Shadow Travel
Shadow Travel |
| Occult Spell, Altering, Ritualize, Conjuring 2 |
| APC: 10 |
| SPC: 24 |
| Range: 10 ft radius |
| Requires: Gesture, Verbal |
| Duration: Instantaneous |
| Spell Description |
|---|
| You can only cast this spell when standing in dim light, darkness, or a distinct shadow. You and each willing creature within range teleport up 1 mile; you appear in the closest unoccupied space that is also in dim light, darkness, or a distinct shadow that you are familiar with.
Make a magic attack against yourself and each creature that traveled in this way, targeting FORT. Creatures that are hit take 1d4 necrotic damage and are Sickened for 10 minutes. |
| Upcharge |
| Upcharge: Double the distance per +5 SP (10 miles, 20 miles, 40 miles, and so on). |
| Ritualize |
| Magic Attribute/Rest. If casting this spell as a ritual, the casting takes 10 minutes. Upcharging still costs SP. The effects of the spell are unchanged. |