Hellspawn Ascendant
Source: Harker's Guide to Vampire Hunting
When a fiendish spirit is pulled out of Hell and forcibly bound into the corporeal form of a corpse, the ensuing result is a hellspawn, a creature of hideous proportions that resembles a humanoid with monstrous characteristics. No two hellspawn are exactly the same, but they can broadly be sorted into different categories based on their outward appearance and function. Typically, hellspawn are created by hellcrafters, occult magic users that specialize in the creation of these creatures.
Ascendants
Ascendants are the most powerful hellspawn. They visually resemble a mix of a charger and a flutterer, and they have the most powerful abilities of both creatures.
Hellspawn Ascendant | |||||
|---|---|---|---|---|---|
| Monster Level: 6 | |||||
| Medium. Undead Fiend Humanoid | |||||
| STR | DEX | END | AWR | INT | CHA |
| 4 | 2 | 4 | 2 | -2 | -2 |
| Ref: 12 | Fort: 14 | Ant: 12 | Log: 8 | Will: 8 | |
| Armor Rating 10 (14 with Tough) | Senses Darkvision 60 ft | ||||
| Hit Points 40 | Traits Immutable, Iron Will, Steel Mind | ||||
| Speed 40 ft, Fly 40 ft | |||||
| Skills (AWR) Perceiving +4 | |||||
| Features | |||||
| Fiendish Echolocation. The Hellspawn Ascendant suffers no penalty when attacking Unseen creatures, and Unseen creatures gain no bonus when attacking the Hellspawn Ascendant.
Flyby. The Hellspawn Ascendant cannot be targeted by reactive attacks. | |||||
| Actions | |||||
On each of the Hellspawn Ascendant’s turns, it may take one of the following sets of actions.
| |||||
| Move. The Hellspawn Ascendant can move up to its speed.
Gore. Reach 5 ft Natural Weapon. +4 vs AR. Hit: 9 (1d10+4) sharp. | |||||
| Reactions | |||||
| Exploit (1/Round). The Hellspawn Ascendant may Exploit. | |||||