Nomad: Difference between revisions

37 bytes removed ,  16 March 2025
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=== '''Starting Equipment''' ===
=== '''Starting Equipment''' ===
If you take this profession when you create your character, gain the following gear, in addition to the equipment you gained based on your background: satchel and saddlebags, brigandine armor, 1 tool or kit, clothes (simple), hooded cloak, bedroll, mess kit, rations (7), tinderbox, torches (5), waterskin, 50 ft rope
If you take this profession when you create your character, gain the following gear, in addition to the equipment you gained from your background: Satchel and saddlebags, brigandine armor, tool or kit (1), clothes (simple), hooded cloak, bedroll, mess kit, rations (7), tinderbox, torches (5), waterskin, 50 ft rope


=== '''Skills''' ===
=== '''Skills''' ===
Each time you gain a rank in the Nomad profession (including rank 1), gain +3 Sheltering, and +1 in three different skills of your choice from below:  
Each time you gain a rank in the Nomad profession (including rank 1), gain +3 Sheltering, and +1 in three of the following skills:  


• <u>Athleticism</u>: Applied Force, Athletics, Sprinting  
• <u>Athleticism</u>: Applied Force, Athletics, Sprinting  
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=== '''Rank 1''' ===
=== '''Rank 1''' ===
You have one passive beast of burden that is your trusted steed. It is highly intelligent and well trained for its type and will follow simple commands. If separated, it will seek you out from up to a mile away and can be called to your side. It is mundane, not magical, so it cannot be instantaneously summoned.
You have one passive beast of burden that is your trusted steed. It is highly intelligent and well trained for its type and will follow simple commands. If separated, it will seek you out from up to a mile away and can be called to your side.


=== '''Rank 2''' ===
=== '''Rank 2''' ===
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=== '''Rank 3-5''' ===
=== '''Rank 3-5''' ===
At Rank 3, your wagon is now large enough to carry you and up to five individuals and their personal belongings. You have two beasts to pull it, instead of only one. You may take 1 rank in the [[Trader]], [[Entertainer]], [[Physician]], or [[Charlatan]] professions and gain the following benefit. Your selection gives you additional benefits at ranks 4 and 5.
Your wagon is now large enough to carry you and up to five individuals and their personal belongings. You have two beasts to pull it, instead of only one. Upon earning rank 3 of this profession, you may choose between trader, entertainer, physician, or charlatan as your professional specialization. At Nomad ranks 4 and 5, you advance in the same professional track that you chose at this rank.


{| class="wikitable"
{| class="wikitable"
|+Trader
|+Trader
|'''Rank 3'''
|'''Rank 3'''
|Your wagon is a pop-up shop that may carry and trade general goods and you are exempt from any tariffs or licenses required to trade in your home region. Your Trader business dealings earn an additional 2d10+10 sc.
|Gain one rank in the Trader profession. Your wagon is outfitted as a pop-up shop that may carry and trade general goods and you are exempt from any tariffs or licenses required to trade in your home region.
When you conduct business dealings with your Trader rank 1 benefit, earn +2d10+10 sc.
|-
|-
|'''Rank 4'''
|'''Rank 4'''
|You have found a community of like-minded nomads who will travel with you in your home region. This community will treat you and your allies as trusted friends and will support you with food and lodgings whenever possible. This community brings four wagons..
|You have found a community of like-minded nomads who will travel with you in your home region. This community will treat you and your allies as trusted friends and will support you with food and lodgings whenever possible.
Once per visit to a friendly town or settlement, you may initiate a grand trading day that earns you double your Trader business dealings income. Additionally, you may make contact with one notable NPC with the equivalent of 3 or fewer ranks in any occupation.
Once per visit to a friendly town or settlement, you may initiate a grand trading day that earns you double the typical income you would gain from your Trader profession benefits. Additionally, you may make contact with one notable NPC with the equivalent of 3 or fewer ranks in any profession.
|-
|-
|'''Rank 5'''
|'''Rank 5'''
|You may now hire an apprentice trader who will travel with you but who will not put themselves willingly into danger. While stationed in a friendly settlement, this apprentice will run your Trader business dealings without your presence and your dealings now earn an additional 6d10 sc.
|You may now hire an apprentice trader who will travel with you but who will not put themselves willingly into danger. While stationed in a friendly settlement, this apprentice will run your Trader business dealings without your presence.
|}
|}


