Armor: Difference between revisions

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You can purchase barding, or specialized armor, for an animal. This can be any armor besides shields. Barding costs twice the normal sc of armor if the animal is Medium or smaller. It costs four times the normal sc if the animal is Large, and eight times the sc if Huge. Creatures larger than Huge cannot have barding unless the MC decides otherwise.
You can purchase barding, or specialized armor, for an animal. This can be any armor besides shields. Barding costs twice the normal sc of armor if the animal is Medium or smaller. It costs four times the normal sc if the animal is Large, and eight times the sc if Huge. Creatures larger than Huge cannot have barding unless the MC decides otherwise.
<big>'''Armor Enhancements.'''</big> ''Harker's Guide for Vampire Hunting.'' Armor Enhancements allow you to modify the stats of the armor that you already own.


== Armor List ==
== Armor List ==
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|100
|100
|}
|}
'''*Tower Shield'''
<blockquote>'''*Tower Shield'''


Tower shields have the two-handed and unwieldy tags. Rather than improving your AR or your other defenses, tower shields grant you Total Cover on one side.
Tower shields have the two-handed and unwieldy tags. Rather than improving your AR or your other defenses, tower shields grant you Total Cover on one side.


You may spend 2 AP to brace the shield, which grants Partial Cover to a creature standing directly behind you, provided that the creature is your Size or smaller.
You may spend 2 AP to brace the shield, which grants Partial Cover to a creature standing directly behind you, provided that the creature is your Size or smaller.</blockquote>
 
=== Armor Enhancements ===
''Source: Harker's Guide for Vampire Hunting''
 
Armor Enhancements allow you to modify the stats of the armor that you already own. You may only have one enhancement equipped at a time. Add your enhancement’s defense bonuses, STR mins, and DEX max penalties to your suit of armor. If your armor had no DEX max, then subtract the enhancement’s DEX max from 12.
{| class="wikitable"
|+Armor Enhancements
!Armor
!AR
!REF
!FOR
!ANT
!LOG
!WILL
!STR min mod
!DEX max mod
!Speed
!Resist
!Tags
!Cost
!Source
|-
|Gargoyle Pauldrons
| +2
| -
| +1
| -
| -
| +1
| +2
| -2
| -
|Physical 2, Elemental 2
|''Enhancement''
|300
|Harker's
|-
|Spiked Pauldrons*
| +1
| -
| -
| -
| -
| -
| +1
| -1
| -
|Physical 2
|''Enhancement, Special''
|200
|Harker's
|}
<blockquote>'''*Spiked Pauldrons'''
 
When a creature first grapples you, if you are wearing spiked pauldrons, you may make a melee weapon attack for 1 Reactive AP. Use your STR against the grappling creature’s FORT. On a hit, deal 1d4 sharp damage.</blockquote>