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|'''Horde Summoner''' | |'''Horde Summoner''' | ||
|Hellcrafter Entry | |Hellcrafter Entry | ||
|When you use Soulbind, you may touch four or more corpses. If you do, rather than creating one Hellspawn, you create a Hellspawn Swarm, or your "Horde". The swarm uses the stats of a Hellspawn Swarm, but follows some special rules as | |When you use Soulbind, you may touch four or more corpses. If you do, rather than creating one Hellspawn, you create a Hellspawn Swarm, or your "Horde". The swarm uses the stats of a Hellspawn Swarm, but follows some special rules. | ||
During combat, the swarm cannot function unless you are within the swarm. While you are within the swarm, it is treated as a 5 ft radius aura that is centered on you. You may spend 2 AP on each of your turns to cause the swarm to make one of its attacks. You have +2 to your AR and physical defenses while your swarm is not Bloodied, and +1 to these defenses while your swarm is Bloodied. | |||
A creature may target you or the swarm. You have Vulnerable AOE 1 while your swarm is active. | |||
A creature may target you or the swarm. You have | |||
|''Hellcrafter, Hordemaster'' | |''Hellcrafter, Hordemaster'' | ||
|- | |- | ||
|'''Recall to Service''' | |'''Recall to Service''' | ||
|Horde Summoner | |Horde Summoner | ||
| | |Soulbind becomes 1/2 CHA/Rest (min 1). You may not have more than one Hellspawn or Hellspawn Swarm active at one time, however. | ||
|''Hellcrafter, Hordemaster'' | |''Hellcrafter, Hordemaster'' | ||
|- | |- | ||
|'''Growing Horde''' | |'''Growing Horde''' | ||
|Recall to Service | |Recall to Service | ||
|Your horde's radius | |Your horde's radius becomes 10 ft, or 5 ft when Bloodied. | ||
Additionally, your horde gains a bonus on attack rolls equal to 1/2 your CHA. | Additionally, your horde gains a bonus on attack rolls equal to 1/2 your CHA. | ||
|''Hellcrafter, Hordemaster'' | |''Hellcrafter, Hordemaster'' | ||
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|Growing Horde | |Growing Horde | ||
Incompatibilities: Clash of Claws | Incompatibilities: Clash of Claws | ||
|The area within your horde's radius is considered Difficult Terrain to hostile creatures. You are Concealed while within your horde's radius. | |The area within your horde's radius is considered Difficult Terrain to hostile creatures. You are Concealed while within your horde's radius. | ||
|''Hellcrafter, Hordemaster'' | |''Hellcrafter, Hordemaster'' | ||
|- | |- | ||
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|Thrash of Limbs | |Thrash of Limbs | ||
|While your horde has full health, or has Shield HP and is not bloodied, you have Partial Cover (+3). | |While your horde has full health, or has Shield HP and is not bloodied, you have Partial Cover (+3). | ||
Your horde has +4 on Grappling checks. | Your horde has +4 on Grappling checks. | ||
|''Hellcrafter, Hordemaster'' | |''Hellcrafter, Hordemaster'' | ||
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|'''Thrash of Limbs III''' | |'''Thrash of Limbs III''' | ||
|Thrash of Limbs II | |Thrash of Limbs II | ||
|Allies are also considered Concealed while within your horde's radius. If your horde is not Bloodied and has Shield HP, you have Total Cover. | |Allies are also considered Concealed while within your horde's radius. If your horde is not Bloodied and has Shield HP, you have Total Cover. | ||
|''Hellcrafter, Hordemaster'' | |''Hellcrafter, Hordemaster'' | ||
|- | |- | ||
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|Growing Horde | |Growing Horde | ||
Incompatibilities: Thrash of Limbs | Incompatibilities: Thrash of Limbs | ||
|While not Bloodied, your horde adds 1/2 your CHA to their damage rolls. | |While not Bloodied, your horde adds 1/2 your CHA to their damage rolls. | ||
|''Hellcrafter, Hordemaster'' | |''Hellcrafter, Hordemaster'' | ||
|- | |- | ||
|'''Clash of Claws II''' | |'''Clash of Claws II''' | ||
|Clash of Claws | |Clash of Claws | ||
|While not Bloodied, your horde gains an attack bonus equal to your total CHA, instead of 1/2. | |While not Bloodied, your horde gains an attack bonus equal to your total CHA, instead of 1/2. | ||
