Stop TIme

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Stop Time

Psionic Spell, Psychokinetics, Altering
APC: 1
SPC: 70
Range: Self
Requires: Gesture
Duration: Instantaneous
Spell Description
You immediately gain AP equal to triple the amount that you normally gain at the start of your turn, to a max of 36 AP. For the remainder of your turn, you may ignore any conditions that are affecting you; Hazardous Terrain slows your movement but does not damage you; you ignore a hostile creature’s passive effects that would damage you; and no creature may spend Reactive AP against you.

Damaging another creature automatically hits, and counts as a crit, but if you harm another creature then the spell ends immediately, causing you to lose any excess AP.

[Back to Psionic Spells]