Garvor Werebear
Source: Harker's Guide to Vampire Hunting
Lycanthropy is traditionally associated with the moon. Ancerra has five moons, each with its own form of Lycanthropy. In order from the closest to the farthest moon, the moons are: Primor, Sylvin, Scarlan, Garvor, and Diminus.
By traveling through other planes, such as the Everwilds, folk have populated the three habitable moons: Primor, Sylvin, and Diminus.
Primor is primarily a desert, while Sylvin consists mostly of forests with some surface water and ice caps. Diminus’s surface is entirely frozen, but hot spots bubbling up from the moon’s mantle offer pockets of habitable caves. Scarlan has a sulfurous atmosphere, and Garvor - the largest of the five - has no atmosphere, making both uninhabited.
When a creature suffers from Lycanthropy, its lycanthropic characteristics are influenced by the moon that is linked to that strain. Werewolves linked to Garvor are larger than others, while werewolves linked to Diminus have ice-based powers.
Garvor Werewolf
Werewolves mystically linked with Garvor reflect the moon’s great size, looming larger than others of their ilk linked to other moons.
Non-Werewolf Werecreatures
Werewolves are by far the most common types of lycanthropes in Shadowcroft. Indeed, the word “lycanthrope” itself means “part-wolf” but refers to all similarly cursed creatures due to the prevailing quantity of werewolves. However, there are many types of “lycanthropes” - werebears, werebats, wereboars, werecats, and even werebirds.
| Garvor Werebear | |||||
|---|---|---|---|---|---|
| Monster Level: 10 | |||||
| Large. Humanoid Monstrosity Shapechanger | |||||
| STR | DEX | END | AWR | INT | CHA |
| 5 | 2 | 5 | 3 | -1 | -1 |
| Ref: 12 | Fort: 15 | Ant: 13 | Log: 9 | Will: 9 | |
| Armor Rating 15 | Resist Physical 6 | ||||
| Hit Points 95 | Vulnerable Silvered Weapons 2 | ||||
| Speed 40 ft | Senses Darkvision 30 ft | ||||
| Skills (STR) Applied Force +2; (DEX) Sneaking +4; (AWR) Foraging +2, Tracking +6 | Traits Iron Will | ||||
| Features | |||||
| Shapeshifter. The Garvor Werebear’s original form is a humanoid with scraggly, hairy features and pronounced canine teeth. While in its true form, the Werebear has autonomy. Every night, the Werebear has a chance of transforming into its bestial nature, losing its sentience and embracing a bloodthirsty rampage. The chance of the transformation ranges from 0% when Garvor is a new moon to 100% when it is a full moon.
Bestial Form. When the Garvor Werebear is in its bestial form, it possesses DR 4/Radiant and can use its Bite attack. Siege Monster. While in its bestial form, the Garvor Werebear ignores the DT of inanimate objects. Blood Rage. When the Garvor Werebear is Bloodied, it gains +1 TA and deals +2 damage on all of its attacks. | |||||
| Actions | |||||
On each of the Garvor Werebear’s turns, it may take one of the following sets of actions.
| |||||
| Move. The Garvor Werebear can move up to its speed.
Claws. Reach 5 ft Natural Weapon. +5 vs AR. Hit: 13 (1d8+1d6+5) sharp, and a secondary attack: +5 vs FORT. Hit: The creature falls Prone if it is Huge or smaller. Bite. (bestial form only) Reach 5 ft Natural Weapon. +5 vs AR. Hit: 12 (2d6+5) sharp, and make a secondary attack: +5 vs FORT. Hit: The creature is afflicted with Garvor Lycanthropy. | |||||
| Reactions | |||||
| Bristle (1/Round). When a creature moves within 5 ft of the Garvor Werebear, it can make a Claws attack reactively. | |||||