|''Hellcrafter, Hordemaster'' | |''Hellcrafter, Hordemaster'' | ||
|- | |- | ||
|'''Clash of Claws III''' | |'''Clash of Claws III''' | ||
|Clash of Claws II | |Clash of Claws II | ||
|While not Bloodied, your horde adds CHA to their damage rolls, and 1/2 your CHA to their damage rolls while Bloodied. | |Clash of Claws becomes: While not Bloodied, your horde adds CHA to their damage rolls, and 1/2 your CHA to their damage rolls while Bloodied. | ||
|''Hellcrafter, Hordemaster'' | |''Hellcrafter, Hordemaster'' | ||
|- | |- | ||
|'''Growing Horde II''' | |'''Growing Horde II''' | ||
|Hordemaster 6 | |Hordemaster 6 | ||
|Your horde's radius | |Your horde's radius becomes 15 ft, or 10 ft when Bloodied. | ||
|''Hellcrafter, Hordemaster'' | |''Hellcrafter, Hordemaster'' | ||
|- | |- | ||
|'''Recall to Service II''' | |'''Recall to Service II''' | ||
|Growing Horde II | |Growing Horde II | ||
|When you Recoup, you may regain 1 use of your Soulbind. When you use Soulbind to summon a Hellspawn Swarm and you previously had a Hellspawn Swarm, your new swarm gains Shield HP equal to your previous swarm's current HP. | |When you Recoup, you may regain 1 use of your Soulbind. When you use Soulbind to summon a Hellspawn Swarm and you previously had a Hellspawn Swarm, your new swarm gains Shield HP equal to your previous swarm's current HP. | ||
|''Hellcrafter, Hordemaster'' | |''Hellcrafter, Hordemaster'' | ||
|- | |- | ||
|'''Growing Horde III''' | |'''Growing Horde III''' | ||
|Recall to Service II | |Recall to Service II | ||
|When your horde occupies the space of a fresh corpse that has died within the past 10 minutes, you may spend 3 AP to resurrect the corpse, causing it to join your horde. Your horde regains 1d10+CHA HP and gains 1d10 Shield HP. (2/Recoup) | |When your horde occupies the space of a fresh corpse that has died within the past 10 minutes, you may spend 3 AP to resurrect the corpse, causing it to join your horde. Your horde regains 1d10+CHA HP and gains 1d10 Shield HP. (2/Recoup) | ||
|''Hellcrafter, Hordemaster'' | |''Hellcrafter, Hordemaster'' | ||
|- | |- | ||
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|Growing Horde III | |Growing Horde III | ||
Incompatibilities: Protect the Maker | Incompatibilities: Protect the Maker | ||
| | |Gain the All-Out Assault ability. | ||
'''All-Out Assault.''' Spend 3 AP to turn your horde into a cone twice as long as your radius, or a line three times as long as your radius, or to turn your horde back into its typical radius shape. When a cone or line, you are on one side of the horde and do not gain benefits from being within the horde. | |||
|''Hellcrafter, Hordemaster'' | |''Hellcrafter, Hordemaster'' | ||
|- | |- | ||
|'''All-Out Assault II''' | |'''All-Out Assault II''' | ||
|All-Out Assault | |All-Out Assault | ||
|Your horde gains the ability to Exploit, but you must spend your own AP | |Gain the Seize Opportunity ability. | ||
'''Seize Opportunity.''' Your horde gains the ability to Exploit, but you must spend your own Reactive AP for them to do so. It costs 1 Reactive AP. | |||
|''Hellcrafter, Hordemaster'' | |''Hellcrafter, Hordemaster'' | ||
|- | |- | ||
|'''All-Out Assault III''' | |'''All-Out Assault III''' | ||
|All-Out Assault II | |All-Out Assault II | ||
| | |Gain the Overrun ability. | ||
'''Overrun.''' Expend one of your uses of Soulbind to order an all-out assault. For the next 5 minutes, you may order your horde to make an attack for 1 AP, instead of 2. Whenever your horde kills a creature, your horde gains 1d10 Shield HP. | |||
|''Hellcrafter, Hordemaster'' | |''Hellcrafter, Hordemaster'' | ||
|- | |- | ||
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|Growing Horde III | |Growing Horde III | ||
Incompatibilities: All-Out Assault | Incompatibilities: All-Out Assault | ||
|When you would take damage and no other creature would, you may deal the damage to your horde instead. | |When you would take damage and no other creature would, you may deal the damage to your horde instead. | ||
|''Hellcrafter, Hordemaster'' | |''Hellcrafter, Hordemaster'' | ||
|- | |- | ||
|'''Protect the Maker II''' | |'''Protect the Maker II''' | ||
