capstone''''' | |''Vessel, Planar Thievery, '''Capstone''''' | ||
|} | |} | ||
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|Gain the Surge of Energy ability. | |Gain the Surge of Energy ability. | ||
* '''Surge of Energy | * '''Surge of Energy (2/Rest).''' When you start your next turn, gain +2 AP. | ||
|''Vessel, Soul Graft'' | |''Vessel, Soul Graft'' | ||
|- | |- | ||
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|Gain the Surge of Magic ability. | |Gain the Surge of Magic ability. | ||
* '''Surge of Magic | * '''Surge of Magic (2/Rest).''' When Bloodied, you may spend 3 AP to regain 1d4 SP. | ||
|''Vessel, Soul Graft'' | |''Vessel, Soul Graft'' | ||
|- | |- | ||
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|Gain the Energy Conversion ability. | |Gain the Energy Conversion ability. | ||
* '''Energy Conversion | * '''Energy Conversion (CHA/Rest).''' When you take energy damage you may spend 0 Reactive AP to regain 1d4 SP. | ||
|''Vessel, Soul Graft'' | |''Vessel, Soul Graft'' | ||
|- | |- | ||
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|'''Surge of Magic II''' | |'''Surge of Magic II''' | ||
|Cracked Soul | |Cracked Soul | ||
|Surge of Magic becomes 1d6. | |Surge of Magic becomes 1d6 SP. | ||
(1/Rest) When you start your turn with any Death Points, you can | |||
Gain the Repurpose Essence ability. | |||
* '''Repurpose Essence (1/Rest).''' When you start your turn with any Death Points, you can use Surge of Magic without expending a use. | |||
|''Vessel, Soul Graft'' | |''Vessel, Soul Graft'' | ||
|- | |- | ||
|'''Surge of Vitality IV''' | |'''Surge of Vitality IV''' | ||
|Surge of Magic II | |Surge of Magic II | ||
|Surge of Vitality becomes 1d8+CHA HP. (2/Rest) | |Surge of Vitality becomes 1d8+CHA HP. | ||
Gain the Essence Vitality ability. | |||
* '''Essence Vitality (2/Rest).''' When you use Surge of Vitality, remove 1 Death Point. | |||
|''Vessel, Soul Graft'' | |''Vessel, Soul Graft'' | ||
|- | |- | ||
|'''Surge of Energy III''' | |'''Surge of Energy III''' | ||
|Surge of Vitality IV | |Surge of Vitality IV | ||
|When you roll Initiative, gain 1 | |When you roll Initiative, gain +1 AP on your first turn. | ||
|''Vessel, Soul Graft'' | |''Vessel, Soul Graft'' | ||
|- | |- | ||
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|Gain the Occult Vitality ability. | |Gain the Occult Vitality ability. | ||
* '''Occult Vitality | * '''Occult Vitality (2/Rest).''' Spend 2 AP and X SP to gain X HP. | ||
|''Vessel, Soul Graft'' | |''Vessel, Soul Graft'' | ||
|- | |- | ||
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|'''Occult Vitality II''' | |'''Occult Vitality II''' | ||
|Energy Conversion II | |Energy Conversion II | ||
|Occult Vitality becomes CHA/Rest. | |Occult Vitality becomes CHA/Rest. | ||
(1/Rest) | |||
Gain the Superior Vitality ability. | |||
* '''Superior Vitality (1/Rest).''' When you use Occult Vitality, you may add your Occult Power level to the HP regained. | |||
|''Vessel, Soul Graft'' | |''Vessel, Soul Graft'' | ||
|- | |- | ||
|'''Immortal Surge''' | |'''Immortal Surge''' | ||
|Occult Vitality II | |Occult Vitality II | ||
|Your Essence is made of sterner stuff than most, and you can push yourself beyond the limits of your mortal body. | |Your Essence is made of sterner stuff than most, and you can push yourself beyond the limits of your mortal body. When you are reduced to 0 HP, you may trigger your Immortal Surge. | ||
When you are reduced to 0 HP, you may trigger your Immortal Surge. | * '''Immortal Surge.''' Regain all your HP, regain 4d10+CHA SP, and remove all conditions that you wish to remove, gain Resist Damage +4, and gain +4 to all d20 rolls for the next 10 minutes. At the end of this time, you immediately return to 0 HP and gain +4 Death Points (killing you if this would put you over the number you need to die). You also gain the Sickened condition for the next 24 hours after you use this ability. | ||
* '''''Level 30:''''' Immortal Surge only gives you +2 Death Points and no longer gives you the Sickened condition. | |||
* '''Immortal Surge.''' Regain all your HP, regain 4d10+CHA SP, and remove all conditions that you wish to remove, gain Damage | |||
* | |||
|''Vessel, Soul Graft. '''Capstone''''' | |''Vessel, Soul Graft. '''Capstone''''' | ||
|} | |} | ||
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|'''Icons''' | |'''Icons''' | ||
|Vessel Entry | |Vessel Entry | ||
|''Repeatable.'' Gain two additional | |''Repeatable.'' Gain two additional Divine Icon abilities of your choice, provided that you can access that Icon. | ||
|''Vessel, Divine Icon, Repeatable'' | |''Vessel, Divine Icon, Repeatable'' | ||
|- | |- | ||
|'''Siphon Divinity''' | |'''Siphon Divinity''' | ||
|Vessel Entry | |Vessel Entry | ||
|''Repeatable.'' Choose one new | |''Repeatable.'' Choose one new Divine Icon from the Cleric stack. Gain access to that Icon and gain one of its Icon abilities that has no other prerequisites. | ||
|''Vessel, Divine Icon, Repeatable'' | |''Vessel, Divine Icon, Repeatable'' | ||
|} | |} | ||
<nowiki>*</nowiki>''Updated to v1.2 (except track images)'' | |||
== Additional Subclass Tracks == | == Additional Subclass Tracks == | ||