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=== Bravery Track === | === Bravery Track === | ||
[[File: | [[File:BraveryTrack.png|center|frameless|506x506px|Bravery Track Progression]] | ||
{| class="wikitable" | {| class="wikitable" | ||
!Talent | !Talent | ||
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=== Hunter Track === | === Hunter Track === | ||
[[File: | [[File:HunterTrack.png|center|frameless|410x410px|Hunter Track Progression]] | ||
{| class="wikitable" | {| class="wikitable" | ||
!Talent | !Talent | ||
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=== Instinct Track === | === Instinct Track === | ||
[[File: | [[File:InstinctTrack.png|center|frameless|546x546px|Instinct Track Progression]] | ||
{| class="wikitable" | {| class="wikitable" | ||
!Talent | !Talent | ||
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=== Survivor Track === | === Survivor Track === | ||
[[File: | [[File:SurvivorTrack.png|center|frameless|555x555px|Survivor Track Progression]] | ||
{| class="wikitable" | {| class="wikitable" | ||
!Talent | !Talent | ||
| Line 606: | Line 606: | ||
|''Ranger, Survivor'' | |''Ranger, Survivor'' | ||
|- | |- | ||
|'''Primeval | |'''Primeval Senses II''' | ||
|Natural Habitat II | |Natural Habitat II | ||
|When you use Primeval Senses, you can use Primal Identification. | |When you use Primeval Senses, you can use Primal Identification. | ||
| Line 643: | Line 643: | ||
|'''Survivor II''' | |'''Survivor II''' | ||
|Natural Habitat III | |Natural Habitat III | ||
| | |Gain Immune Common Poison and Immune Common Disease. | ||
|''Ranger, Survivor'' | |''Ranger, Survivor'' | ||
|- | |- | ||
|'''Nature Stride II''' | |'''Nature Stride II''' | ||
|Survivor II | |Survivor II | ||
|Ignore Hazardous Terrain that | |Ignore Hazardous Terrain that is not liquid while in your Natural Habitat. | ||
|''Ranger, Survivor'' | |''Ranger, Survivor'' | ||
|- | |- | ||
|'''Primeval Senses IV''' | |'''Primeval Senses IV''' | ||
|Nature Stride II | |Nature Stride II | ||
|Gain +4 Skill Points that you can | |Gain +4 Skill Points that you can spend on any skills with the observation tag. | ||
Primeval Identification can be used on a number of targets equal to 1⁄2 | |||
Primeval Identification can be used on a number of targets equal to 1⁄2 AWR. | |||
|''Ranger, Survivor'' | |''Ranger, Survivor'' | ||
|- | |- | ||
|'''Natural Habitat IV''' | |'''Natural Habitat IV''' | ||
|Primeval Senses IV | |Primeval Senses IV | ||
|Pick a third environment to be your Natural Habitat | |Pick a third environment to be your Natural Habitat. Wilderness Mastery becomes AWR/Recoup. | ||
|''Ranger, Survivor'' | |''Ranger, Survivor'' | ||
|- | |- | ||
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|''Ranger, Survivor'' | |''Ranger, Survivor'' | ||
|- | |- | ||
|'''Primeval | |'''Primeval Senses V''' | ||
|Nature Stride III | |Nature Stride III | ||
|You have unlimited uses of your Primeval Senses ability. | |You have unlimited uses of your Primeval Senses ability. | ||
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|- | |- | ||
|'''Unrivaled Explorer''' | |'''Unrivaled Explorer''' | ||
|Primeval | |Primeval Senses V | ||
|You are known as a person truly in tune with the untamed, uncharted wilderness in all its splendor, and are commonly sought out as a guide for high-profile travelers. You may embrace this or you may hide from civilization to avoid the recognition and to just spend time in the wild, where your heart truly lies. | |You are known as a person truly in tune with the untamed, uncharted wilderness in all its splendor, and are commonly sought out as a guide for high-profile travelers. You may embrace this or you may hide from civilization to avoid the recognition and to just spend time in the wild, where your heart truly lies. | ||
