Oracle: Difference between revisions

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Born under a unique configuration of Ancerra’s five moons, you were destined for mystic greatness. As a child, you possessed an innate sensitivity to people’s emotional states and to the natural world around you, and often you felt that unsettling sense that you knew something would happen before the fact, and it came to pass precisely as you had expected. This led you to seek the counsel of an experienced mystic, who taught you the ways of oracular prophecy. Embracing your role as a link between the physical and the spiritual, you have yourself become an enigmatic guide to those who seek prophetic vision. Regardless of how accurate you are, you may be called upon frequently to predict the future. Give some thought to how you feel about such requests. Do you believe that you can actually divine the future on command, or do you think that such visions are only occasionally gifted to you? Is it a skill you can get better at, or just an innate knack you possess? Furthermore, what kind of physical props, such as tarot cards or animal bones, do you use when attempting such soothsaying?
Born under a unique configuration of Ancerra’s five moons, you were destined for mystic greatness. As a child, you possessed an innate sensitivity to people’s emotional states and to the natural world around you, and often you felt that unsettling sense that you knew something would happen before the fact, and it came to pass precisely as you had expected. This led you to seek the counsel of an experienced mystic, who taught you the ways of oracular prophecy. Embracing your role as a link between the physical and the spiritual, you have yourself become an enigmatic guide to those who seek prophetic vision. Regardless of how accurate you are, you may be called upon frequently to predict the future. Give some thought to how you feel about such requests. Do you believe that you can actually [[divine]] the future on command, or do you think that such visions are only occasionally gifted to you? Is it a skill you can get better at, or just an innate knack you possess? Furthermore, what kind of physical props, such as tarot cards or animal bones, do you use when attempting such soothsaying?


===Oracle Tracks===
===Oracle Tracks===


'''Druid''' You take it upon yourself to serve as a mediating force between primeval forces and embrace divine or occult powers as a way to balance the primal magic that surges within.
'''Druid''' You take it upon yourself to serve as a mediating force between primeval forces and embrace divine or [[occult]] powers as a way to balance the [[primal]] magic that surges within.


'''Elementalist''' You can capture the terrible energy of raging fires and storms, turning such harmful effects into powerful elemental shields.
'''Elementalist''' You can capture the terrible energy of raging fires and storms, turning such harmful effects into powerful [[elemental]] shields.


'''Fate''' Sometimes called a prophet or diviner, you might gain the ability to see shadows of the future and exert your influence over fate.
'''Fate''' Sometimes called a prophet or diviner, you might gain the ability to see shadows of the future and exert your influence over fate.


'''Guide''' Whether a mysterious mentor or an eclectic professor, you can instruct your pupils in various skills and techniques, helping them all to improve.
'''Guide''' Whether a mysterious mentor or an eclectic professor, you can instruct your pupils in various [[skills]] and techniques, helping them all to improve.


