When you finish casting this invocation, you gain two adaptations of your choice from the list below for the duration:
- Claws. Gain a special attack. Claws: (2 AP) Reach 5 ft Natural Weapon. +STR or DEX vs AR. Hit: 1d4+STR or DEX sharp. Claws have the light tag. If you already have Claws as a natural weapon, then taking this option increases your Claw damage by one die size (e.g., from 1d4 to 1d6, max 1d12).
- Fins. Gain a swim speed equal to your walking speed.
- Gills. You can breathe air and water.
- Grip. Gain a climb speed equal to your walking speed.
- Haunches. Your jump distance doubles.
- Prehensile Tail. Gain a third appendage, allowing you to hold up to three hands’ worth of items.
- Spines. When a creature makes an unarmed or natural weapon attack against you, they take 1d4 sharp damage.
- Sprint. Your walking speed increases by +10 ft.
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