Goods & Services

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Currency

Most nations in Ancerra use silver coins (sc) as the default unit of currency. Diamond coins (dc) are also commonly used for high-cost transactions. Regulated sc and dc are each a little under a half-inch in diameter.

Amber (a) is a depreciated currency that was commonly used hundreds of years ago. Amber is traded only in the most remote regions of Ancerra.

Qorn (q) are small golden square tablets minted in the small city-state of Vel.

Currency Conversion

All four currencies and their conversions are provided below, but sc and dc are by far the most commonly used currencies.

a sc q dc
a 1 1/100 1/10,000 1/100,000
sc 100 1 1/100 1/1,000
q 10,000 100 1 1/10
dc 100,000 1,000 10 1

Goods and Services

These tables list suggested prices for food, overnight stays in inns, and the like.

Consumables

Name Cost Effect Expiration Source
Herbal Potion 25 sc (1/Rest) The imbiber gains HP equal to 1 + the potion creator's Medicine skill. 12 hours CRB
Healing Vial 50 sc +1d4 HP 1 week CRB
Healing Potion 250 sc +2d4+2 HP 1 week CRB
Healing Elixir 500 sc +4d4+4 HP 1 week CRB
Greater Healing Elixir 1500 sc +8d4+8 HP 1 week CRB
Grand Healing Elixir 3000 sc Heals its imbiber completely, but the imbiber becomes intoxicated, gaining the Shaken condition until they Take a Rest. 1 week CRB
Alchemical Spinach 1 sc Deal +1 damage whenever they hit a hostile creature for the next 10 minutes. A creature cannot stack this benefit multiple times within the same 10 minute period. Harker's
Garlic 2 sc After consuming rations seasoned with garlic, a creature’s blood becomes toxic to vampires. If a vampire drinks the blood of a creature that has consumed garlic within the past 8 hours, then the vampire becomes Sickened for 10 minutes. Harker's
Jitterwater 1 sc (1/Rest) Consuming one serving of a caffeinated drink allows you to remain awake and active for 2 more hours before making checks to avoid Fatigue. Harker's
Tranquiline 1 sc After consuming a pill, your Fear Threshold increases by +2 for the next 10 hours, potentially allowing you to Take a Rest with more unresolved Fear. However, for the first minute after you awaken, you are Chilled. Harker's

Clothes

Item Cost
Clothes (Ceremonial) 150
Clothes (Common) 5
Clothes (Exquisite) 100
Clothes (Fine) 20
Clothes (Travel) 8
Clothes (Vestments) 15

Food and Drink

Item Cost
Ale Gallon (good) 5
Ale Gallon (Poor) 2
Ale (Mug) 1
Beer (Bottle) 1
Cider (Pint) 1
Herbs (Common) 2
Herbs (Rare) 10
Liquor Bottle (Common) 5
Liquor Bottle (Fine) 30
Meal (Average) 1
Meal (Nice) 3
Meal (Royal) 20
Medicine (Advanced) 50
Medicine (Basic) 5
Rations (1 day) 1
Spices 20
Spices (Exotic) 100
Wine Bottle (Common) 4
Wine Bottle (Fine) 50

Raw Materials

Item Cost
Cotton (bolt) 5
Exotic Wood (cf) 20
Granite (cf) 3
Hardwood (cf) 5
Iron (lb) 1
Limestone (cf) 1
Linen (bolt) 2
Marble (cf) 10
Silk (bolt) 50
Steel (lb) 4
Timber (cf) 1
Wool (bolt) 1

Services

Item Cost
Room (One Bed) 5
Room (Four Beds) 15
Room (Hostel with Lockers) 3
Room (Hostel without Lockers) 1
Room (Two Beds) 9
Stable (One Stall) 2
Storage Locker 1

Vehicles

Costs to purchase a vehicle.

Item Cost
Carriage 300
Cart 30
Fishing Boat 10000
Galleon 45000
Merchant Vessel 30000
Rowboat 100
Sailboat 2500
Ship (Large) 20000
Ship (Small) 5000
Wagon 160
Warship 60000

Selling Goods

Generally selling used or pre-owned items that are in good repair will net 75% of the value, assuming the vendor has the coinage. Selling magical items can be more difficult depending on the market of the area you are in. In most towns, you can find a fence or broker who will purchase any goods, including illegal ones, for 40% of their value. If this is not available, then you can hire a courier who will ferry the goods to a fence or broker for 30% of the good’s original value.

Income & Labor

The tables below provide benchmarks for annual income and the cost of hired labor.

Annual Income
Item Cost
Average Salary 1400
Average Skilled Salary 3000
Aristocratic Income 100000
Peasant 800
Skilled Laborer 1600
Specialized Laborer 4500
Master Artisan 7650
Services & Hirelings
Item Cost
Basic Repair 2
Blacksmithing 12
General Custom Work 100
Healing (Advanced) 100
Healing (Basic) 15
Hireling (Basic) 3
Hireling (Expert) 20
Hireling (Mercenary) 15
Messenger (Local) 7
Messenger (Long-Distance) 30
Messenger (Private/Secure) 50
Religious Services 10
Scribe Services 10
Training with Expert/Master 67

Calculating Costs

When calculating the cost of an item or service not listed in the charts above, assume that it is approximately 10% its real-world cost in USD, or about 130% its shilling cost in 10th Century Europe. Either way, that will result in an approximate sc cost for the item or service.