You can never become lost, even by magical means. | You can never become lost, even by magical means. | ||
You have TA when you are in one of your Natural Habitats. | You have +1 TA when you are in one of your Natural Habitats. | ||
When you Take a Rest in a type of environment that is not one of your Natural Habitats, you may replace one of your old Natural Habitats with this new environment. | |||
* '''Level 30:''' The final cap for your AWR increases from 12 to 14. | * '''''Level 30:''''' The final cap for your AWR increases from 12 to 14. | ||
|''Ranger, Survivor, '''Capstone''''' | |''Ranger, Survivor, '''Capstone''''' | ||
|} | |} | ||
=== Wilderness Warden Track === | === Wilderness Warden Track === | ||
[[File: | [[File:WildernessWardenTrack.png|center|frameless|505x505px|Wilderness Warden Track Progression]] | ||
{| class="wikitable" | {| class="wikitable" | ||
!Talent | !Talent | ||
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|Ranger Entry | |Ranger Entry | ||
|Gain the Warden of the Primal talent if you did not already have it. If you did already have it, gain a talent from the Primal Magic stack. | |Gain the Warden of the Primal talent if you did not already have it. If you did already have it, gain a talent from the Primal Magic stack. | ||
Each time you level up and spend your talent point on a talent in the Wilderness Warden track, you gain +5 SP and +1 Primal Power. AWR is your magic attribute. | Each time you level up and spend your talent point on a talent in the Wilderness Warden track, you gain +5 SP and +1 Primal Power. AWR is your magic attribute. | ||
|''Ranger, Wilderness Warden'' | |''Ranger, Wilderness Warden'' | ||
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|'''Ranger's Invocation''' | |'''Ranger's Invocation''' | ||
|Environmentalist or Planar Protector | |Environmentalist or Planar Protector | ||
|Learn one invocation. | |Learn one invocation. | ||
Pick an invocation that you know that has no | |||
Pick an invocation that you know that has no tier prerequisites. You can cast that invocation one time per day without expending an invocation use. | |||
|''Ranger, Wilderness Warden'' | |''Ranger, Wilderness Warden'' | ||
|- | |- | ||
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|'''Planar Protector''' | |'''Planar Protector''' | ||
|Primal Warden | |Primal Warden | ||
|Pick one creature tag: arcane, avadri, celestial, divine, eldritch, elemental, fae, fiend, giant, occult, primal, psionic, or undead. Your magic attack rolls against those creatures increases by +1. | |Pick one creature tag: arcane, avadri, celestial, divine, eldritch, elemental, fae, fiend, giant, occult, primal, psionic, or undead. | ||
Your magic attack rolls against those creatures increases by +1. | |||
|''Ranger, Wilderness Warden'' | |''Ranger, Wilderness Warden'' | ||
|- | |- | ||
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|'''Primal Warden II''' | |'''Primal Warden II''' | ||
|Empower Chant or Ranger’s Spells | |Empower Chant or Ranger’s Spells | ||
|Gain +4 Skill Points that you can | |Gain +4 Skill Points that you can spend on any skills with the observation or survival tag. | ||
Gain a talent from the Primal Magic stack. | Gain a talent from the Primal Magic stack. | ||
|''Ranger, Wilderness Warden'' | |''Ranger, Wilderness Warden'' | ||
| Line 738: | Line 744: | ||
|'''Environmentalist II''' | |'''Environmentalist II''' | ||
|Primal Warden II, Environmentalist | |Primal Warden II, Environmentalist | ||
|The environment you picked now restores 2 SP per Recoup | |Learn a new Primal Aspect. | ||