|Protect the Maker | |Protect the Maker | ||
|When one of your allies within the horde's radius would take damage and no other creature would, you may deal the damage to the horde instead. | |When one of your allies within the horde's radius would take damage and no other creature would, you may deal the damage to the horde instead. | ||
|''Hellcrafter, Hordemaster'' | |''Hellcrafter, Hordemaster'' | ||
|- | |- | ||
|'''Protect the Maker III''' | |'''Protect the Maker III''' | ||
|Protect the Maker II | |Protect the Maker II | ||
|You may expend one of your uses of Soulbind to order a full-scale defense. For the next 5 minutes, provided that your horde has any HP, you have Total Cover when it is not your turn. | |You may expend one of your uses of Soulbind to order a full-scale defense. For the next 5 minutes, provided that your horde has any HP, you have Total Cover when it is not your turn. | ||
|''Hellcrafter, Hordemaster'' | |''Hellcrafter, Hordemaster'' | ||
|- | |- | ||
|'''Recall to Service III''' | |'''Recall to Service III''' | ||
|Hordemaster 12 | |Hordemaster 12 | ||
|Soulbind becomes CHA/Rest. You may have up to 2 uses of Soulbind active at one time, but only one may be a Hellspawn Swarm. | |Soulbind becomes CHA/Rest. You may have up to 2 uses of Soulbind active at one time, but only one may be a Hellspawn Swarm. | ||
|''Hellcrafter, Hordemaster'' | |''Hellcrafter, Hordemaster'' | ||
|- | |- | ||
|'''Growing Horde IV''' | |'''Growing Horde IV''' | ||
|Recall to Service III | |Recall to Service III | ||
|Your horde's radius | |Your horde's radius becomes 20 ft, or 15 ft when Bloodied. It has additional HP equal to 4x your Occult Power. | ||
|''Hellcrafter, Hordemaster'' | |''Hellcrafter, Hordemaster'' | ||
|- | |- | ||
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|Growing Horde IV | |Growing Horde IV | ||
|For you, life and Essence is a fungible resource. | |For you, life and Essence is a fungible resource. | ||
You may spend 1 AP to lose any amount of HP. Your horde gains that much HP | You may spend 1 AP to lose any amount of HP. Your horde gains that much HP if they are Bloodied or that much Shield HP if they are not Bloodied. | ||
You may spend 1 AP to make your horde lose any amount of HP. You gain that much HP | You may spend 1 AP to make your horde lose any amount of HP. You gain that much HP if you are Bloodied or that much Shield HP if you are not Bloodied. | ||
Your horde's | Your horde's max HP is now 6x your Occult Power. | ||
'''''Level 30:''''' Any time you would gain HP or Shield HP, or cause another creature to gain HP or Shield HP, you may choose whether it is HP or Shield HP. | '''''Level 30:''''' Any time you would gain HP or Shield HP, or cause another creature to gain HP or Shield HP, you may choose whether it is HP or Shield HP. | ||
Your horde's | Your horde's max HP is now 8x your Occult Power. | ||
|''Hellcrafter, Hordemaster, '''Capstone''''' | |''Hellcrafter, Hordemaster, '''Capstone''''' | ||
|} | |} | ||
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|Hellcrafter Entry | |Hellcrafter Entry | ||
|You have a dark book called the Demonomicon, which grants you magical abilities. | |You have a dark book called the Demonomicon, which grants you magical abilities. | ||
Gain the Initiate of the Occult talent if you did not already have | Gain the Initiate of the Occult talent if you did not already have it. Future talents from the Ritualist track grant you +5 SP. | ||
This talent does not give you +1 Occult Power from your Occult ability. | |||
|''Hellcrafter, Ritualist'' | |''Hellcrafter, Ritualist'' | ||
|- | |- | ||
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|Demonomicon | |Demonomicon | ||
|Learn 2 Occult Rituals. | |Learn 2 Occult Rituals. | ||
By spending 10 minutes, you may expend a ritual that recharges when you Take a Rest without casting that ritual. If you do, you may use Soulbind without expending any of its uses. (1/2 CHA/Rest) | Gain the Soulbinding Ritual ability. | ||
'''Soulbinding Ritual.''' By spending 10 minutes, you may expend a ritual that recharges when you Take a Rest without casting that ritual. If you do, you may use Soulbind without expending any of its uses. (1/2 CHA/Rest) | |||
