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Trebuchet
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| A much larger and more powerful cousin to the catapult, a trebuchet is dozens of feet tall and can hurl stone balls almost as far as a cannon. Beasts that can carry seven or more unwieldy items can drag a trebuchet if it is mounted on wheels. A team of beasts that can collectively carry that many unwieldy items can also move the trebuchet. Trebuchets cost 9,000 sc.
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| Range: 2300 ft; can clear 100 ft elevation
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Speed: 20 ft
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| Ammunition: Ball (3 AP)
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HP: 100
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| Reload: 4 AP
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AR: 12 REF: 7 FORT: 14
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| AOE: 20 ft radius
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Resist Blunt 4 Immune Psychic
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| Heft: 20
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Vulnerable Fire 1
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DR 6/Fire DT 10
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| Actions
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| A creature within 5 ft of the Trebuchet can spend 4 AP to make a siege weapon attack vs the FORT of each target in the radius. This attack suffers a -2 penalty against Medium or smaller targets. Hit: 6d10 blunt and the target falls Prone. Miss: 1⁄2 damage and the target does not fall Prone. If the ball did not impact a surface (such as targeting a flying creature), it does not use its AOE radius and does no damage on a miss.
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