Dysentery
Rare Disease
Lethality: Medium
Transmissibility: Low
Infection and Contagion: A creature risks contracting Dysentery if they eat food that has spoiled or if they explore an extremely unsanitary environment, such as an open sewer. When such an event occurs, make a +2 attack against a creature’s FORT. On a hit, they are infected and symptoms manifest 2d12 hours later.
Symptoms: An infected creature suffers a new randomly determined symptom at the start of every hour for the extent of the infection. The infection lasts for 2d8 hours. Each time the creature suffers a new symptom, symptoms from the previous hour end.
Roll 2d4 to determine the symptom.
- 2: The creature is Stunned.
- 3: The creature is Staggered.
- 4: The creature is Dazed.
- 5: The creature is Suppressed as it defecates once every 1d12 minutes. Roll for a secondary effect; if you roll a 5 again, there is no additional effect.
- 6: The creature is Shaken.
- 7: The creature is Sickened.
- 8: The creature gains Fatigue.
Treatment: A creature that is given 5 sc worth of purified water cannot gain more than 6 Death Points from Dysentery. Otherwise, the infection must run its course naturally.