|''Hellcrafter, Ritualist'' | |''Hellcrafter, Ritualist'' | ||
|- | |- | ||
|'''Wellspring Corruption''' | |'''Wellspring Corruption''' | ||
|Soulbinding Ritual | |Soulbinding Ritual | ||
|Choose two arcane spells with the arcane ritual tag that have less than or equal to your | |Choose two arcane spells with the arcane ritual tag that have an SPC cost less than or equal to your max SP. You learn those spells, but can only cast them as rituals unless you learn them through another talent. They are considered occult rituals for you and have the 1/Rest recharge. They also have dark power as determined on the Demonomicon Dark Power table. | ||
|''Hellcrafter, Ritualist'' | |''Hellcrafter, Ritualist'' | ||
|- | |- | ||
|'''Corrupt Divinity''' | |'''Corrupt Divinity''' | ||
|Soulbinding Ritual | |Soulbinding Ritual | ||
|Choose two divine rituals that do not have Prerequisites. Gain those rituals. They are considered occult rituals for you. They also have | |Choose two divine rituals that do not have Prerequisites. Gain those rituals. They are considered occult rituals for you. They also have dark power as determined on the Demonomicon Dark Power table. | ||
|''Hellcrafter, Ritualist'' | |''Hellcrafter, Ritualist'' | ||
|- | |- | ||
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|'''Hellspawn Initiates''' | |'''Hellspawn Initiates''' | ||
|Unholy Liturgy | |Unholy Liturgy | ||
|When you cast an occult ritual that would target yourself, you may instead target a Hellspawn that you have summoned. Dark | |Gain the Hellspawn Initiates ability. | ||
'''Hellspawn Initiates.''' When you cast an occult ritual that would target yourself, you may instead target a Hellspawn that you have summoned. Dark power effects still affect you, rather than the Hellspawn. (1/Rest) | |||
|''Hellcrafter, Ritualist'' | |''Hellcrafter, Ritualist'' | ||
|- | |- | ||
|'''Primeval [[Darkness]]''' | |'''Primeval [[Darkness]]''' | ||
|Hellspawn Initiates | |Hellspawn Initiates | ||
|Choose two primal invocations that do not have Prerequisites. Gain those invocations. They are considered occult rituals for you with a 1/Rest recharge. They also have | |Choose two primal invocations that do not have Prerequisites. Gain those invocations. They are considered occult rituals for you with a 1/Rest recharge. They also have dark power as determined on the Demonomicon Dark Power table. | ||
|''Hellcrafter, Ritualist'' | |''Hellcrafter, Ritualist'' | ||
|- | |- | ||
|'''Evil Essence''' | |'''Evil Essence''' | ||
|Hellspawn Initiates | |Hellspawn Initiates | ||
|Choose two psionic invocations that do not have Prerequisites. Gain those invocations. They are considered occult rituals for you with a 1/Rest recharge. They also have | |Choose two psionic invocations that do not have Prerequisites. Gain those invocations. They are considered occult rituals for you with a 1/Rest recharge. They also have dark power as determined on the Demonomicon Dark Power table. | ||
|''Hellcrafter, Ritualist'' | |''Hellcrafter, Ritualist'' | ||
|- | |- | ||
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|'''Wellspring Corruption II''' | |'''Wellspring Corruption II''' | ||
|Ritual Versatility | |Ritual Versatility | ||
|Choose two arcane spells with the arcane ritual tag that have less than or equal to your | |Choose two arcane spells with the arcane ritual tag that have an SPC cost of less than or equal to double your max SP. You learn those spells, but can only cast them as rituals unless you learn them through another talent. They are considered occult rituals for you and have the 1/Rest recharge. They also have dark power as determined on the Demonomicon Dark Power table. | ||
|''Hellcrafter, Ritualist'' | |''Hellcrafter, Ritualist'' | ||
|- | |- | ||
|'''Corrupt Divinity II''' | |'''Corrupt Divinity II''' | ||
|Ritual Versatility | |Ritual Versatility | ||
