Bandit

Revision as of 15:24, 18 November 2023 by Nathan Heard (talk | contribs) (Created page with "[Back to creatures] {| class="creature" |+ ! colspan="6" | === Bandit === |- | colspan="6" |''Monster Level: 1'' |- | colspan="6" |''Medium. Humanoid'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !1 !2 !0 !2 !0 !1 |- | !Ref: 13 !Fort: 10 !Ant: 12 !Log: 10 !Will: 11 |- | colspan="6" | |- | colspan="3" | | colspan="3" | |- | colspan="3" |'''Armor Rating''' 11 | colspan="3" | |- | colspan="3" |'''Hit Points''' 15 | colspan="3" | |- | colspan="3" |'''Speed'''...")
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Bandit

Monster Level: 1
Medium. Humanoid
STR DEX END AWR INT CHA
1 2 0 2 0 1
Ref: 13 Fort: 10 Ant: 12 Log: 10 Will: 11
Armor Rating 11
Hit Points 15
Speed 30ft
Skills (DEX) Sneaking +2; (AWR) Appraising +2, Perceiving +2; (INT) Sleight of Hand +2; (CHA) Intimidating +2
Features
Blend in Terrain. When the Bandit has cover, its AR and physical defenses increase by +1.
Actions

The Bandit can MOVE and take ONE of the following actions.

Move. The Bandit can move up to its speed.
Falchion. Reach 5ft One-Handed Weapon. +1 vs AR. Hit: 4 (1d6+1) sharp.
Shortbow. Ranged (200ft) One-Handed Weapon. +1 vs AR. Hit: 3 (1d4+1) sharp.
Duel. The Bandit assumes a stance that allows it to Exploit if circumstances permit.
Reactions
Exploit (1/Round). If the Bandit used Duel on its last turn, then it can Exploit.