Shrine to the Dark Lords

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Revision as of 15:15, 16 February 2025 by Andi (talk | contribs) (Created page with "{| class="creature" |+ | == '''Shrine to the Dark Lords''' == |- | ''Occult'' ''Ritual, Warding'' |- |'''Casting Time:''' 8 hours |- |'''Range:''' Touch |- |'''Materials:''' 300 sc worth of gems; 2 lbs of humanoid bones; 4 gallons of blood; a humanoid heart |- |'''Recharge:''' 1 week |- |'''Duration:''' Indefinite |- !Spell Description |- |You create a Shrine to the dark lords. When a creature Recoups within 30 ft of this shrine, they may attempt to remove 1 or 2 Fea...")
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Shrine to the Dark Lords

Occult Ritual, Warding
Casting Time: 8 hours
Range: Touch
Materials: 300 sc worth of gems; 2 lbs of humanoid bones; 4 gallons of blood; a humanoid heart
Recharge: 1 week
Duration: Indefinite
Spell Description
You create a Shrine to the dark lords. When a creature Recoups within 30 ft of this shrine, they may attempt to remove 1 or 2 Fear. A creature attempting this must make a SAN check. Consult the following table to determine the effect based on the DC for 1 or 2 Fear:
1 Fear 2 Fear Effect
8 or less 12 or less Do not remove Fear. You are indebted to a fiend lord.
9-13 13-16 Remove Fear. You are indebted to a fiend lord.
14-17 17-21 Remove Fear. Summon a fiend.
18+ 22+ Remove Fear.

Indebted to a Fiend Lord: You garner a debt to a lord from Inferno or Hell. Roll on the following table to determine how to repay your debt.

d6 Debt
1 Abandon. The next time one of your allies has Death Points and has 0 HP, you may not make any INT/Medicine checks to heal them or use any abilities that would restore HP.
2 Betray. The next time you roll Initiative, you must attack one of your allies on your first turn.
3 Deceive. The next time you make a deal with any entity that is unaware of your bargain with the fiend lord, you must not hold up your end of the bargain.
4 Reckless. The next time you gain a Psyche talent, it must be Reckless unless you already have it.
5 Sadistic. The next time you gain a Psyche talent, it must be Sadistic unless you already have it.
6 Soul Sacrifice. You can never be resurrected. When you die, your soul is claimed by the fiend lord.

Summon a Fiend: You summon a fiend that treats you with suspicion but is not outright hostile. If it is left alone, it will wander off to harry random commoners or beasts. Roll 1d12 to determine the type of fiend.

d12 Fiend
1-4 Imp
5-7 Spineclot
8-9 Bonewraith
10 Amanojaku
11 Concubus
12 Blood Effigy

If a creature Takes a Rest within 30 ft of the Shrine, they may remove 1 Psyche talent of their choice, but doing so automatically makes them indebted to a fiend lord.