Child of Darkness

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Child of Darkness

Occult Ritual, Altering, Charm, Dark Power
Casting Time: 1 hour, which can be part of a Recoup
Range: Touch
Recharge: Take a Rest
Duration: 2 hours
Spell Description
Make the dark power roll described, then choose a willing creature. For the duration, its eyes burn with otherworldly blue light of unspeakable malice, its skin becomes bone- white or pitch-black (your choice), and its finger bones punch through the tips of its fingers, forming terrible, jagged claws. For the extent of the charm, the affected creature gains the following benefits:
  • +5 Intimidating and +5 Sneaking (this can exceed the normal cap of +20 to a skill).
  • Magical Darkvision 30 ft
  • DR 3/Primal and Psionic.
  • Special Dark Claws attack. Dark Claws: (3 AP) Reach 10 ft Natural Weapon. +STR or DEX vs AR. Hit: 1d6+STR or DEX sharp damage and 1d6 necrotic damage.
Dark Power
Make a magic attribute check against a DC of 10 + your character level (max 30). On a failure, the ritual still takes effect as described, but you attract the attention of a fiend lord of the Black City of Durlossoth. If you crit fail, then you attract the attention of the Prince of Ruin, Sahrnulothon himself. Your MC will determine the consequences of such attention.

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