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|'''Martial Arts X:''' '''Know Your Enemy II''' | |'''Martial Arts X:''' '''Know Your Enemy II''' | ||
| | |Martial Arts IX: Any, Martial Arts V: Know your Enemy | ||
|Know your Enemy only requires four attacks, and it also reveals what defenses the creature can target with its attacks. | |Know your Enemy only requires four attacks, and it also reveals what defenses the creature can target with its attacks. | ||
|''Pugilist, Martial Arts'' | |''Pugilist, Martial Arts'' | ||
|- | |- | ||
|'''Martial Arts X:''' '''Unfettered Speed''' | |'''Martial Arts X:''' '''Unfettered Speed''' | ||
| | |Martial Arts IX: Any | ||
|Your | |Your walking speed increases by +10 ft. | ||
|''Pugilist, Martial Arts'' | |''Pugilist, Martial Arts'' | ||
|- | |- | ||
|'''Martial Arts X:''' '''Predict A Punch III''' | |'''Martial Arts X:''' '''Predict A Punch III''' | ||
| | |Martial Arts IX: Any, Martial Arts V: Predict a Punch | ||
|Gain +1 ANT. | |Gain +1 ANT. | ||
Gain the Impulse III talent from the Armor | |||
Gain the [[Specialization Talents|Impulse III]] talent from the Armor track if you meet its prerequisites. | |||
|''Pugilist, Martial Arts'' | |''Pugilist, Martial Arts'' | ||
|- | |- | ||
|'''Martial Arts XI:''' '''Monkey Climbing The Tree''' | |'''Martial Arts XI:''' '''Monkey Climbing The Tree''' | ||
| | |Martial Arts X: Any | ||
|When you spend AP to move, you can run along vertical surfaces. If you have one free hand you can end your movement on a vertical surface. If not, you fall. | |When you spend AP to move, you can run along vertical surfaces. If you have one free hand you can end your movement on a vertical surface. If not, you fall. | ||
|''Pugilist, Martial Arts'' | |''Pugilist, Martial Arts'' | ||
|- | |- | ||
|'''Martial Arts XI:''' '''Pressure Point II''' | |'''Martial Arts XI:''' '''Pressure Point II''' | ||
| | |Martial Arts X: Any, Martial Arts IX: Pressure Point | ||
|Your unarmed and natural weapon crit range increases by 1. | |Your unarmed and natural weapon crit range increases by +1. | ||
|''Pugilist, Martial Arts'' | |''Pugilist, Martial Arts'' | ||
|- | |- | ||
|'''Martial Arts XI:''' '''Reactive Stance III''' | |'''Martial Arts XI:''' '''Reactive Stance III''' | ||
| | |Martial Arts X: Any, Martial Arts VIII: Reactive Stance II | ||
|You gain 3 | |You gain 3 Stance AP with Reactive Stance. | ||
|''Pugilist, Martial Arts'' | |''Pugilist, Martial Arts'' | ||
|- | |- | ||
|'''Meijin''' | |'''Meijin''' | ||
|Martial | |Martial Arts XI: Any | ||
|Martial artists of any discipline know your name and will eagerly seek you out as a wise and skillful teacher and tutor. | |Martial artists of any discipline know your name and will eagerly seek you out as a wise and skillful teacher and tutor. | ||
Your Know your Enemy ability only requires two attacks. | Your Know your Enemy ability only requires two attacks. | ||
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Gain the Myriad Stances ability. | Gain the Myriad Stances ability. | ||
* '''Myriad Stances | |||
* | * '''Myriad Stances (1/Week).''' By meditating and training, you can reassign all of your Talent Points within the Martial Arts track. If you respec in such a way that you no longer have access to this ability, you cannot use this ability again until you regain access to it. | ||
* '''''Level 30:''''' Myriad Stances becomes 1/Recoup. | |||
|''Pugilist, Martial Arts, '''Capstone''''' | |''Pugilist, Martial Arts, '''Capstone''''' | ||
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|Pugilist Entry | |Pugilist Entry | ||
|Gain +1 FORT. | |Gain +1 FORT. | ||
Gain the Tough talent from the Armor | |||
Gain the [[Specialization Talents|Tough]] talent from the Armor track unless you have one of its incompatibilities. | |||
|''Pugilist, Pummeling'' | |''Pugilist, Pummeling'' | ||
|- | |- | ||
|'''Greater Counterpunch''' | |'''Greater Counterpunch''' | ||
|Take a Punch | |Take a Punch | ||
| | |Gain +1 TA when you use Counterpunch. On a hit, deal +2 damage. | ||
|''Pugilist, Pummeling'' | |''Pugilist, Pummeling'' | ||
|- | |- | ||
|'''Boxer's Maneuvers''' | |'''Boxer's Maneuvers''' | ||
|Greater Counterpunch | |Greater Counterpunch | ||
|Learn two Pugilist’s Maneuvers | |Learn two Pugilist’s Maneuvers of your choice. | ||
|''Pugilist, Pummeling'' | |''Pugilist, Pummeling'' | ||
|- | |- | ||
|'''Greater Corner''' | |'''Greater Corner''' | ||
|Boxer’s Maneuvers | |Boxer’s Maneuvers | ||
| | |Gain +1 TA when you use Corner. On a hit, the enemy is Slowed until the end of their turn. | ||
|''Pugilist, Pummeling'' | |''Pugilist, Pummeling'' | ||
|- | |- | ||
|'''Mighty Punch''' | |'''Mighty Punch''' | ||
|Greater Corner | |Greater Corner | ||
|Gain +4 Skill Points that you can spend on any skills with the athleticism tag. | |Gain +4 Skill Points that you can spend on any skills with the athleticism tag. | ||
Gain the Mighty Punch ability. | Gain the Mighty Punch ability. | ||
* '''Mighty Punch | * '''Mighty Punch (1/Recoup).''' When you hit with an unarmed or natural weapon, add +1⁄2 END to hit, and +END to damage. | ||
|''Pugilist, Pummeling'' | |''Pugilist, Pummeling'' | ||
|- | |- | ||