Zealot: Difference between revisions

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|'''Infernal Bond'''
|'''Infernal Bond'''
|Zealot Entry or Hellcrafter Entry
|Zealot Entry or Hellcrafter Entry
|Whenever you fail a CHA check, or a creature makes a successful attack against your WILL, you may reroll that check or force that creature to reroll their attack, taking the new result. (2/Rest)
|Gain the Infernal Bond ability.
 
* '''Infernal Bond (2/Rest).''' Whenever you fail a CHA check, or a creature makes a successful attack against your WILL, you may reroll that check or force that creature to reroll their attack, taking the new result.
 
If you have Zealot Entry, this talent and all other Hellbound talents have the zealot tag. If you have Hellcrafter Entry, this talent and all other Hellbound talents have the hellcrafter tag. If you have both the Hellcrafter Entry and Zealot Entry talents, choose whether this track is considered a Zealot or Hellcrafter track for you.
If you have Zealot Entry, this talent and all other Hellbound talents have the zealot tag. If you have Hellcrafter Entry, this talent and all other Hellbound talents have the hellcrafter tag. If you have both the Hellcrafter Entry and Zealot Entry talents, choose whether this track is considered a Zealot or Hellcrafter track for you.
|''Hellbound''
|''Hellbound''
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|'''Fire Scion'''
|'''Fire Scion'''
|Infernal Bond
|Infernal Bond
|You gain Resist Fire 3.
|You gain Resist Fire +3.
Gain the Fire Scion ability.
Gain the Fire Scion ability.


'''Fire Scion.''' When you take any fire damage, you can spend 1 Reactive AP to gain Affinity to it (including the damage you just took) for 1 minute. The first time you deal any damage after using this ability, you deal +1d6 fire damage. (½ CHA/Rest)
* '''Fire Scion (½ CHA/Rest).''' When you take any fire damage, you can spend 1 Reactive AP to gain Affinity to it (including the damage you just took) for 1 minute. The first time you deal any damage after using this ability, you deal +1d6 fire damage.


This talent and any Hellbound talent you take with the fire tag grants you +5 SP. When you cast any occult or divine spell, prayer, or chant that deals damage, you may choose to deal fire damage instead of its normal damage.
This talent and any Hellbound talent you take with the fire tag grants you +5 SP. When you cast any occult or divine spell, prayer, or chant that deals damage, you may choose to deal fire damage instead of its normal damage.
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|Fire Scion
|Fire Scion
|Gain the Flameblade ability.
|Gain the Flameblade ability.
'''Flameblade.''' For 2 AP you set a melee weapon in your hands ablaze for 1 minute, converting all of your damage done with that weapon to fire. While active, this is considered your Flameblade and you may choose to attack a creature’s REF instead of their AR, and you may choose to use your CHA for attacks and damage with your Flameblade. (2/Rest)
 
* '''Flameblade (2/Rest).''' For 2 AP you set a melee weapon in your hands ablaze for 1 minute, converting all of your damage done with that weapon to fire. While active, this is considered your Flameblade and you may choose to attack a creature’s REF instead of their AR, and you may choose to use your CHA for attacks and damage with your Flameblade.
|''Hellbound, Fire''
|''Hellbound, Fire''
|-
|-
|'''Burning Resurgence'''
|'''Burning Resurgence'''
|Flameblade
|Flameblade
|Flameblade becomes ½ CHA/Rest. Once you have taken 10 talents with the hellbound tag, you regain +1 use of Flameblade whenever you Recoup.
|Flameblade becomes 1⁄2 CHA/Rest. Once you have taken 10 talents with the hellbound tag, you regain +1 use of Flameblade whenever you Recoup.
|''Hellbound, Fire''
|''Hellbound, Fire''
|-
|-
|'''Flame Strike'''
|'''Flame Strike'''
|Disciple of Flame, Flameblade
|Disciple of Flame, Flameblade
|Whenever you hit a creature with your Flameblade while ablaze, they gain Burning 1d4 for 1 minute. (½ CHA/Rest)
|Gain the Flame Strike ability.
 
