Zombie Plague
Zombie Plague
Uncommon Disease
Lethality: Extreme
Transmissibility: High
Application
A creature gains Zombie Plague when they are hit with a Zombie’s bite attack and the secondary infection attack that comes with it.
Symptoms
An infected creature gains the following symptoms at the start of each of the following days (after Taking a Rest, if they were able to Rest). The effects are cumulative.
Until Treated: Gain Fatigue twice.
Upon Death: Become a Zombie in 1d4 hours.
Treatment
Curing the Zombie Plague requires one or more INT/Medicine checks. Each check must include herbs and medicinal salves worth at least 20 sc each, which the process consumes. A creature cannot receive more than 1 check per 24 hours. When a creature makes this check, note the numerical result and add it to any previous checks from this instance of Zombie Plague. When the numerical results reach a cumulative total of 40, the infection is cured.