Gloomwhisperer

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Source: Harker's Guide to Vampire Hunting

Gloomwhisperers are said to be nightmares that have escaped from the minds of those who sleep. They are skeletal ghost-like figures clad in dark tattered robes, considered by many to be the physical manifestation of fear, which they’re always hungry for. As the story goes, you can tell when a gloomwhisperer is near when the air grows cold and you start hearing ghastly mutterings in the distance. The same story will also tell you that at that point it is too late to run.

Gloomwhisperer
Monster Level: 9
Medium. Undead Eldritch
STR DEX END AWR INT CHA
0 3 3 2 1 4
Ref: 13 Fort: 13 Ant: 12 Log: 11 Will: 14
Armor Rating 13 Resist Cold 3 Immune Necrotic, Nonmagical Weapons
Hit Points 60 Vulnerable Radiant 2 DR 2/Radiant
Speed 30 ft Senses Darkvision 30 ft
Skills (CHA) Intimidating +5 Traits Ethereal, Iron Will
Features
Shadowy. If the Gloomwhisperer moves and does not enter bright light during its movement, it cannot be attacked reactively.

Boogeyman. If a creature gains the Broken condition because of the Gloomwhisperer, it will become Phobic of all Gloomwhisperers.

Actions
On each of the Gloomwhisperer’s turns, it may take one of the following sets of actions.
  • Take three Tier 1 actions.
  • Move and take one Tier 2 action.
Tier 1 Actions
Move. The Gloomwhisperer moves up to its speed.

Claw. Reach 5 ft Natural Weapon. +3 vs AR. Hit: 6 (1d6+3) sharp.

Consume Fear. The Gloomwhisperer feeds on the fear of a creature within range, gaining +1 TA if the creature is Frightened of it. Reach 60 ft Natural Weapon. +4 vs WILL. Hit: 7 (1d6+4) necrotic and the creature becomes Frightened, or Broken if it was already Frightened. The Gloomwhisperer regains HP equal to the amount of damage it dealt.

Ghastly Hymn. 30 ft Radius Natural Weapon. +4 vs WILL of each hostile creature in the radius. Hit: (1d4+4) psychic and the creature is Demoralized until the end of their next turn.

Tier 2 Actions
Project Nightmare. The Gloomwhisperer feeds into the fear of all Frightened creatures within range, projecting an image from their nightmares onto their vision. Reach 30 ft Natural Weapon. +4 vs WILL. Hit: The creature is Blinded, Shaken and Stunned until the end of their next turn.
Reactions
Harry the Fearful. When a creature moves from within 5 ft of the Gloomwhisperer to more than 5 ft away from it due to being Frightened, the Gloomwhisperer can chase it for up to 30 ft.