After gaining the Oracle Entry talent, you can take talents from any of the oracle stacks. After gaining the Oracle Entry talent, you can also gain Primal Aspect talents
After gaining the Oracle Entry talent, you can take talents from any of the oracle stacks. After gaining the Oracle Entry talent, you can also gain Primal Aspect talents
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* <u>Woe</u> Whenever you crit fail on a d20, gain 1 SP. This cannot exceed your maximum SP. You gain an inexpensive object that you use to predict the future, such as tarot cards, knuckle bones, charmed dice, lots, or cured entrails.  
* <u>Woe</u> Whenever you crit fail on a d20, gain 1 SP. This cannot exceed your maximum SP. You gain an inexpensive object that you use to predict the future, such as tarot cards, knuckle bones, charmed dice, lots, or cured entrails.  
* <u>Hermit</u>  Gain +2 Arcana, Astrology, OR Astronomy; AND +2 in a skill of your choice with the Observation or Survival tag.  
* <u>Hermit</u>  Gain +2 Arcana, Astrology, OR Astronomy; AND +2 in a skill of your choice with the Observation or Survival tag.  
* <u>Oracular Magi</u>c  Choose one: Warden of the Primal, or Adept of the Psionic. Learn that talent unless you already knew one or both of these talents. Whichever you choose, LUCK is your magic attribute for oracle magic.If you choose Warden of the Primal, then each time you level up and spend your talent point on an oracle talent, you gain +5 SP and +1 Primal Power. If you choose Adept of the Psionic, then each time you level up and spend your talent point on an oracle talent, you gain +5 SP and +1 Psionic Power.
* <u>Oracular Magi</u>c  Choose one: Warden of the Primal, or Adept of the [[Psionic]]. Learn that talent unless you already knew one or both of these talents. Whichever you choose, LUCK is your magic attribute for oracle magic.If you choose Warden of the Primal, then each time you level up and spend your talent point on an oracle talent, you gain +5 SP and +1 Primal Power. If you choose Adept of the Psionic, then each time you level up and spend your talent point on an oracle talent, you gain +5 SP and +1 Psionic Power.
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|'''Star's Guidance'''
|'''Star's Guidance'''
|Oracle Entry, Warden of the Primal
|Oracle Entry, Warden of the Primal
|Pick Astronomy or Astrology. Gain +2 Skill Points in that skill. You gain the Star’s Guidance ability.
|Pick Astronomy or Astrology. Gain +2 Skill Points in that skill. Gain the Star’s Guidance ability.
'''Star’s Guidance''' (1/Recoup) Use Astronomy or Astrology in place of a skill with the Survival tag.  
 
* <u>Star’s Guidance</u> (1/Recoup) Use Astronomy or Astrology in place of a skill with the Survival tag.
|''Oracle, Druid''
|''Oracle, Druid''
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|-
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Incompatible: Old Gods
Incompatible: Old Gods
|Gain the Initiate of the Occult talent if you did not already have it. Initiate of the Occult does not grant you additional SP when you gain it in this way. Whenever you gain a talent from this track with the Occult tag, gain +1 Occult Power. You have taken it upon yourself to draw the wood’s rot into your own soul so that the wilderness might thrive even as you suffer.
|Gain the Initiate of the Occult talent if you did not already have it. Initiate of the Occult does not grant you additional SP when you gain it in this way. Whenever you gain a talent from this track with the Occult tag, gain +1 Occult Power. You have taken it upon yourself to draw the wood’s rot into your own soul so that the wilderness might thrive even as you suffer.
Dark Power triggers on a roll of 1-2 for you. Choose two of your primal chants and one of your primal spells to gain Dark Power. Choose what effects they have from your Primeval Darkness menu (see p. 117). In combat, when you cast a chant or spell without the Dark Power tag, gain 1 Light Proclivity. When you cast a chant or spell with the Dark Power tag, gain 1 Dark Proclivity. At the end of combat, subtract the lesser number from the greater. If the difference is greater than 1, then you immediately lose
Dark Power triggers on a roll of 1-2 for you. Choose two of your primal chants and one of your primal spells to gain Dark Power. Choose what effects they have from your Primeval Darkness menu (see p. 117). In combat, when you cast a chant or spell without the Dark Power tag, gain 1 Light Proclivity. When you cast a chant or spell with the Dark Power tag, gain 1 Dark Proclivity. At the end of combat, subtract the lesser number from the greater. If the difference is greater than 1, then you immediately lose 2d10 HP and can only cast magic with or without the Dark Power tag (whichever Proclivity was stronger). You are also Sickened until balance is restored. When you Recoup, you may forego the normal benefits of Recouping to reset this ability. Otherwise, this ability resets when you Take a Rest.
2d10 HP and can only cast magic with or without the Dark Power tag (whichever Proclivity was stronger). You are also
Sickened until balance is restored. When you Recoup, you may forego the normal benefits of Recouping to reset this ability. Otherwise, this ability resets when you Take a Rest.
|''Oracle, Druid, Occult''
|''Oracle, Druid, Occult''
|-
|-
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|Wyrd Wood
|Wyrd Wood
|Choose 1-2 additional primal chants and 1-2 additional primal spells to gain Dark Power, choosing their effects from the Primeval Darkness menu. If you suffer the penalty from having imbalanced Proclivities, you lose 1d10 HP instead of 2d10.
|Choose 1-2 additional primal chants and 1-2 additional primal spells to gain Dark Power, choosing their effects from the Primeval Darkness menu. If you suffer the penalty from having imbalanced Proclivities, you lose 1d10 HP instead of 2d10.
Whenever you spend SP on a spell with the Dark Power tag in combat, you may choose an ally within 30 ft of you
Whenever you spend SP on a spell with the Dark Power tag in combat, you may choose an ally within 30 ft of you that you can see to gain 1d8 Shield HP as you draw negative energy into yourself.
that you can see to gain 1d8 Shield HP as you draw negative energy into yourself.
|''Oracle, Druid, Occult''
|''Oracle, Druid, Occult''
|-
|-
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|'''Star's Redirection'''
|'''Star's Redirection'''
|Star’s Guidance II
|Star’s Guidance II
|(1/Rest) When you fail a Foraging, Sheltering, or Navigating check, treat it as if it were the lowest tier of a successful outcome.  
|Gain the Star's Redirection ability
 
