Pugilist: Difference between revisions

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|'''Martial Arts X:''' '''Know Your Enemy II'''
|'''Martial Arts X:''' '''Know Your Enemy II'''
|Fluid Forms II, Know Your Enemy, Martial Artist 12
|Martial Arts IX: Any, Martial Arts V: Know your Enemy
|Know your Enemy only requires four attacks, and it also reveals what defenses the creature can target with its attacks.
|Know your Enemy only requires four attacks, and it also reveals what defenses the creature can target with its attacks.
|''Pugilist, Martial Arts''
|''Pugilist, Martial Arts''
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|'''Martial Arts X:''' '''Unfettered Speed'''
|'''Martial Arts X:''' '''Unfettered Speed'''
|Fluid Forms II, Martial Artist 12
|Martial Arts IX: Any
|Your base speed increases by 10 ft.
|Your walking speed increases by +10 ft.
|''Pugilist, Martial Arts''
|''Pugilist, Martial Arts''
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|'''Martial Arts X:''' '''Predict A Punch III'''
|'''Martial Arts X:''' '''Predict A Punch III'''
|Fluid Forms II, Predict a Punch II, Martial Artist 12
|Martial Arts IX: Any, Martial Arts V: Predict a Punch
|Gain +1 ANT.  
|Gain +1 ANT.
Gain the Impulse III talent from the Armor Specialization stack if you meet its prerequisites.
 
Gain the [[Specialization Talents|Impulse III]] talent from the Armor track if you meet its prerequisites.
|''Pugilist, Martial Arts''
|''Pugilist, Martial Arts''
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|'''Martial Arts XI:''' '''Monkey Climbing The Tree'''
|'''Martial Arts XI:''' '''Monkey Climbing The Tree'''
|Fluid Forms II, Martial Artist 13
|Martial Arts X: Any
|When you spend AP to move, you can run along vertical surfaces. If you have one free hand you can end your movement on a vertical surface. If not, you fall.
|When you spend AP to move, you can run along vertical surfaces. If you have one free hand you can end your movement on a vertical surface. If not, you fall.
|''Pugilist, Martial Arts''
|''Pugilist, Martial Arts''
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|'''Martial Arts XI:''' '''Pressure Point II'''
|'''Martial Arts XI:''' '''Pressure Point II'''
|Fluid Forms II, Pressure Point, Martial Artist 13
|Martial Arts X: Any, Martial Arts IX: Pressure Point
|Your unarmed and natural weapon crit range increases by 1.
|Your unarmed and natural weapon crit range increases by +1.
|''Pugilist, Martial Arts''
|''Pugilist, Martial Arts''
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|'''Martial Arts XI:''' '''Reactive Stance III'''
|'''Martial Arts XI:''' '''Reactive Stance III'''
|Fluid Forms II, Reactive Stance II, Martial Artist 13
|Martial Arts X: Any, Martial Arts VIII: Reactive Stance II
|You gain 3 Reactive AP with Reactive Stance.
|You gain 3 Stance AP with Reactive Stance.
|''Pugilist, Martial Arts''
|''Pugilist, Martial Arts''
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|'''Meijin'''
|'''Meijin'''
|Martial Artist 14
|Martial Arts XI: Any
|Martial artists of any discipline know your name and will eagerly seek you out as a wise and skillful teacher and tutor.
|Martial artists of any discipline know your name and will eagerly seek you out as a wise and skillful teacher and tutor.
Your Know your Enemy ability only requires two attacks.
Your Know your Enemy ability only requires two attacks.


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Gain the Myriad Stances ability.
Gain the Myriad Stances ability.
* '''Myriad Stances.''' (1/Week) By meditating and training, you can reassign all of your Talent Points within the martial arts pugilist track. If you respec in such a way that you no longer have access to this ability, you cannot use this ability again until you regain access to it.  
 
** '''Level 30:''' Myriad Stances becomes 1/Recoup.
* '''Myriad Stances (1/Week).''' By meditating and training, you can reassign all of your Talent Points within the Martial Arts track. If you respec in such a way that you no longer have access to this ability, you cannot use this ability again until you regain access to it.
 
* '''''Level 30:''''' Myriad Stances becomes 1/Recoup.
|''Pugilist, Martial Arts, '''Capstone'''''
|''Pugilist, Martial Arts, '''Capstone'''''
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|Pugilist Entry
|Pugilist Entry
|Gain +1 FORT.
|Gain +1 FORT.
Gain the Tough talent from the Armor specialization track unless you have one of its incompatibilities.
 
Gain the [[Specialization Talents|Tough]] talent from the Armor track unless you have one of its incompatibilities.
|''Pugilist, Pummeling''
|''Pugilist, Pummeling''
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|'''Greater Counterpunch'''
|'''Greater Counterpunch'''
|Take a Punch
|Take a Punch
|When you use Counterpunch, you gain TA and deal +2 damage on a hit.
|Gain +1 TA when you use Counterpunch. On a hit, deal +2 damage.
|''Pugilist, Pummeling''
|''Pugilist, Pummeling''
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|'''Boxer's Maneuvers'''
|'''Boxer's Maneuvers'''
|Greater Counterpunch
|Greater Counterpunch
|Learn two Pugilist’s Maneuvers from the ''Pugilist's Maneuver''s table.
|Learn two Pugilist’s Maneuvers of your choice.
|''Pugilist, Pummeling''
|''Pugilist, Pummeling''
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|'''Greater Corner'''
|'''Greater Corner'''
|Boxer’s Maneuvers
|Boxer’s Maneuvers
|When you use Corner, gain TA. If you hit, the enemy is Slowed until the end of their turn.
|Gain +1 TA when you use Corner. On a hit, the enemy is Slowed until the end of their turn.
|''Pugilist, Pummeling''
|''Pugilist, Pummeling''
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|'''Mighty Punch'''
|'''Mighty Punch'''
|Greater Corner
|Greater Corner
|Gain +4 Skill Points that you can spend on any skills with the athleticism tag.  
|Gain +4 Skill Points that you can spend on any skills with the athleticism tag.
 
Gain the Mighty Punch ability.
Gain the Mighty Punch ability.


* '''Mighty Punch.''' (1/Recoup) Add +1⁄2 END to hit, and +END to damage.
* '''Mighty Punch (1/Recoup).''' When you hit with an unarmed or natural weapon, add +1⁄2 END to hit, and +END to damage.
|''Pugilist, Pummeling''
|''Pugilist, Pummeling''
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