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Combined display of all available logs of MythCraft Online SRD . You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

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  • 00:47, 24 July 2024 Nathan Heard talk contribs created page L. Deadfall Cathedral (MythCraft) (Created page with "[back to Dracula's Castle] This cathedral is a profane mockery of a typical Tovarian place of worship. It is positioned high above the Tovarian Church in Helsing where Maribel crucified Theresa. The Deadfall Cathedral juts out from the main castle towers, suspended in air over Dracula’s courtyard. === General Cathedral Features === Unless otherwise noted in a specific room, you may assume that the following features apply throughout t...") Tag: Visual edit
  • 00:46, 24 July 2024 Nathan Heard talk contribs created page K. Lower Grand Staircase (MythCraft) (Created page with "[back to Dracula's Castle] Accessible from the upper floor of the Servants’ Quarters, the Lower Grand Stairway is an elaborate tower of moving staircases that allow creatures to access different areas of the castle. Every 40 ft, the Vertical Hall has an opening that allows creatures to enter or exit it along a narrow stone walkway that leads to a central platform in the middle of the tower. This platform has a stained oak staircase th...") Tag: Visual edit
  • 00:46, 24 July 2024 Nathan Heard talk contribs created page J. Servants' Quarters (MythCraft) (Created page with "[back to Dracula's Castle] The fifth and sixth floors of Dracula’s Castle are reserved for the living and undead servants that staff the castle. This area contains a variety of hidden passageways to and from the lower areas of the castle and has both indoor and outdoor access to the upper levels of the castle. === Regional Features === The rooms and hallways in this area are dimly lit by light bulbs from the glowing forests of Yodvan,...") Tag: Visual edit
  • 00:45, 24 July 2024 Nathan Heard talk contribs created page I. Tower of Bones (MythCraft) (Created page with "[back to Dracula's Castle] The Tower of Bones connects to the outer wall protecting the castle grounds. It looms on the southeast corner of the grounds and has a two-tier bridge that connects it directly to the main castle. It is 120 ft tall from the ground to the top tower, but it descends for an additional 40 ft into the ground. The Tower of Bones is a terrifying sight to behold. Heroes must make a DC 18 SAN check when they enter the...") Tag: Visual edit
  • 00:44, 24 July 2024 Nathan Heard talk contribs created page H. Ruins of Helsing (MythCraft) (Created page with "[back to Dracula's Castle] Deep below Dracula’s castle, the ruins of the town of Helsing linger. The wreckage of houses and shops stand as tombstones for their former inhabitants, and the once picturesque town is now riddled with lava flows streaming from the portal to Hell (see section G4). Monstrous creatures roam unchecked in this cavern, though they avoid the remains of the Church of Tovare. '''''Read Aloud:''''' ''The skeletal re...") Tag: Visual edit
  • 00:44, 24 July 2024 Nathan Heard talk contribs created page G. Hellspawn Forge (MythCraft) (Created page with "[back to Dracula's Castle] By descending down a long, straight stairway from the Factory, creatures may reach the Hellspawn Forge. Creatures may only enter the Forge by invitation or if they possess three keys. The Hellspawn Forge is, as its name implies, an industrialized area that automates the creation of Hellspawn. It includes several forge stations connected by a series of metal catwalks. At all times, the Hellspawn Forge is opera...") Tag: Visual edit
  • 00:43, 24 July 2024 Nathan Heard talk contribs created page E. Yuriko's Cave (MythCraft) (Created page with "[back to Dracula's Castle] Yuriko’s cave is a series of rough-hewn stone chambers down the hall from Dracula’s largest dungeon. The howling of Yuriko’s pack of wolves cause ceaseless psychological torment for the nearby prisoners. While the heroes have already killed Yuriko herself, surrogate leaders of her pack still reside in her cave. Exploring Yuriko’s cave is not necessary, but may help the heroes overcome additional chall...") Tag: Visual edit
  • 00:43, 24 July 2024 Nathan Heard talk contribs created page F. Factory (MythCraft) (Created page with "[back to Dracula's Castle] Beneath Dracula’s ground entry, an enormous factory sprawls across several large warehouse-style rooms. A canal diverts some of the water from the moat around Dracula’s grounds, churning through a series of waterwheels that generate power before cascading down a chasm. There, the water strikes lava, producing great quantities of steam that other machines then capture, utilizing pressure to produce more powe...") Tag: Visual edit