* <u>Star's Redirection</u> (1/Rest) When you fail a Foraging, Sheltering, or Navigating check, treat it as if it were the lowest tier of a successful outcome.
|''Oracle, Druid''
|''Oracle, Druid''
|-
|-
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|'''Beast Form'''
|'''Beast Form'''
|Star’s Guidance II
|Star’s Guidance II
|(1/Rest) You can cast Polymorph on yourself without spending SP, but when you use this spell in this way you can only target yourself and can only turn into your choice of creature that is Small or smaller, is appropriate to your current habitat or the habitat of your youth, and does not have a Monster Level (such as a squirrel, sparrow, or mundane scorpion).  
|Gain the Beast Form ability
 
* <u>Beast Form</u> (1/Rest) You can cast Polymorph on yourself without spending SP, but when you use this spell in this way you can only target yourself and can only turn into your choice of creature that is Small or smaller, is appropriate to your current habitat or the habitat of your youth, and does not have a Monster Level (such as a squirrel, sparrow, or mundane scorpion).
|''Oracle, Druid''
|''Oracle, Druid''
|-
|-
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|'''Beast Form II'''
|'''Beast Form II'''
|Mystic Druid, Beast Form
|Mystic Druid, Beast Form
|(3/Rest) When you use Beast Form, you can become a Beast of ML 1 or lower. Beast Form becomes .
|When you use Beast Form, you can become a Beast of ML 1 or lower. Beast Form becomes 3/Rest.
|''Oracle, Druid''
|''Oracle, Druid''
|-
|-
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| Druid 8
| Druid 8
|You gain the Immortal ability.
|You gain the Immortal ability.
<u>Immortal</u> Your natural lifespan doubles.
 
* <u>Immortal</u> Your natural lifespan doubles.
|''Oracle, Druid''
|''Oracle, Druid''
|-
|-
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meditate and contemplate planar entities. Gain three abilities: Contemplate, After the Ashes, and Primeval Foresight.
meditate and contemplate planar entities. Gain three abilities: Contemplate, After the Ashes, and Primeval Foresight.


<u>Contemplate</u> You can reselect any primal, psionic, divine, and/or occult spells that you know. 1/Week
* <u>Contemplate</u> (1/Week) You can reselect any primal, psionic, divine, and/or occult spells that you know.  
 
* <u>After the Ashes</u> If your primal spells have Dark Power, you can choose whether they keep it, remove it, or gain a different Dark Power ability.
<u>After the Ashes</u> If your primal spells have Dark Power, you can choose whether they keep it, remove it, or gain a different Dark Power ability.
* <u>Primeval Foresight</u> (1/Month) You can reassign some or all of your Oracle talents.  
 
