Die of Self
Supernatural Item, Epic, Essence 60
This single 6-sided die appears to be made of solid Essence from the Celestial Sea. Each face has a different number of pinpricks of starlight from 1 to 6. It has 1 charge, and regains its charge at midnight each night. By spending 2 AP, you can roll the Die of Self to give yourself a feature from the following table. This feature lasts for one hour or until you are reduced to 0 HP.
| 1d6 | Effect |
|---|---|
| 1 | Eyes of the Veil: You gain Truesight 30 ft. |
| Arm of the Deep: One of your arms becomes a large tentacle. You gain +10 ft reach and +6 to Grappling checks. | |
| 3 | Feet of the Wanderer: You cannot be Slowed or knocked Prone. You are unhindered by Difficult Terrain and can walk on walls and ceilings as though they were ground. |
| 4 | Heart of the Earth: You gain +4 to END checks and have Immune Toxic and Immune Poisons. |
| 5 | Wings of the Celestial: You gain a fly speed equal to your walking speed. |
| 6 | Voice of the Gods: You gain a +4 to CHA/Persuading checks and can make a special attack one time during the duration by spending 4 AP. Make a CHA+4 attack against the WILL of a creature within 60 ft of you. On a hit, the creature is Enthralled. Only one target can be Enthralled at a time by this feature. |