Brimstone Rupture
Brimstone Rupture |
| Occult Spell, Altering, Conjuring 2 |
| APC: 10 |
| SPC: 90 |
| Range: 5 ft |
| Requires: Gesture, Verbal, Visual |
| Duration: Instantaneous |
| Spell Description |
|---|
| By striking the ground, you create a yawning rift full of sulfuric lava that splits the earth. Create a 200 ft long and 10 ft wide line. This line does not have to be straight. Make a magic attack against any creature within the line targeting their REF. On a hit, deal 6d6 blunt damage and the creature falls Prone in the rift. This attack automatically hits structures, deals double damage to them, and ignores their DT. On a miss, 1⁄2 damage and the creature falls Prone outside the rift.
The rift is Hazardous Terrain (12d6 fire and 12d6 toxic). Climbing out of the rift requires a STR check against a DC of 10 + your magic attribute, unless a creature has a climb speed. Noxious smoke billows out from the rift, spreading 20 ft beyond the rift in all directions. This smoke imposes the Concealed condition on any creature within it. A creature that starts its turn within the smoke must make an END check against a DC of 10 + your magic attribute or become Sickened until the start of their next turn. Upon being cast, this rift becomes a nonmagical phenomenon that remains in place indefinitely. |