MythCraft Fundamentals: Difference between revisions

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(Created page with "This section offers a quick, top-level explanation of the core concepts, terms, and mechanics in MythCraft. == What is MythCraft? == MythCraft is a tabletop role-playing game (TTRPG) where you and your friends play as heroes in a fantastical world. Think of it as a collaborative story, like a movie or game, where each player is a protagonist. A typical MythCraft campaign spans multiple sessions, where characters gradually “level up,” gaining power and influence. =...")
 
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This section offers a quick, top-level explanation of the core concepts, terms, and mechanics in MythCraft.
This section offers a quick, top-level explanation of the core concepts, terms, and mechanics in MythCraft.
 
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== What is MythCraft? ==
== What is MythCraft? ==
MythCraft is a tabletop role-playing game (TTRPG) where you and your friends play as heroes in a fantastical world. Think of it as a collaborative story, like a movie or game, where each player is a protagonist.
MythCraft is a tabletop role-playing game (TTRPG) where you and your friends play as heroes in a fantastical world. Think of it as a collaborative story, like a movie or game, where each player is a protagonist.
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=== The MythCrafter ===
=== The MythCrafter ===
The MythCrafter (MC) serves as the narrator, rulekeeper, and plays all non-player characters ([[NPCs]]) in the game.
The MythCrafter (MC) serves as the narrator, rulekeeper, and plays all non-player characters (NPCs) in the game.


=== A D20 System ===
=== A D20 System ===
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== Combat ==
== Combat ==
Like many TTRPGs, the most intricate mechanics in MythCraft revolve around [[combat]].
Like many TTRPGs, the most intricate mechanics in MythCraft revolve around combat.


Combat is resolved in a series of rounds. Each round consists of one turn per hero and one turn per creature.
Combat is resolved in a series of rounds. Each round consists of one turn per hero and one turn per creature.
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=== Initiative ===
=== Initiative ===
To determine in what [[order]] the heroes and creatures take their turns, each hero and each creature rolls [[Initiative]]. This is 1d20 + their Awareness (AWR). The highest roll goes first, followed by the second-highest, and so forth. After the last participant takes their turn, combat enters the next round and the first goes again.
To determine in what order the heroes and creatures take their turns, each hero and each creature rolls Initiative. This is 1d20 + their Awareness (AWR). The highest roll goes first, followed by the second-highest, and so forth. After the last participant takes their turn, combat enters the next round and the first goes again.


=== Action Points ===
=== Action Points ===
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=== Making an Attack ===
=== Making an Attack ===
When a creature is in range, you may make an attack. To make an attack, you roll 1d20 and apply a modifier based on one of your [[attributes]], usually Strength (STR) or Dexterity (DEX). You compare your total modified roll to the target’s appropriate defense, usually their [[Armor]] Rating (AR). If your attack equals or exceeds the target’s defense, then you hit them and they take some form of damage. If your attack roll is lower than the target’s defense, then your attack misses.
When a creature is in range, you may make an attack. To make an attack, you roll 1d20 and apply a modifier based on one of your attributes, usually Strength (STR) or Dexterity (DEX). You compare your total modified roll to the target’s appropriate defense, usually their Armor Rating (AR). If your attack equals or exceeds the target’s defense, then you hit them and they take some form of damage. If your attack roll is lower than the target’s defense, then your attack misses.


The attribute you use depends upon the type of attack you are making. For example, hacking at someone with an axe uses your STR, deftly throwing a dagger uses your DEX, and scouring someone with [[arcane]] energy would likely use one of your mental attributes.
The attribute you use depends upon the type of attack you are making. For example, hacking at someone with an axe uses your STR, deftly throwing a dagger uses your DEX, and scouring someone with [[arcane]] energy would likely use one of your mental attributes.