* '''Flame Strike (½ CHA/Rest).''' Whenever you hit a creature with your Flameblade while ablaze, they gain Burning 1d4 for 1 minute.
|''Hellbound, Fire''
|''Hellbound, Fire''
|-
|-
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|'''Hellfire'''
|'''Hellfire'''
|Flameblade III, Hellbound 12
|Flameblade III, Hellbound 12
|While your Flameblade is ablaze, you deal +1d4 fire damage with your Flameblade. Additionally, when you apply the Burning condition it is increases by one die size (e.g. 1d4 becomes 1d6).
|While your Flameblade is ablaze, you deal +1d4 fire damage with your Flameblade. Additionally, when you apply the Burning condition it is increases by 1 die size (e.g. 1d4 becomes 1d6).
|''Hellbound, Fire''
|''Hellbound, Fire''
|-
|-
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|Focused Resolve, Hellbound 8
|Focused Resolve, Hellbound 8
|Gain the Fiendish Fervor ability.
|Gain the Fiendish Fervor ability.
'''Fiendish Fervor.''' When you hit a creature with the fiend tag you may spend 1 AP to unnerve that creature. Make a magic attack against the WILL of the struck creature. On a hit, that creature is Shaken until the end of your next turn. On your subsequent turns, if you hit the same Shaken creature again, you may spend 1 AP to continue the Shaken duration. (2/Rest)
 
* '''Fiendish Fervor (2/Rest).''' When you hit a creature with the fiend tag you may spend 1 AP to unnerve that creature. Make a magic attack against the WILL of the struck creature. On a hit, that creature is Shaken until the end of your next turn. On your subsequent turns, if you hit the same Shaken creature again, you may spend 1 AP to continue the Shaken duration.
|''Hellbound''
|''Hellbound''
|-
|-
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|Fiendish Fervor
|Fiendish Fervor
|Gain the Crushing Fervor ability.
|Gain the Crushing Fervor ability.
'''Crushing Fervor.''' When you hit a creature that is currently Shaken you may spend 1 AP to terrify them. Make a magic attack against the WILL of the Shaken creature. On a hit, that creature becomes Frightened of you until the end of your next turn. On your subsequent turns, if you hit the same Frightened creature again, you may spend +1 AP to continue the Frightened duration. This also continues the duration of Shaken from Fiendish Fervor.
 
* '''Crushing Fervor.''' When you hit a creature that is currently Shaken you may spend 1 AP to terrify them. Make a magic attack against the WILL of the Shaken creature. On a hit, that creature becomes Frightened of you until the end of your next turn. On your subsequent turns, if you hit the same Frightened creature again, you may spend +1 AP to continue the Frightened duration. This also continues the duration of Shaken from Fiendish Fervor.
|''Hellbound''
|''Hellbound''
|-
|-
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|Crushing Fervor
|Crushing Fervor
|Gain the Breaking Fervor ability.
|Gain the Breaking Fervor ability.
'''Breaking Fervor.''' When you hit a creature that is both Shaken and Frightened you may spend 1 AP to break them. Make a magic attack against the WILL of the afflicted creature. On a hit, that creature becomes Broken until the end of your next turn.
 
* '''Breaking Fervor.''' When you hit a creature that is both Shaken and Frightened you may spend 1 AP to break them. Make a magic attack against the WILL of the afflicted creature. On a hit, that creature becomes Broken until the end of your next turn.
|''Hellbound''
|''Hellbound''
|-
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|Crushing Fervor II
|Crushing Fervor II
|Gain the Terrifying Fervor ability.
|Gain the Terrifying Fervor ability.
'''Terrifying Fervor.''' When you reduce a creature afflicted with the Broken condition to 0 HP you may spend 2 Reactive AP to terrify their allies. Make a magic attack against the WILL of each hostile creature of an equal or lower ML of the creature you have slain. On a hit, the creature is Broken for 1 minute or until they take damage. On a miss, the creature is Broken until the end of their next turn or until they take damage. (½ CHA/Rest)
 
* '''Terrifying Fervor (½ CHA/Rest).''' When you reduce a creature afflicted with the Broken condition to 0 HP you may spend 2 Reactive AP to terrify their allies. Make a magic attack against the WILL of each hostile creature of an equal or lower ML of the creature you have slain. On a hit, the creature is Broken for 1 minute or until they take damage. On a miss, the creature is Broken until the end of their next turn or until they take damage.
|''Hellbound''
|''Hellbound''
|-
|-
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|Focused Resolve
|Focused Resolve
|You gain the Resolute Bastion ability.
|You gain the Resolute Bastion ability.
'''Resolute Bastion.''' When a creature makes an attack against you or one of your ally’s mental defenses you can add +1d4 to that defense. If that attack misses, you activate your Focused Resolve talent on that creature. (2/Rest)
 