|Choose two divine rituals. When checking Prerequisites, you are considered to have Divine Power equal to the number of Hellcrafter Ritualist talents you have. Gain the rituals you chose. They are considered occult rituals for you. They also have | |Choose two divine rituals. When checking Prerequisites, you are considered to have Divine Power equal to the number of Hellcrafter Ritualist talents you have. Gain the rituals you chose. They are considered occult rituals for you. They also have dark power as determined on the Demonomicon Dark Power table. | ||
|''Hellcrafter, Ritualist'' | |''Hellcrafter, Ritualist'' | ||
|- | |- | ||
|'''Unholy Sacrament''' | |'''Unholy Sacrament''' | ||
|Ritualist 9 | |Ritualist 9 | ||
|By spending 10 minutes, you may expend a ritual that recharges when you Take a Rest without casting that ritual. If you do, you may instead regain 10 SP. (2/Rest) | |Gain the Unholy Sacrament ability. | ||
'''Unholy Sacrament.''' By spending 10 minutes, you may expend a ritual that recharges when you Take a Rest without casting that ritual. If you do, you may instead regain 10 SP. (2/Rest) | |||
|''Hellcrafter, Ritualist'' | |''Hellcrafter, Ritualist'' | ||
|- | |- | ||
|'''Rewrite Demonomicon''' | |'''Rewrite Demonomicon''' | ||
|Unholy Sacrament | |Unholy Sacrament | ||
|When you finish Taking a Rest, you may magically rewrite which rituals you have written in your Demonomicon. Count up the total number of occult rituals you know (not including those from other sources that count as occult rituals for you). You may unlearn any number of them to learn new occult rituals. For each occult ritual you reassign in this way, permanently lose 1 | |When you finish Taking a Rest, you may magically rewrite which rituals you have written in your Demonomicon. Count up the total number of occult rituals you know (not including those from other sources that count as occult rituals for you). You may unlearn any number of them to learn new occult rituals. For each occult ritual you reassign in this way, permanently lose 1 max HP. | ||
|''Hellcrafter, Ritualist'' | |''Hellcrafter, Ritualist'' | ||
|- | |- | ||
|'''Primeval Darkness II''' | |'''Primeval Darkness II''' | ||
|Rewrite Demonomicon | |Rewrite Demonomicon | ||
|Choose two primal invocations. When checking Prerequisites, you are considered to have Primal Power equal to the number of Hellcrafter Ritualist talents you have. Gain the invocations you chose. They are considered occult rituals for you. They also have | |Choose two primal invocations. When checking Prerequisites, you are considered to have Primal Power equal to the number of Hellcrafter Ritualist talents you have. Gain the invocations you chose. They are considered occult rituals for you. They also have dark power as determined on the Demonomicon Dark Power table. | ||
|''Hellcrafter, Ritualist'' | |''Hellcrafter, Ritualist'' | ||
|- | |- | ||
|'''Evil Essence II''' | |'''Evil Essence II''' | ||
|Rewrite Demonomicon | |Rewrite Demonomicon | ||
|Choose two psionic invocations. When checking Prerequisites, you are considered to have Psionic Power equal to the number of Hellcrafter Ritualist talents you have. Gain the invocations you chose. They are considered occult rituals for you. They also have | |Choose two psionic invocations. When checking Prerequisites, you are considered to have Psionic Power equal to the number of Hellcrafter Ritualist talents you have. Gain the invocations you chose. They are considered occult rituals for you. They also have dark power as determined on the Demonomicon Dark Power table. | ||
|''Hellcrafter, Ritualist'' | |''Hellcrafter, Ritualist'' | ||
|- | |- | ||
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|'''Hellspawn Initiates II''' | |'''Hellspawn Initiates II''' | ||
|Unholy Sacrament II | |Unholy Sacrament II | ||
|Hellspawn Initiates | |Hellspawn Initiates becomes 1/Recoup. Furthermore, dark power affects your Hellspawn rather than you. | ||
|''Hellcrafter, Ritualist'' | |''Hellcrafter, Ritualist'' | ||
|- | |- | ||
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|Hellspawn Initiates II | |Hellspawn Initiates II | ||
|When you use Hellspawn Initiates, you may apply it to a number of Hellspawn that you have summoned equal to or less than 1/2 your CHA. | |When you use Hellspawn Initiates, you may apply it to a number of Hellspawn that you have summoned equal to or less than 1/2 your CHA. | ||
