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|'''Sorcery Focus''' | |'''Sorcery Focus''' | ||
|Mage Entry | |Mage Entry | ||
|You can no longer take backlash damage that is higher than your current | |You can no longer take backlash damage that is higher than your current character level while you have your focus on your person. You take damage equal to the arcane spell or cantrip’s SPC (min 1) or equal to your character level, whichever is lower. | ||
|''Mage, Sorcery'' | |''Mage, Sorcery'' | ||
|- | |- | ||
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|Sorcery Focus | |Sorcery Focus | ||
<u>Incompatible</u>: Wellspring Tap | <u>Incompatible</u>: Wellspring Tap | ||
|By acting more carefully, you trigger backlash less frequently. When you would trigger backlash, you can now roll a 1d20, and on a 10 or higher, the backlash does not occur. However, your critical casts now only reduce the SPC by 5, instead of 10. | |By acting more carefully, you trigger backlash less frequently with spells. When you would trigger backlash, you can now roll a 1d20, and on a 10 or higher, the backlash does not occur. However, your critical casts now only reduce the SPC by 5, instead of 10. | ||
|''Mage, Sorcery'' | |''Mage, Sorcery'' | ||
|- | |- | ||
|'''Careful Casting II''' | |'''Careful Casting II''' | ||
|Careful Casting | |Careful Casting | ||
|You can no longer trigger backlash, and your critical casts | |You can no longer trigger backlash with spells, and your critical casts cannot reduce SPC or restore SP. | ||
|''Mage, Sorcery'' | |''Mage, Sorcery'' | ||
|- | |- | ||
|'''Careful Casting III''' | |'''Careful Casting III''' | ||
|Careful Casting II | |Careful Casting II | ||
|You may now choose if you are carefully casting spells or not. When you use Careful Cast, you cannot trigger backlash and your critical casts | |You may now choose if you are carefully casting spells or not. When you use Careful Cast on spells, you cannot trigger backlash and your critical casts cannot reduce SPC. You must declare this before rolling. | ||
|''Mage, Sorcery'' | |''Mage, Sorcery'' | ||
|- | |- | ||
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|'''Wellspring Tap II''' | |'''Wellspring Tap II''' | ||
|Wellspring Tap | |Wellspring Tap | ||
| | |Wellspring Tap now applies to spells that cost 10 SP or fewer. | ||
|''Mage, Sorcery'' | |''Mage, Sorcery'' | ||
|- | |- | ||
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|'''Inertia''' | |'''Inertia''' | ||
|Careful Casting - Cantrips | |Careful Casting - Cantrips | ||
|When you are the victim of a critical hit or critical cast, you regain 1d10 SP | |When you are the victim of a critical hit or critical cast, you regain 1d10 SP. | ||
|''Mage, Sorcery'' | |''Mage, Sorcery'' | ||
|- | |- | ||
|'''Cantrip Focus''' | |'''Cantrip Focus''' | ||
|Inertia | |Inertia | ||
|When you are carefully casting a cantrip, you gain TA. | |When you are carefully casting a cantrip, you gain +1 TA. | ||
|''Mage, Sorcery'' | |''Mage, Sorcery'' | ||
|- | |- | ||
|'''Cantrip Focus II''' | |'''Cantrip Focus II''' | ||
|Cantrip Focus | |Cantrip Focus | ||
| | |Cantrip Focus becomes +2 TA. | ||
|''Mage, Sorcery'' | |''Mage, Sorcery'' | ||
|- | |- | ||
|'''Cantrip Focus III''' | |'''Cantrip Focus III''' | ||
|Cantrip Focus II | |Cantrip Focus II | ||
| | |Cantrip Focus becomes +3 TA. | ||
|''Mage, Sorcery'' | |''Mage, Sorcery'' | ||
|- | |- | ||
|'''Cantrip Focus IV''' | |'''Cantrip Focus IV''' | ||
|Cantrip Focus III | |Cantrip Focus III | ||
|You can now add | |You can now add your 1⁄2 your INT to your cantrip damage. | ||
|''Mage, Sorcery'' | |''Mage, Sorcery'' | ||
|- | |- | ||
|'''Cantrip Focus V''' | |'''Cantrip Focus V''' | ||
|Cantrip Focus IV | |Cantrip Focus IV | ||
|You can now critically cast on | |You can now critically cast on cantrip and you can no longer trigger backlash on cantrips. | ||
|''Mage, Sorcery'' | |''Mage, Sorcery'' | ||
|- | |- | ||
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|'''Unstable Casting V''' | |'''Unstable Casting V''' | ||
|Unstable Casting IV | |Unstable Casting IV | ||
| | |When casting, you may now declare if you are casting the spell normally or using Unstable Casingt. If you are casting normally, you crit on a 20 and backlash on a 1, unless you are carefully casting. | ||
|''Mage, Sorcery'' | |''Mage, Sorcery'' | ||
|- | |- | ||
|'''Explosive Critical''' | |'''Explosive Critical''' | ||
|Sorcery 11 | |Sorcery 11 | ||
|Your cantrip crits deal critical damage as if they were a | |Your cantrip crits deal critical damage as if they were a weapon attack. | ||
|''Mage, Sorcery'' | |''Mage, Sorcery'' | ||
|- | |- | ||
|'''Explosive Critical II''' | |'''Explosive Critical II''' | ||
|Explosive Critical | |Explosive Critical | ||
| | |When you crit on a cantrip, you may also apply the damage to one additional target that is within 5 ft of your target. | ||
|''Mage, Sorcery'' | |''Mage, Sorcery'' | ||
|- | |- | ||
|'''Explosive Critical III''' | |'''Explosive Critical III''' | ||
|Explosive Critical II | |Explosive Critical II | ||
|Your cantrip crits cause your damage dice to explode. | |Your cantrip crits cause your damage dice to explode. When you crit and roll max damage on a damage die, set that die aside and roll another die of the same type. Repeat this process until there are no new maximum dice, then add the sum of all of those damage dice together. | ||
|''Mage, Sorcery'' | |''Mage, Sorcery'' | ||
|- | |- | ||
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|'''Inertia III''' | |'''Inertia III''' | ||
|Inertia II | |Inertia II | ||
|When you are the victim of a critical hit, you explode with your choice of fire, cold, or necrotic damage. Deal 1d10+INT damage of that type to all creatures within 5 ft of you | |When you are the victim of a critical hit, you explode with your choice of fire, cold, or necrotic damage. Deal 1d10+INT damage of that type to all creatures within 5 ft of you. | ||
|''Mage, Sorcery'' | |''Mage, Sorcery'' | ||
|- | |- | ||
|'''Grand Sorcerer''' | |'''Grand Sorcerer''' | ||
|Sorcery 14 | |Sorcery 14 | ||
|You are a battle hardened sorcerer of great renown, capable of harnessing the destructive power of the Fundamental Wellspring to turn the tide of a battle. Generals and monarchs would pay high sums or large favors to earn your support in a conflict. | |You are a battle hardened sorcerer of great renown, capable of harnessing the destructive power of the Fundamental Wellspring to turn the tide of a battle. Generals and monarchs would pay high sums or large favors to earn your support in a conflict. | ||
Backlash no longer ends your turn, and you now regain 1 AP when you critically cast. | Backlash no longer ends your turn, and you now regain 1 AP when you critically cast. | ||
* '''Level 30 | * '''''Level 30:''''' You can spend 1 Luck Point to reroll all of your damage dice. | ||
|''Mage, Sorcery, '''Capstone''''' | |''Mage, Sorcery, '''Capstone''''' | ||
|} | |} | ||