* '''Resolute Bastion (2/Rest).''' When a creature makes an attack against you or one of your ally’s mental defenses you can add +1d4 to that defense. If that attack misses, you activate your Focused Resolve talent on that creature.
|''Hellbound''
|''Hellbound''
|-
|-
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|'''Inspired Resolve'''
|'''Inspired Resolve'''
|Focused Resolve III
|Focused Resolve III
|You may spend 2 AP to activate Focused Resolve against a single creature. If that creature is afflicted with the Engaged or Broken condition then this only costs you 1 AP. (½ CHA/Rest)
|Gain the Inspired Resolve ability.
 
* '''Inspired Resolve (½ CHA/Rest).''' You may spend 2 AP to activate Focused Resolve against a single creature. If that creature is afflicted with the Engaged or Broken condition then this only costs you 1 AP.
|''Hellbound, Fire''
|''Hellbound, Fire''
|-
|-
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|'''Focused Resolve VI'''
|'''Focused Resolve VI'''
|Focused Resolve V, Hellbound 12
|Focused Resolve V, Hellbound 12
|Should you reduce a creature to 0 HP from a crit while benefiting from Focused Resolve you regain HP equal to 1d10+CHA. (2/Recoup)
|
* '''(2/Recoup)''' Should you reduce a creature to 0 HP from a crit while benefiting from Focused Resolve you regain HP equal to 1d10+CHA. (2/Recoup)
|''Hellbound''
|''Hellbound''
|-
|-
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|'''Redemption'''
|'''Redemption'''
|Fiendish Fervor, Hellbound 14, Zealot Entry
|Fiendish Fervor, Hellbound 14, Zealot Entry
|You’ve broken the bonds of hell upon your soul, freeing you from its influence, now able to seek your own path forward.
|You’ve broken the bonds of hell upon your soul, freeing you from its influence, now able to seek your own path forward.  
Flameblade becomes CHA/Rest and the extra damage dealt by Hellfire becomes +1d8. You may choose to lose any Hellish Transformation talents you have and instead gain +1 Attribute Point for each lost, but still cannot exceed any attribute limits, and you gain the Redemptive Strike ability.
Flameblade becomes CHA/Rest and the extra damage dealt by Hellfire becomes +1d8. You may choose to lose any Hellish Transformation talents you have and instead gain +1 Attribute Point for each lost, but still cannot exceed any attribute limits, and you gain the Redemptive Strike ability.


'''Redemptive Strike.''' If you have TA against a creature subject to Fiendish Fervor, you may automatically crit that creature (2/Rest). If that TA resulted from Focused Resolve, and your crit reduces the creature to 0 HP, you regain +1 use of Redemptive Strike. (2/Rest)
* '''Redemptive Strike (2/Rest).''' If you have TA against a creature subject to Fiendish Fervor, you may automatically crit that creature 2/Rest. If that TA resulted from Focused Resolve, and your crit reduces the creature to 0 HP, you regain +1 use of Redemptive Strike.


'''''Level 30:''''' The final cap for your CHA increases from 12 to 14 and you may now use Redemptive Strike 2/Recoup.
* '''''Level 30:''''' The final cap for your CHA increases from 12 to 14 and you may now use Redemptive Strike 2/Recoup.
|''Hellbound, '''Capstone'''''
|''Hellbound, '''Capstone'''''
|-
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Also, you and your summoned Hellspawn deal +1d6 psychic damage against all creatures that were Frightened or Broken by you within the past hour.
Also, you and your summoned Hellspawn deal +1d6 psychic damage against all creatures that were Frightened or Broken by you within the past hour.


Gain the Destroyer's Strike ability.
Gain the Destroyer’s Strike ability.


'''Destroyer's Strike.''' If you hit a target that is Frightened of you, you may cause the creature to become Broken. (2/Rest)
* '''Destroyer's Strike (2/Rest).''' If you hit a target that is Frightened of you, you may cause the creature to become Broken.


'''''Level 30:''''' Your Hellfire fire damage and Destroyer's Strike psychic damage both increase to 1d10.
* '''''Level 30:''''' Your Hellfire fire damage and Destroyer’s Strike psychic damage both increase to 1d10.
|''Hellbound, '''Capstone'''''
|''Hellbound, '''Capstone'''''
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|}