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__NOAUTOLINKS__ | __NOAUTOLINKS__ | ||
''Source: Harker's Guide to Vampire Hunting'' | |||
The haunting dullahan ride dark steeds through lonely stretches of forest trails in search of the damned. It is said that the dullahan are Death’s own hands and feet; allegedly, when the dullahan utters a person’s name, they simply drop dead. Rumor has it that merely looking at a dullahan causes one to go blind. Even so, there are various accounts of a dullahan’s appearance: A headless horseback rider or carriage driver clad in black and armed with a long whip made of a human’s spinal cord. The dullahan’s head usually rests under the crook of its arm, and dullahan have been known to hurl their heads at their victims. | The haunting dullahan ride dark steeds through lonely stretches of forest trails in search of the damned. It is said that the dullahan are Death’s own hands and feet; allegedly, when the dullahan utters a person’s name, they simply drop dead. Rumor has it that merely looking at a dullahan causes one to go blind. Even so, there are various accounts of a dullahan’s appearance: A headless horseback rider or carriage driver clad in black and armed with a long whip made of a human’s spinal cord. The dullahan’s head usually rests under the crook of its arm, and dullahan have been known to hurl their heads at their victims. | ||
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To turn any humanoid creature into a dullahan, apply the following template. | To turn any humanoid creature into a dullahan, apply the following template. | ||
'''<big>First,</big>''' | |||
* It gains the undead tag. | * It gains the undead tag. | ||
* Increase its STR and AWR by +1. | * Increase its STR and AWR by +1. | ||
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If a stat block references the Dullahan Template in its features section, then skip this step and apply only the second and third steps. | If a stat block references the Dullahan Template in its features section, then skip this step and apply only the second and third steps. | ||
'''<big>Second,</big>''' | |||
It gains the following features if it does not already have them. | It gains the following features if it does not already have them. | ||
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'''Goldenslain.''' If the Dullahan has taken radiant damage or been exposed to gold or sunlight since the start of its last turn, its Regen ability does not work. | '''Goldenslain.''' If the Dullahan has taken radiant damage or been exposed to gold or sunlight since the start of its last turn, its Regen ability does not work. | ||
'''<big>Third,</big>''' | |||
''On each of the Dullahan’s turns, it may take one of the following sets of actions.'' | ''On each of the Dullahan’s turns, it may take one of the following sets of actions.'' | ||
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It gains the following action options if it does not already have them. | It gains the following action options if it does not already have them. | ||
'''<u>Tier 1 Actions</u>''' | |||
'''Revelation.''' All nonmagically closed doors, windows, drawers, chests, and other containers in a 30 ft cone from the Dullahan simultaneously open, regardless of whether they were locked. If a creature was hiding from the Dullahan behind such a door, that creature gains +6 Fear. | '''Revelation.''' All nonmagically closed doors, windows, drawers, chests, and other containers in a 30 ft cone from the Dullahan simultaneously open, regardless of whether they were locked. If a creature was hiding from the Dullahan behind such a door, that creature gains +6 Fear. | ||
'''<u>Tier 2 Actions</u>''' | |||
'''Throw Head.''' ''Ranged 200 ft Natural Weapon:'' +DEX vs AR. '''Hit:''' 2d10+STR blunt, the target falls Prone, and the target gains +1 Fear. | '''Throw Head.''' ''Ranged 200 ft Natural Weapon:'' +DEX vs AR. '''Hit:''' 2d10+STR blunt, the target falls Prone, and the target gains +1 Fear. | ||