  • 00:42, 24 July 2024 Nathan Heard talk contribs created page D. Dungeons (MythCraft) (Created page with "[back to Dracula's Castle] Beneath the food and storage cellars in Dracula’s Castle, the dungeons hold a variety of prisoners. Dracula cares not at all for the comfort and wellbeing of his prisoners, but recognizes that the blood of humanoids left in inhumane conditions will not taste as sweet or be as nutritious. As such, Dracula has devised a three-tier dungeon system. Each of the three prisons are described below. === The Prisoners...") Tag: Visual edit
  • 00:41, 24 July 2024 Nathan Heard talk contribs created page C. Artisans' Gallery (MythCraft) (Created page with "[back to Dracula's Castle] The artisans’ gallery can primarily be accessed via an underground servants’ passage that connects to the cellar beneath the main gatehouse. A stairway from the central room of the gallery leads up to the ground floor, but the doorway at the top of this staircase is magically charmed to serve as a forbiddance. Only creatures with an invitation or with at least one Key may pass through this doorway and up to...") Tag: Visual edit
  • 00:34, 24 July 2024 Nathan Heard talk contribs created page B. Noble Reception Floors (MythCraft) (Created page with "[back to Dracula's Castle] = '''B. The Noble Reception Floors''' = The Noble Reception refers to the first four floors of Dracula’s Castle. This section of the castle is outfitted to host non-vampiric nobles and people of influence from across the land. These four floors include public-facing dining halls, ballrooms, conference rooms, lounges, and libraries. The necessary servants’ areas, such as kitchens and storage rooms, are on th...") Tag: Visual edit
  • 00:33, 24 July 2024 Nathan Heard talk contribs created page A. Castle Grounds (MythCraft) (Created page with "[back to Dracula's Castle] = '''A. Castle Grounds''' = Between the outer walls and the castle itself, the vast castle grounds contain several points of interest that the heroes may explore. === Environment === Great plumes of steam and smoke billow forth from the rift in the grounds. During the day, the sun filters through these thick clouds to provide dim light in reddish hues. At night, these clouds glow with reddish light reflected f...") Tag: Visual edit
  • 00:27, 24 July 2024 Nathan Heard talk contribs created page Dracula's Castle (D&D) (Created page with "__NOAUTOLINKS__ [back to Soliloquy of Annihilation] = '''Dracula’s Castle Overview''' = As the heroes approach Dracula’s Castle, they are in for the dungeon crawl of their lives. This section offers an overview of the environments and denizens of the castle that the heroes will need to contend with as they explore its dark halls. By design, the heroes will need to explore the entire castle before finally confronting Dracula in the high...")
  • 23:25, 23 July 2024 Nathan Heard talk contribs created page File:Dracula's Castle Isometric.jpg
  • 23:25, 23 July 2024 Nathan Heard talk contribs uploaded File:Dracula's Castle Isometric.jpg
  • 23:25, 23 July 2024 Nathan Heard talk contribs created page File:Dracula's Castle Isometric Sub.jpg
  • 23:25, 23 July 2024 Nathan Heard talk contribs uploaded File:Dracula's Castle Isometric Sub.jpg
  • 23:23, 23 July 2024 Nathan Heard talk contribs created page Dracula's Castle (MythCraft) (Created page with "__NOAUTOLINKS__ [back to Soliloquy of Annihilation] = '''Dracula’s Castle Overview''' = As the heroes approach Dracula’s Castle, they are in for the dungeon crawl of their lives. This section offers an overview of the environments and denizens of the castle that the heroes will need to contend with as they explore its dark halls. By design, the heroes will need to explore the entire castle before finally confronting Dracula in the high...") Tag: Visual edit
  • 22:24, 23 July 2024 Andi talk contribs created page Yodvan (Created page with "Long ago, the bravest sailors from Fjordenhaven braved the Ice Seas of the north and made landfall on a strange and wondrous island of snow. They explored a forest whose plants seemed to be made of a vegetable-metallic hybrid and ventured into the fog-choked mountains beyond. There, they found Yodvan’s true treasure: a mythically hard and strong material that came to be known as adamantine. Several expeditions later, the Fjordenhavians had sent enough people and suppl...") Tag: Visual edit