The environment you picked for Environmentalist now restores 2 SP per Recoup. | |||
|''Ranger, Wilderness Warden'' | |''Ranger, Wilderness Warden'' | ||
|- | |- | ||
|'''Wanderer's Invocation''' | |'''Wanderer's Invocation''' | ||
|Environmentalist II or Planar Protector II | |Environmentalist II or Planar Protector II | ||
|Learn one invocation. | |Learn one invocation. | ||
Pick an invocation that you know that has no tier prerequisites. You can cast that invocation one time per day without expending an invocation | |||
Pick an invocation that you know that has no tier prerequisites. You can cast that invocation one time per day without expending an invocation use. | |||
|''Ranger, Wilderness Warden'' | |''Ranger, Wilderness Warden'' | ||
|- | |- | ||
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|'''Planar Protector II''' | |'''Planar Protector II''' | ||
|Primal Warden II, Planar Protector | |Primal Warden II, Planar Protector | ||
| | |Select a second creature tag for your Planar Protector talent. | ||
|''Ranger, Wilderness Warden'' | |''Ranger, Wilderness Warden'' | ||
|- | |- | ||
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|'''Wanderer's Spells''' | |'''Wanderer's Spells''' | ||
|Wanderer’s Invocation or Intrinsic Boon II | |Wanderer’s Invocation or Intrinsic Boon II | ||
|Pick two spells with the nature tag that you know and that you have not selected for your | |Pick two spells with the nature tag that you know and that you have not selected for your Ranger’s Spells talent. They cost 1 fewer SP (min 1 SP). | ||
|''Ranger, Wilderness Warden'' | |''Ranger, Wilderness Warden'' | ||
|- | |- | ||
|'''Primal Warden III''' | |'''Primal Warden III''' | ||
|Furious Chant or Wanderer’s Spells | |Furious Chant or Wanderer’s Spells | ||
|You cannot become lost except through the use of magic. | |You cannot become lost except through the use of magic. | ||
Gain a talent from the | |||
Gain a talent from the Primal Magic stack. | |||
|''Ranger, Wilderness Warden'' | |''Ranger, Wilderness Warden'' | ||
|- | |- | ||
|'''Primal Warden IV''' | |'''Primal Warden IV''' | ||
|Primal Warden III | |Primal Warden III | ||
|Gain +4 Skill Points that you can | |Gain +4 Skill Points that you can spend on any skills with the observation or survival tags. | ||
Gain a talent from the | |||
Gain a talent from the Primal Magic stack. | |||
|''Ranger, Wilderness Warden'' | |''Ranger, Wilderness Warden'' | ||
|- | |- | ||
|'''Environmentalist III''' | |'''Environmentalist III''' | ||
|Primal Warden IV, Environmentalist II | |Primal Warden IV, Environmentalist II | ||
|The environment you picked now restores 3 SP per Recoup. | |The environment you picked now restores 3 SP per Recoup. | ||
All environments now restore 1 SP per Recoup. | |||
All other environments now restore 1 SP per Recoup. | |||
|''Ranger, Wilderness Warden'' | |''Ranger, Wilderness Warden'' | ||
|- | |- | ||
|'''Primeval Invocation''' | |'''Primeval Invocation''' | ||
|Environmentalist III or Planar Protector III | |Environmentalist III or Planar Protector III | ||
|Learn one invocation. | |Learn one invocation. | ||
Pick an invocation that you know | |||
Pick an invocation that you know up to Tier 3. You can cast that invocation one time per day without expending an invocation slot. | |||
|''Ranger, Wilderness Warden'' | |''Ranger, Wilderness Warden'' | ||
|- | |- | ||
|'''Chant of the Wild Heart''' | |'''Chant of the Wild Heart''' | ||
|Primeval Invocation or Intrinsic Boon III | |Primeval Invocation or Intrinsic Boon III | ||
|When you reach Primal Tier 6, gain +12 Skill Points that you can spend on any skills with the athleticism, acrobatics, stamina, observation, or survival | |Gain the Wild Heart ability. | ||
