Cannon
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Cannon | |
|---|---|
| A thick, heavy gun that relies on black powder to propel heavy iron balls at high speeds, a cannon is a devastating weapon that can tremendously turn the tide of a siege or naval conflict. A beast that can carry three or more unwieldy items can drag the cannon by itself when the cannon is mounted on wheels. Cannons cost 2,200 sc. | |
| Range: 2500 ft | Speed: 30 ft |
| Ammunition: Ball (2 AP) | HP: 60 |
| Reload: 2 AP | AR: 15 REF: 8 FORT: 14 |
| AOE: 10 ft radius | Resist Blunt 5 Immune Psychic |
| Heft: 8 | DR 5/Cold DT 13 |
| Actions | |
| A creature within 5 ft of the Cannon can spend 3 AP to make a siege weapon attack vs the FORT of each target in the radius. This attack suffers a -2 penalty against Medium or smaller targets. Hit: 6d10 blunt and the target falls Prone. Miss: 1⁄2 damage and the target does not fall Prone. If the cannonball did not impact a surface (such as targeting a flying creature), it does not use its AOE radius and does no damage on a miss. | |