  • 22:20, 23 July 2024 Andi talk contribs created page Vel (Created page with "A tiny but powerful city-state clinging to the craggy beaches of Gathandia’s southeast peninsula, Vel is ruled by a kleptocratic oligarchy known as the Mages of the Beach. The Mages control every aspect of life in Vel and their powerful diviners keep a watchful eye on the city-state, ready to quash dissent at a moment’s notice. Common laborers and merchants live in crowded, narrow, and steep switchback streets built precariously along the beach’s steep cliffs, and...") Tag: Visual edit
  • 22:17, 23 July 2024 Andi talk contribs created page Valstrom (Created page with "In the shadowy Thunderhead Vale to the east of the Cloudpiercer Range, the kingdom of Valstrom sprawls along the Thunderhead River. With the Cloudpiercers to Valstrom’s west and north, and the Hadla mountains to its east, Valstrom catches a tremendous amount of rain and humidity from the Kozia Rainforest. Valstrom’s summers are hot and humid, its winters chilly and often snowy. Its falls are vibrant with bright leaves, its springs with bright flowers. Valstrom’s c...") Tag: Visual edit
  • 22:12, 23 July 2024 Andi talk contribs created page Vaenyth (Created page with "In a word, Vaenyth is cruel. Its jagged shale hills are full of dangerous monsters and deep chasms. Its sparse woodlands are equally perilous. Vaenyth’s mountain range plays havoc on weather patterns and the nation suffers from seasonal typhoons, hailstorms, and tornadoes. Vaenyth’s population is a humanoid incarnation of this turbulent cruelty. With a savage governing system and near- constant civil wars, Vaenyth is a nation of anger and blood. === Academic. === V...") Tag: Visual edit
  • 22:10, 23 July 2024 Andi talk contribs created page Vadan (Created page with "A network of swampy bayous and steamy marshlands, Vadan recently seceded from its southern neighbor, Unjaarn. Although they share a culture and belief system, the Vadanians differ strongly from the Unjaarni in their approach to governance. While Unjaarn is a rigid caste system, Vadan runs on an aggressively capitalist government. Many folk from Vadan would prefer to live in Unjaarn, and vice versa, but the border between the two nations is a dangerous and often violent r...") Tag: Visual edit
  • 22:07, 23 July 2024 Andi talk contribs created page Unjaarn (Created page with "Once a nation of nearly twice its current size, Unjaarn has many layers of history in its large cities crumbling under their own weight. The young nation of Vadan used to be part of Unjaarn, and while Unjaarn maintains its traditional customs, Vadan is much more driven by change and new philosophies. This leads most Unjaarni to disregard the Vadanians as foolish. Swampy and humid year-round, the people of Unjaarn are almost all at least competent in boating through bogs...") Tag: Visual edit
  • 21:32, 23 July 2024 Andi talk contribs created page Thaaj (Created page with "A desert city-state in the eastern reaches of Roshallan’s power, Thaaj is powerful not for its agriculture, but for its proximity to the Smoldering Canyon. Thaajan miners labor tirelessly to gather valuable and magical metal from the canyon. Thaaj is also hellbent on defeating Roshallan. Its current general, Prince Belan, is concocting an elaborate plan to march a great offensive of elephants through the volcanic mountain range. This should lend them the element of su...") Tag: Visual edit
  • 21:30, 23 July 2024 Andi talk contribs created page Teivos (Created page with "Several large clans, comprised of tribes that each have several dozen family units, maintain a nomadic lifestyle, roaming across thousands of miles in the northern tundra, the Ice Sea, and parts of the Inner Sea. The clans usually follow herds of game animals such as bison, caribou, or even dolphins and seals. These clans, collectively known as the Teivos, have differing temperaments and differing relationships with other nations, but they all share basically the same cu...") Tag: Visual edit
  • 21:25, 23 July 2024 Andi talk contribs created page Tafunga (Created page with "Deep in the heart of the Kozia Rainforest, Tafunga is one of the most biodiverse regions in all Gathandia. The enormous rainforest can roughly be divided into three tiers. The emergent layer is composed of the tops of the highest trees, where raptors and other flying creatures roost. Beneath the emergent layer, the thick canopy is home to the majority of Tafungan life. Jaguars, monkeys, various birds and reptiles, and all manner of mythical creature make their homes in t...") Tag: Visual edit
