Gargoyle Progenitor

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Revision as of 19:39, 17 February 2025 by Andi (talk | contribs) (Created page with "__NOAUTOLINKS__ ''Source: Harker's Guide to Vampire Hunting'' Many architects have utilized fearsome-looking statues crouching on the walls and parapets of mighty buildings, claiming that the menacing sentinels ward off evil. While a majority of gargoyles are truly nothing more than statues, some - especially those in Shadowcroft - actually possess great power. These creatures truly can ward off evil, though they tend not to distinguish between one morality and the nex...")
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Source: Harker's Guide to Vampire Hunting

Many architects have utilized fearsome-looking statues crouching on the walls and parapets of mighty buildings, claiming that the menacing sentinels ward off evil. While a majority of gargoyles are truly nothing more than statues, some - especially those in Shadowcroft - actually possess great power. These creatures truly can ward off evil, though they tend not to distinguish between one morality and the next and typically attack anyone that tries to enter uninvited.

Gargoyle Progenitor

A truly terrifying type of gargoyle, the gargoyle progenitor carries within its claws a curse that can transform its victims into gargoyles themselves. If the gargoyles on a castle’s walls seem to have nothing in common with one another and even appear to be a variety of adventurers or lineages, then beware: A gargoyle progenitor likely lurks nearby.

Gargoyle Progenitor
Monster Level: 15
Medium. Constructed Elemental
STR DEX END AWR INT CHA
5 3 4 5 -1 3
Ref: 13 Fort: 14 Ant: 15 Log: 9 Will: 13
Armor Rating 10 (14 with Tough) Resist Physical 4, Elemental 8
Hit Points 125 Vulnerable Magic 1
Speed 30 ft, Fly 30 ft Senses Magical Darkvision 120 ft
Skills (AWR) Perceiving +4 Traits Iron Will, Steel Mind, Vigilant
Features
Stoneform. The Gargoyle Progenitor may spend 1 minute immobilizing its body into inanimate stone. While in this form, it keeps its HP, Perceiving bonus, and its Traits, but loses all its other features. It also gains DT 30.
Actions
On each of the Gargoyle Progenitor’s turns, it may take one of the following sets of actions. .
  • Take four Tier 1 actions.
  • Take two Tier 1 actions and one Tier 2 action.
  • Take two Tier 2 actions.
Tier 1 Actions
Move. The Gargoyle Progenitor can move up to its speed.

Claws. Reach 5 ft Natural Weapon. +5 vs AR. Hit: 8 (1d6+5) sharp.

Water Jet. Ranged 60 ft Natural Weapon. +3 vs REF. Hit: 3 (1d6) cold and 3 (1d6) toxic.

Tier 2 Actions
Grimace (Recharge 5). 20 ft Cone Natural Weapon. +3 vs WILL of each creature in the cone. Hit: Creature is Frightened and Shaken until the end of its next turn.  

Progenitor’s Curse (Recharge 6). The Gargoyle makes a Claws attack. Hit: Normal damage, and make a secondary attack: +4 vs FORT. Hit: The target creature is infected with Stonerot. A creature becomes a Gargoyle, not a Sickening Statue, on Day 14.

Snap. The Gargoyle Progenitor emerges from its Stoneform.

Reactions
Bristle (1/Round). When a creature moves into reach of the Gargoyle Progenitor’s claws, it may make a Claws attack.