** <u>Level 30</u> Your lifespan (including your bonus from Immortal) increases tenfold.
<u>Primeval Foresight</u> You can reassign some or all of your Oracle talents. 1/Month
 
Level 30: Your lifespan (including your bonus from Immortal) increases tenfold.
|''Oracle, Druid, Capstone''
|''Oracle, Druid, Capstone''
|}
|}
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!Discreption
!Discreption
|-
|-
|Abrasive Chant  
|'''Abrasive Chant'''
|Chant that deals [[damage]]
|Chant that deals [[damage]]
|Gain TA on the attack roll. Dark Power: You suffer the damage instead.
|Gain TA on the attack roll. Dark Power: You suffer the damage instead.
|-
|-
|Pashak Nurturance
|'''Pashak Nurturance'''
|Chant that does not deal damage  
|Chant that does not deal damage  
|If you do not suffer Dark Power, you become Protected until the end of your next turn. Dark Power: Roll for Dark Power. On a roll of 5 or lower, you suffer 1d6 necrotic damage. If this had the Nature or Weather tag, then the nature in the area withers a little or the weather grows sour and corrupt.
|If you do not suffer Dark Power, you become Protected until the end of your next turn. Dark Power: Roll for Dark Power. On a roll of 5 or lower, you suffer 1d6 necrotic damage. If this had the Nature or Weather tag, then the nature in the area withers a little or the weather grows sour and corrupt.
|-
|-
|Wyrd Chant  
|'''Wyrd Chant'''
|Chant that imposes negative condition
|Chant that imposes negative condition
|Gain TA on the attack roll. Dark Power: You suffer the condition for the written duration instead.
|Gain TA on the attack roll. Dark Power: You suffer the condition for the written duration instead.
|-
|-
|Dark Faerie’s Gambit
|'''Dark Faerie’s Gambit'''
|Chant that targets an ally  
|Chant that targets an ally  
|Extend the duration by 1 round if successful. Dark Power: Roll for Dark Power. On a roll of 5 or lower, you instead deal 1d4 psychic damage to your ally and yourself.
|Extend the duration by 1 round if successful. Dark Power: Roll for Dark Power. On a roll of 5 or lower, you instead deal 1d4 psychic damage to your ally and yourself.
|-
|-
|Abrasive Spell  
|'''Abrasive Spell'''
|Spell that deals damage to one creature
|Spell that deals damage to one creature
|Gain TA on the attack roll. Dark Power: You suffer the damage instead.
|Gain TA on the attack roll. Dark Power: You suffer the damage instead.
|-
|-
|Wrath of the Ashyidir
|'''Wrath of the Ashyidir'''
|Spell that deals AOE damage  
|Spell that deals AOE damage  
|Gain TA on the attack roll. Dark Power: You cast the spell and it is centered on you.
|Gain TA on the attack roll. Dark Power: You cast the spell and it is centered on you.
|-
|-
|Wyrd Spell  
|'''Wyrd Spell'''
|Spell that imposes a negative condition
|Spell that imposes a negative condition
|Gain TA on the attack roll. Dark Power: You suffer the condition for the written duration instead.
|Gain TA on the attack roll. Dark Power: You suffer the condition for the written duration instead.
|-
|-
|Wyrd Reconstruction
|'''Wyrd Reconstruction'''
|Spell that heals If successful
|Spell that heals If successful
|The spell adds additional healing equal to 1⁄2 your LUCK. Dark Power: Roll 1d20 for Dark Power. On a roll of 5 or lower,
|The spell adds additional healing equal to 1⁄2 your LUCK. Dark Power: Roll 1d20 for Dark Power. On a roll of 5 or lower,
the spell deals necrotic damage equal to the amount it would have healed.
the spell deals necrotic damage equal to the amount it would have healed.
|-
|-
|Shibmar Attunement
|'''Shibmar Attunement'''
|Spell that targets self or an ally and doesn’t heal
|Spell that targets self or an ally and doesn’t heal
|If successful, the target gains +5 ft speed and TA for the duration. Dark Power: Roll 1d20 for Dark Power. On a roll of 5 or lower, the Shibmar Conclave is angry that you stole power from it. For the next 24 hours, beasts and monstrosities are likely to treat you with hostility as they are supernaturally aware of your transgressions.
|If successful, the target gains +5 ft speed and TA for the duration. Dark Power: Roll 1d20 for Dark Power. On a roll of 5 or lower, the Shibmar Conclave is angry that you stole power from it. For the next 24 hours, beasts and monstrosities are likely to treat you with hostility as they are supernaturally aware of your transgressions.
|-
|-
|Chaotic Commune  
|'''Chaotic Commune'''
|Spell that summons  
|Spell that summons  
|The creature you can summon with this spell can be 1 ML higher than normal. Dark Power: Roll 1d20 for Dark Power. On a roll of 5 or lower, instead of summoning the creature you intended, you summon a fiend or eldritch creature of the MC’s choice that has an ML equal to or less than the creature you would have summoned. It is hostile to you and your allies.
|The creature you can summon with this spell can be 1 ML higher than normal. Dark Power: Roll 1d20 for Dark Power. On a roll of 5 or lower, instead of summoning the creature you intended, you summon a fiend or eldritch creature of the MC’s choice that has an ML equal to or less than the creature you would have summoned. It is hostile to you and your allies.
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|'''Repurpose Damage'''
|'''Repurpose Damage'''
|Elemental Affinity
|Elemental Affinity
|Gain one of the abilities with the Repurpose Damage I tag. When you are hit with the corresponding type of damage, you can activate that ability for 1 Reactive AP. You can use any abilities with a Repurpose Damage tag that you know 2/ Rest collectively.
|Gain one of the abilities with the Repurpose Damage I tag. When you are hit with the corresponding type of damage, you can activate that ability for 1 Reactive AP. You can use any abilities with a Repurpose Damage tag that you know 2/Rest collectively.
|''Oracle, Elementalist''
|''Oracle, Elementalist''
|-
|-
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|'''Flaming Shield'''
|'''Flaming Shield'''
|Repurpose Damage I
|Repurpose Damage I
|When you would gain the Burning condition, you may instead cast the Fire Shield spell as if it were primal or
|When you would gain the Burning condition, you may instead cast the Fire Shield spell as if it were primal or psionic without spending SP.
psionic without spending SP.
|''Oracle, Elementalist, Repurpose Damage I''
|''Oracle, Elementalist, Repurpose Damage I''
|-
|-
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|A creature benefitting from Elemental Affinity can gain the Elemental Strikes ability.
|A creature benefitting from Elemental Affinity can gain the Elemental Strikes ability.


