Diminus Werewolf

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Source: Harker's Guide to Vampire Hunting

Lycanthropy is traditionally associated with the moon. Ancerra has five moons, each with its own form of Lycanthropy. In order from the closest to the farthest moon, the moons are: Primor, Sylvin, Scarlan, Garvor, and Diminus.

By traveling through other planes, such as the Everwilds, folk have populated the three habitable moons: Primor, Sylvin, and Diminus.

Primor is primarily a desert, while Sylvin consists mostly of forests with some surface water and ice caps. Diminus’s surface is entirely frozen, but hot spots bubbling up from the moon’s mantle offer pockets of habitable caves. Scarlan has a sulfurous atmosphere, and Garvor - the largest of the five - has no atmosphere, making both uninhabited.

When a creature suffers from Lycanthropy, its lycanthropic characteristics are influenced by the moon that is linked to that strain. Werewolves linked to Garvor are larger than others, while werewolves linked to Diminus have ice-based powers.

Diminus Werewolf

A werewolf cursed to lycanthropic transformation at the turn of Ancerra’s farthest and smallest moon. The Diminus werewolf is gifted with immunity to the cold of winter. Its fur seems brittle and frozen, its claws and teeth holding an icy chill.

Diminus Werewolf
Monster Level: 6
Medium. Humanoid Monstrosity Shapechanger
STR DEX END AWR INT CHA
3 3 3 3 -1 -1
Ref: 13 Fort: 13 Ant: 13 Log: 9 Will: 9
Armor Rating 13 Resist Physical 5 Immune Cold
Hit Points 50 Vulnerable Silvered Weapons 3
Speed 40 ft Senses Darkvision 60 ft
Skills (DEX) Sneaking +4; (AWR) Foraging +2, Tracking +4 Traits Iron Will
Features
Shapeshifter. The Diminus Werewolf’s original form is a humanoid with scraggly, hairy features and pronounced canine teeth. While in its true form, the Werewolf has autonomy. Every night, the Werewolf has a chance of transforming into its bestial nature, losing its sentience and embracing a bloodthirsty rampage. The chance of the transformation ranges from 0% when Diminus is a new moon to 100% when it is a full moon.

Bestial Form. When the Diminus Werewolf is in its bestial form, it possesses DR 4/Radiant and can use its Bite and Ice Glare attacks.

Actions
On each of the Diminus Werewolf’s turns, it may take one of the following sets of actions.
  • Take two Tier 1 actions.
  • Take one Tier 2 action.
Tier 1 Actions
Move. The Diminus Werewolf can move up to its speed.

Claws. Reach 5 ft Natural Weapon. +3 vs AR. Hit: 6 (1d6+3) sharp and 3 (1d6) cold.

Bite. (bestial form only) Reach 5 ft Natural Weapon. +3 vs AR. Hit: 6 (1d6+3) cold, and make a secondary attack: +3 vs FORT. Hit: The creature is afflicted with Diminus Lycanthropy.

Tier 2 Actions
Ice Glare (Recharge 6). (bestial form only) Ranged 30 ft Natural Weapon. +3 vs ANT. Hit: 7 (2d6) cold and the creature is Chilled for 1 minute.
Reactions
Bristle (1/Round). When a creature moves within 5 ft of the Diminus Werewolf, it can make a Claws attack reactively.