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|+Entertainer
|+Entertainer
|'''Rank 3'''
|'''Rank 3'''
|Your wagon is a popup stage or artist gallery from which you can perform or display your wares. Gain +3 to any skill check with the Performance tag made from your wagon.
|Gain one rank in the Entertainer profession. Your wagon is outfitted as a popup stage or artist gallery from which you can perform or display your wares. Gain +3 to any skill check with the performance tag made from your wagon.
|-
|-
|'''Rank 4'''
|'''Rank 4'''
|You have found a community of like-minded nomads who will travel with you in your home region. This community will treat you and your allies as trusted friends and will support you with food and lodgings whenever possible. This community brings four wagons..
|You have found a community of like-minded nomads who will travel with you in your home region. This community will treat you and your allies as trusted friends and will support you with food and lodgings whenever possible.
Once per visit to a friendly town or settlement, you may organize an art show or performance for the local citizenship. This earns you 2d20+10 sc, +3 Goodwill, and you may make contact with one notable NPC with the equivalent of 3 or fewer ranks in any occupation.
Once per visit to a friendly town or settlement, you may organize an art show or performance for the local citizenship. This earns you 2d20+10 sc, +3 Goodwill, and you may make contact with one notable NPC with the equivalent of 3 or fewer ranks in any profession.
|-
|-
|'''Rank 5'''
|'''Rank 5'''
|You may now recruit up to three entertainers who will travel with you but who will not put themselves willingly into danger. These entertainers boost your income from your rank 4 ability by 2d10 sc per entertainer and can continue to perform or sell their wares when you are not directly present. This passive income earns you 1d10 sc per entertainer per week.
|You may now recruit up to three entertainers who will travel with you but who will not put themselves willingly into danger. These entertainers can continue to perform or sell their wares when you are not directly present. This passive income earns you 1d10 sc per entertainer per week.
|}
|}


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|+Physician
|+Physician
|'''Rank 3'''
|'''Rank 3'''
|Your wagon is considered a well-sourced medical facility in which you can treat diseases or distribute herbal medicines.
|Gain one rank in the Physician profession. Your wagon is outfitted as a well-sourced medical facility in which you can treat diseases or distribute herbal medicines.
|-
|-
|'''Rank 4'''
|'''Rank 4'''
|You have found a community of like-minded nomads who will travel with you in your home region. This community will treat you and your allies as trusted friends and will support you with food and lodgings whenever possible. This community brings four wagons..
|You have found a community of like-minded nomads who will travel with you in your home region. This community will treat you and your allies as trusted friends and will support you with food and lodgings whenever possible.
Once per visit to a friendly town or settlement, you may establish a makeshift hospital to treat the local populace. Your practice will halt the spread of any plague or disease and earns you an instant +5 Goodwill with the settlement. You are granted free food and lodgings for one month.
Gain one rank in the Physician profession. After successfully curing three individuals of a common or uncommon disease, you are granted free food and lodgings in the corresponding settlement for one month.
|-
|-
|'''Rank 5'''
|'''Rank 5'''
|You may now hire an assistant who will travel with you but who will not put themselves willingly into danger. When your assistant is present, gain +3 on any Medicine check to treat an injury or disease.
|You may now hire an assistant who will travel with you but who will not put themselves willingly into danger. When your assistant is present, gain +3 on any INT/Medicine check to treat an injury or disease.
Additionally, your assistant can produce and sell herbal remedies without needing your presence and can earn 2d10+10 gold pieces per week when stationed in a friendly settlement.
Additionally, your assistant can produce and sell herbal remedies without needing your presence doing so earns 2d10+10 sc per week when stationed in a friendly settlement.
|}
|}


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|+Charlatan
|+Charlatan
|'''Rank 3'''
|'''Rank 3'''
|Your wagon acts as a base of operations for your scams and gives you +3 on any Deceiving check made in relation to those scams.
|Gain one rank in the Charlatan profession. Your wagon acts as a base of operations for your scams and gives you +3 on any Deceiving check made in relation to those scams.
|-
|-
|'''Rank 4'''
|'''Rank 4'''
|You have found a community of like-minded nomads who will travel with you in your home region. This community will treat you and your allies as trusted friends and will support you with food and lodgings whenever possible. This community brings four wagons..
|You have found a community of like-minded nomads who will travel with you in your home region. This community will treat you and your allies as trusted friends and will support you with food and lodgings whenever possible.
Once per visit to a friendly town or settlement, you may attempt a grand scam that earns you double your scam income. Additionally, given one week of time you may recruit one apprentice who will not travel with you but who will perform the rank 1 Charlatan scam in your absence. This still comes with the risk of discovery, and sc earned from this scam will be saved until you are present to collect.
Once per visit to a friendly town or settlement, you may attempt a grand scam that earns you double your scam income if you are undiscovered. Additionally, given one week, you may recruit one apprentice who will not travel with you but who will perform the rank 1 Charlatan scam in their settlement in your absence. The apprentice attempts this scam once each month and has a 20% chance of being exposed. If they are not exposed, they earn 2d20+20 sc and you gain half.
|-
|-
|'''Rank 5'''
|'''Rank 5'''
|You may now recruit a maximum of four apprentices at any time who will each perform the rank 1 Charlatan scam without your presence. This still comes with the risk of discovery for the apprentice and any sc earned from these scams will be saved until you are present to collect it.
|You may now recruit a maximum of four apprentices at any time who will each perform the rank 1 Charlatan scam in their settlement in your absence. Each apprentice attempts this scam once each month and has a 20% chance of being exposed. If they are not exposed, they earn 2d20+20 sc each and you gain half.
|}
|}
''*Updated to v1.2''
{| class="wikitable"
{| class="wikitable"
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|+