* <u>Elemental Strikes</u> +1d6 damage of the Affinity type for the duration. (2/Rest)
* <u>Elemental Strikes</u> (2/Rest) +1d6 damage of the Affinity type for the duration.  
|''Oracle, Elementalist''
|''Oracle, Elementalist''
|-
|-
|'''Protective Elementalist'''
|'''Protective Elementalist'''
|Elemental Affinity III, Repurpose Damage II
|Elemental Affinity III, Repurpose Damage II
|Repurpose Damage becomes 1⁄2 LUCK/Rest. You can expend your Repurpose Damage on an ally within 15 ft of you when they take that type of damage.
|Repurpose Damage becomes 1/2 LUCK/Rest. You can expend your Repurpose Damage on an ally within 15 ft of you when they take that type of damage.
|''Oracle, Elementalist''
|''Oracle, Elementalist''
|-
|-
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|'''Absorb Explosion'''
|'''Absorb Explosion'''
|Elemental Affinity IV
|Elemental Affinity IV
|(1/
|(1/Rest) When you take elemental AOE damage, you can cause all other creatures to halve the damage that they took from the blast. On your next turn, you can spend 3 AP to make a special attack in a 60 ft line. +LUCK vs REF of each creature in the line, dealing 3d6 damage of that elemental type and 1/2 damage on a miss.  
Rest) When you take elemental AOE damage, you can cause all other creatures to halve the damage that they took from the blast. On your next turn, you can spend 3 AP to make a special attack in a 60 ft line. +LUCK vs REF of each creature in the line, dealing 3d6 damage of that elemental type and 1⁄2 damage on a miss.  
|''Oracle, Elementalist''
|''Oracle, Elementalist''
|-
|-