Furthermore, when you cast an occult ritual that targets yourself, increase two of your attributes by 1 each for the next 1 hour as you are filled with unholy power. You must still observe your attribute cap. | |||
Furthermore, when you cast an occult ritual that targets yourself, increase two of your attributes | |||
'''''Level 30:''''' When you use Soulbinding Ritual, you may expend any ritual, regardless of its recharge time. If it has no prerequisite, then you may gain its effect in addition to using it to fuel your Soulbind ability. You no longer need to observe your attribute cap when casting an occult ritual on yourself. | '''''Level 30:''''' When you use Soulbinding Ritual, you may expend any ritual, regardless of its recharge time. If it has no prerequisite, then you may gain its effect in addition to using it to fuel your Soulbind ability. You no longer need to observe your attribute cap when casting an occult ritual on yourself. | ||
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|'''Abrasive Ritual''' | |'''Abrasive Ritual''' | ||
|''Ritual/Invocation that deals damage'' | |''Ritual/Invocation that deals damage'' | ||
|Gain TA on the attack roll. | |Gain +1 TA on the attack roll. | ||
'''Dark Power:''' On a crit fail, you suffer the damage instead. | |||
'''Dark Power:''' | |||
|- | |- | ||
|'''Ritualistic Alteration''' | |'''Ritualistic Alteration''' | ||
|''Ritual/Invocation that does not deal damage'' | |''Ritual/Invocation that does not deal damage'' | ||
|If you do not suffer | |If you do not suffer dark power, you become Protected until the end of your next turn. | ||
'''Dark Power:''' Roll for | '''Dark Power:''' Roll 1d20 for dark power. On a roll of 5 or lower, you suffer 1d6 necrotic damage. If this had the nature or weather tag, then the nature in the area withers a little or the weather grows sour and corrupt. | ||
|- | |- | ||
|'''Ritualistic Resonance''' | |'''Ritualistic Resonance''' | ||
|''Ritual/Invocation that imposes a negative condition'' | |''Ritual/Invocation that imposes a negative condition'' | ||
|Gain TA on the attack roll. | |Gain +1 TA on the attack roll. | ||
'''Dark Power:''' | '''Dark Power:''' On a crit fail, you suffer the condition for the written duration instead. | ||
|- | |- | ||
|'''Wyrd Enhancement''' | |'''Wyrd Enhancement''' | ||
|''Ritual/Invocation that targets an ally'' | |''Ritual/Invocation that targets an ally'' | ||
|If successful, the target gains +5 ft speed and TA for the duration. | |If successful, the target gains +5 ft walking speed and +1 TA for the duration. | ||
'''Dark Power:''' Roll 1d20 for dark power. On a roll of 5 or lower, the Fiend Lords are angry that you stole power from them. For the next 24 hours, beasts and monstrosities are likely to treat you with hostility as they are supernaturally aware of your transgressions. | |||
'''Dark Power:''' Roll 1d20 for | |||
|- | |- | ||
|'''Ritualistic Destruction''' | |'''Ritualistic Destruction''' | ||
|''Ritual/Invocation that deals damage to one creature'' | |''Ritual/Invocation that deals damage to one creature'' | ||
|Gain TA on the attack roll. | |Gain +1 TA on the attack roll. | ||
'''Dark Power:''' | '''Dark Power:''' On a crit fail, you suffer the damage instead. | ||
|- | |- | ||
|'''Ritualistic Scouring''' | |'''Ritualistic Scouring''' | ||
|''Ritual/Invocation that deals AOE damage'' | |''Ritual/Invocation that deals AOE damage'' | ||
|Gain TA on the attack roll. | |Gain +1 TA on the attack roll. | ||
'''Dark Power:''' | '''Dark Power:''' On a crit fail, you cast the spell and it is centered on you. | ||
|- | |- | ||
|'''Ritualistic Reconstruction''' | |'''Ritualistic Reconstruction''' | ||
|''Ritual/Invocation that heals if successful'' | |''Ritual/Invocation that heals if successful'' | ||
|The spell adds additional healing equal to 1⁄2 your CHA. | |The spell adds additional healing equal to 1⁄2 your CHA. | ||
'''Dark Power:''' Roll 1d20 for | '''Dark Power:''' Roll 1d20 for dark power. On a roll of 5 or lower, the spell deals necrotic damage equal to the amount it would have healed. | ||
|} | |} | ||