Skeleton Key
Skeleton Key |
| Occult Ritual, Altering |
| Prerequisites: Occult Power 7 |
| Casting Time: 10 minutes |
| Range: Self |
| Recharge: Recoup |
| Duration: 30 minutes |
| Spell Description |
|---|
| When you finish casting this ritual, take 1d10 sharp damage as bony protrusions sprout from your hands. For the duration, the protrusions from your hands are considered a magic item called the Skeleton Key. The Skeleton Key has 4 charges. You may expend 1 charge to break a nonmagical lock, making a loud noise when doing so; 2 charges to break a nonmagical lock silently; or 4 charges to break a magical lock, making a loud noise when you do so. |