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| colspan="3" |'''[[Skills]]''' (DEX) Sneaking +6; (CHA) Deceiving +6, Persuading +6 | | colspan="3" |'''[[Skills]]''' (DEX) Sneaking +6; (CHA) Deceiving +6, Persuading +6 | ||
| colspan="3" |'''Traits''' Immutable | | colspan="3" |'''Traits''' Immutable, Invisible | ||
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! colspan="6" |Features | ! colspan="6" |Features | ||
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| colspan="6" |'''[[Invisibility]].''' | | colspan="6" |'''[[Invisibility]].''' Taking [[damage]] or making an attack causes the Amanojaku lose its Invisible trait for one minute. | ||
'''[[Entice]] (1/Day).''' The Amanojaku can pick a creature that it has Enthralled within the past hour. It can cast the Entice Ritual on that creature. | '''[[Entice]] (1/Day).''' The Amanojaku can pick a creature that it has Enthralled within the past hour. It can cast the Entice Ritual on that creature. | ||
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==== ''OR the Amanojaku can take ONE of the following actions.'' ==== | ==== ''OR the Amanojaku can take ONE of the following actions.'' ==== | ||
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| colspan="6" |'''Negative Influence.''' ''Ranged 15 ft Natural Weapon''. +6 vs WILL. This Attack does not | | colspan="6" |'''Negative Influence.''' ''Ranged 15 ft Natural Weapon''. +6 vs WILL. This Attack does not remove the Amanojaku’s Invisible trait. '''Hit:''' The Amanojaku inserts an aggressive, depressed, or otherwise negative thought and emotion into the target creature’s consciousness. The target makes a DC 13 CHA check. If successful, they become aware that the thought or idea was not their own but are still not aware of the Amanojaku. | ||
'''Fiendish Whispers.''' ''Ranged 15 ft Natural Weapon.'' +3 vs WILL. '''Hit''': The target gains the Enthralled Condition for 1 minute. An Enthralled creature can make a DC 13 CHA check at the end of its turns, ending the effect on a successful check. | '''Fiendish Whispers.''' ''Ranged 15 ft Natural Weapon.'' +3 vs WILL. '''Hit''': The target gains the Enthralled Condition for 1 minute. An Enthralled creature can make a DC 13 CHA check at the end of its turns, ending the effect on a successful check. | ||