Goods & Services: Difference between revisions

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== Goods and Services ==
== Goods and Services ==
These tables list suggested prices for food, overnight stays in inns, and the like.
These tables list suggested prices for food, overnight stays in inns, and the like.
=== Consumables ===
{| class="wikitable"
|+
!Name
!Cost
!Effect
!Expiration
!Source
|-
|'''Herbal Potion'''
|25 sc
|(1/Rest) The imbiber gains HP equal to 1 + the potion creator's Medicine skill.
|12 hours
|CRB
|-
|'''Healing Vial'''
|50 sc
| +1d4 HP
|1 week
|CRB
|-
|'''Healing Potion'''
|250 sc
| +2d4+2 HP
|1 week
|CRB
|-
|'''Healing Elixir'''
|500 sc
| +4d4+4 HP
|1 week
|CRB
|-
|'''Greater Healing Elixir'''
|1500 sc
| +8d4+8 HP
|1 week
|CRB
|-
|'''Grand Healing Elixir'''
|3000 sc
|Heals its imbiber completely, but the imbiber becomes intoxicated, gaining the Shaken condition until they Take a Rest.
|1 week
|CRB
|-
|'''Alchemical Spinach'''
|1 sc
|Deal +1 [[damage]] whenever they hit a hostile creature for the next 10 minutes. A creature cannot stack this benefit multiple times within the same 10 minute period.
|
|Harker's
|-
|'''Garlic'''
|2 sc
|After consuming rations seasoned with garlic, a creature’s blood becomes toxic to vampires. If a [[vampire]] drinks the blood of a creature that has consumed garlic within the past 8 hours, then the vampire becomes Sickened for 10 minutes.
|
|Harker's
|-
|'''Jitterwater'''
|1 sc
|Consuming one serving of a caffeinated drink allows you to remain awake and active for 2 more hours before making checks to avoid Fatigue. You may only consume once per rest.
|
|Harker's
|-
|'''Tranquiline'''
|1 sc
|After consuming a pill, your Fear Threshold increases by +2 for the next 10 hours, potentially allowing you to Take a Rest with more unresolved Fear. However, for the first minute after you awaken, you are Chilled.
|
|Harker's
|}


=== Clothes ===
=== Clothes ===