* '''Wild Heart (1/Week).''' You can choose which intrinsic chants get your bonus from the “Chant” talents in this track when you Take a Rest. | |||
When you reach Primal Tier 6, gain +12 Skill Points that you can spend on any skills with the athleticism, acrobatics, stamina, observation, or survival tag. | |||
|''Ranger, Wilderness Warden'' | |''Ranger, Wilderness Warden'' | ||
|- | |- | ||
|'''Planar Protector III''' | |'''Planar Protector III''' | ||
|Primal Warden IV, Planar Protector II | |Primal Warden IV, Planar Protector II | ||
|Choose | |Choose one of the tags you selected for Planar Protector. | ||
Gain an additional +1 on magic attacks against creatures with that tag. | |||
|''Ranger, Wilderness Warden'' | |''Ranger, Wilderness Warden'' | ||
|- | |- | ||
|'''Intrinsic Boon III''' | |'''Intrinsic Boon III''' | ||
|Environmentalist | |Environmentalist III or Planar Protector III; Intrinsic Boon II | ||
|Gain +4 Skill Points that you can | |Gain +4 Skill Points that you can spend on any skills with the survival tag. | ||
Learn 1 chant, 1 invocation, and 1 spell that all have the intrinsic tag. | Learn 1 chant, 1 invocation, and 1 spell that all have the intrinsic tag. | ||
|''Ranger, Wilderness Warden'' | |''Ranger, Wilderness Warden'' | ||
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|'''Primeval Spells''' | |'''Primeval Spells''' | ||
|Primeval Invocation or Intrinsic Boon III | |Primeval Invocation or Intrinsic Boon III | ||
|Pick 3 intrinsic spells | |Pick 3 intrinsic spells that have benefitted either from Ranger’s Spells or Wanderer’s Spells. They cost 1 fewer SP (min 1 SP). | ||
|''Ranger, Wilderness Warden'' | |''Ranger, Wilderness Warden'' | ||
|- | |- | ||
|'''Primal Warden V''' | |'''Primal Warden V''' | ||
|Chant of the Wild Heart or Primeval Spells | |Chant of the Wild Heart or Primeval Spells | ||
|Gain +4 Skill Points that you can spend on any skills with the observation or survival | |Gain +4 Skill Points that you can spend on any skills with the observation or survival tags. | ||
Gain a talent from the Primal Magic stack. | Gain a talent from the Primal Magic stack. | ||
|''Ranger, Wilderness Warden'' | |''Ranger, Wilderness Warden'' | ||
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|'''Primal Exemplar''' | |'''Primal Exemplar''' | ||
|Primal Warden V | |Primal Warden V | ||
|Your heart, soul, and body are intertwined with the wellbeing of the natural world. Fae generally see you as a great friend and will usually go out of their way to cooperate with you. | |Your heart, soul, and body are intertwined with the wellbeing of the natural world. Fae generally see you as a great friend and will usually go out of their way to cooperate with you. | ||
You can never become lost, even by magical means. | |||
You can never become lost, even by magical means. | |||
When you Take a Rest and you are not within 1 mile of a settled area, you may reassign all of your | When you Take a Rest and you are not within 1 mile of a settled area, you may reassign all of your Ranger Talent Points, assigning them to other Ranger talents. | ||
* '''Level 30:''' Choose one intrinsic spell and one intrinsic invocation. Both must have the nature tag. You can cast each of those abilities indefinitely, without spending SP or invocation | * '''''Level 30:''''' Choose one intrinsic spell and one intrinsic invocation. Both must have the nature tag. You can cast each of those abilities indefinitely, without spending SP or invocation uses. | ||
|''Ranger, Wilderness Warden, '''Capstone''''' | |''Ranger, Wilderness Warden, '''Capstone''''' | ||
|} | |} | ||
''*Updated to v1.2'' | |||
== Additional Subclass Tracks == | == Additional Subclass Tracks == | ||