Kaijan Slayer Rogue

Revision as of 23:08, 23 January 2024 by Nathan Heard (talk | contribs) (Created page with "[back to Supereon One] == '''Kaijan Slayer Track''' == {| class="wikitable" !Talent !PreReq !Description !Tags |- |'''Stinging Blade''' |Rogue Entry |Your Crit range increases by 1 against creatures that are 2 or more sizes larger than you if you are wielding a one-handed Blade. |''Rogue, Kaijan Assassin'' |- |'''Stinging Arsenal''' |Stinging Blade |Choose one weapon type (such as Bludgeoning or Ranged) and choose one-handed, hand-and-a-half, or two-h...")
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Kaijan Slayer Track

Talent PreReq Description Tags
Stinging Blade Rogue Entry Your Crit range increases by 1 against creatures that are 2 or more sizes larger than you if you are wielding a one-handed Blade. Rogue, Kaijan Assassin
Stinging Arsenal Stinging Blade Choose one weapon type (such as Bludgeoning or Ranged) and choose one-handed, hand-and-a-half, or two-handed. Include weapons that meet both of these criteria whenever you would use a Stinging Blade ability. Rogue, Kaijan Assassin
Big Target Stinging Blade Gain +4 Skill Points in Athleticism or Acrobatics.

Gain +1 TA against creatures 2 or more Sizes larger than you.

Rogue, Kaijan Assassin
Penetrating Stab Big Target

Incompatibilities: Running Wound

Gain +1d6 Sneak Attack.

If you Crit against a Titan creature, ignore its DT.

Rogue, Kaijan Assassin
Running Wound Big Target

Incompatibilities: Penetrating Stab

Gain +1d6 Sneak Attack.

If you hit a creature eligible for Stinging Blade but do not deal damage due to DR or DT, deal Bleeding damage equal to your weapon's damage die. This lasts until treated or for 1 minute. (2/Recoup)

Rogue, Kaijan Assassin
Swivel Kaijan Assassin 3 When a Titan makes an attack that includes you as a target, you may spend 2 Reactive AP to move up to your speed and gain Resist 5 against the attack. Rogue, Kaijan Assassin
Titan Climber Swivel You gain a Climbing speed equal to your walking speed when climbing Titan creatures. While on such a creature, it may attempt to throw you off its back whenever it spends AP to move. It makes a STR/Athletics check vs your DEX/Balancing check. If you succeed, you do not fall off. If you fail, you fall. Rogue, Kaijan Assassin
Titan Climber II Titan Climber Gain +4 Skill Points in Acrobatics skills.

You gain a Climbing speed equal to your walking speed when climbing Colossal or Titan creatures.

Rogue, Kaijan Assassin
Titan Climber III Titan Climber II Gain +4 Skill Points in Acrobatics skills.

You gain a Climbing speed equal to your walking speed when climbing Gargantuan, Colossal, or Titan creatures.

Rogue, Kaijan Assassin
Nimble Rider Titan Climber When a Kaijan makes an attack that includes you as a target and you are currently climbing it, the Kaijan must roll an extra d20 and use the lowest result against you. Rogue, Kaijan Assassin
Penetrating Stab II Nimble Rider, Penetrating Stab Gain +1d6 Sneak Attack.

If you crit against a Colossal or Titan creature, ignore its DT.

Rogue, Kaijan Assassin
Running Wound II Nimble Rider, Running Wound Gain +1d6 Sneak Attack.

You can use Running Wound even if the targe creature would not be eligible for Stinging Blade.

Rogue, Kaijan Assassin
Anchor Kaijan Assassin 7 You may spend 2 AP to stab your weapon into a Titan creature, using it as an anchor. You automatically succeed in contested checks for the Titan to throw you off while you are anchored in this way. This does no damage to the Titan and you cannot use the weapon to make attacks while it is an anchor. Removing the anchor costs 2 AP. Rogue, Kaijan Assassin
Anchor II Anchor When you remove the anchor, you may spend AP equal to the weapon's normal APC (min 2) to make an attack with that weapon as part of the same action. Rogue, Kaijan Assassin
Penetrating Stab III Anchor, Penetrating Stab II Gain +1d6 Sneak Attack.

If you crit against a Gargantuan, Colossal, or Titan creature, ignore its DT.

Rogue, Kaijan Assassin
Running Wound III Anchor, Running Wound II Gain +1d6 Sneak Attack.

Running Wound becomes INT/Recoup.

Rogue, Kaijan Assassin
Big Target II Kaijan Assassin 9 Gain +4 Skill Points in Athleticism or Acrobatics.

Gain +2 TA against creatures 2 or more Sizes larger than you.

Rogue, Kaijan Assassin
Stinging Blade II Big Target II When using Stinging Blade, your Crit range increases based on how much larger the creature is than you:

2 sizes = +1 crit

3 sizes = +2 crit

4 sizes = +3 crit

5+ Sizes = +4 crit

Rogue, Kaijan Assassin
Penetrating Stab IV Stinging Blade II, Penetrating Stab III Gain +1d6 Sneak Attack.

If you crit against a creature 2 or more Sizes larger than you, ignore its DT.

Rogue, Kaijan Assassin
Running Wound IV Stinging Blade II, Running Wound III Gain +1d6 Sneak Attack.

You can use Running Wound even if you damaged the creature.

Rogue, Kaijan Assassin
Big Target III Kaijan Assassin 13 Gain +4 Skill Points in Athleticism or Acrobatics.

Gain +X TA against creatures larger than you, where X equals your difference in Sizes.

Rogue, Kaijan Assassin
Gushing Wound Big Target III Gain +1d6 Sneak Attack.

When you use Running Wound, you can also apply your Sneak Attack dice if your attack was a crit. (1/Rest)

Level 30: Whenever your attack is a Crit you can apply your Sneak Attack dice when using Running Wound.

Rogue, Kaijan Assassin, Capstone