  • 21:18, 23 July 2024 Andi talk contribs created page Sozein (Created page with "Sozein populates the western stretch of the Kozia Rainforest. Like Tafunga, Sozein has tremendous trees that divide the rainforest into three separate habitats: the emergent layer high above the rest of the forest, the canopy where most natural life dwells, and the forest floor, reserved primarily for rodents and some reptiles such as snakes and crocodiles. The Sozeini swathe of the Kozia Rainforest also has dense bamboo forests, which are smaller than the rainforest at...") Tag: Visual edit
  • 20:38, 23 July 2024 Andi talk contribs created page Skavr (Created page with "It is said that the Skavri are born with axes in hand and sent to battle fell beasts by their second birthday. A cold, hard nation of cold, hard people, Skavr sprawls across the northwest forests of the Inner Sea. The Skavri stretch of forest is old and steeped in ancient legend. The boreal trees themselves seem to whisper of the many monsters, battles, and feats of heroism that they have witnessed over the generations. Skavr has chilly summers and icy winters. As bruta...") Tag: Visual edit
  • 20:35, 23 July 2024 Andi talk contribs created page Shadradoth (Created page with "In the subtropical hills of Thunderhead Vale, Shadradoth has a storied and chaotic history. It seceded from Valstrom long ago after a bloody civil war. The king regent, who was an advisor to the recently deceased king, refused to abdicate when the king’s eldest daughter came of age and made her claim to the throne. The ensuing war split the nation apart, with Princess Shadra leading the region that eventually became Shadradoth. Shadradoth upheld the heirship of Queen...") Tag: Visual edit
  • 17:32, 23 July 2024 Andi talk contribs created page Ruptaea (Created page with "A nation clinging to chilly rocks and sparse boreal forests, Ruptaea’s harsh land has solicited a generous response from its people. The rainy summers and blizzard-ridden winters have instilled in Ruptaeans a sense of kinship and shared suffering. Ruptaeans will commonly invite one another over to share in what little food they have. === Academic. === Most of Ruptaea’s settlements have schools that cover the basics of reading, mathematics, and history. Ruptaea has n...") Tag: Visual edit
  • 17:29, 23 July 2024 Andi talk contribs created page Rovel (Created page with "The most prolific seafaring traders in Gathandia live in Rovel. A large forested peninsula west of Falth and prominent in the Inner Sea, Rovel enjoys warm summers and chilly winters but virtually no major swings to unbearably hot or cold. Seasonal thunderstorms occasionally bring tornadoes with them, though this is not a common occurrence. Rovel’s docks - especially the docks of Hollyport - are the largest in Gathandia, capable of housing massive fleets of military or...") Tag: Visual edit
  • 17:11, 23 July 2024 Andi talk contribs created page Roshallan (Created page with "A tremendous empire sprawling from Gathandia’s west coast to the Cloudpiercer Range, as far north as Chee and as far south as Nent, Roshallan is widely considered the most powerful nation on the continent and is unquestionably the largest. Roshallan’s natural environment changes dramatically given how large it is. It encompasses swathes of desert, two small mountain ranges, enormous stretches of plains, and dense forests. Roshallan is also the undisputed naval power...") Tag: Visual edit
  • 17:03, 23 July 2024 User account Adam0douglas talk contribs was created Tags: Mobile edit Mobile web edit
  • 17:02, 23 July 2024 Andi talk contribs created page Renden (Created page with "Renden is a nation of seafarers that brutally raid coastal towns and cities along the Inner Sea. Originally, the people of Renden shared much of their culture with Fjordenhavian, Noord, and Teivosi society, but over the generations, the people of Renden lost all shred of morality. Known as the terrors of the Inner Sea, the Renden do not discriminate between any town or seafaring vessel of any nation. They will raid anything, leaving boats and buildings in burning ruins...") Tag: Visual edit
  • 17:00, 23 July 2024 Andi talk contribs created page Pash (Created page with "Located at the mouth of a great bay that opens up into the ocean, Pash is an economically and militarily powerful city- state that facilitates major international trade. The Pashan International Bank is the largest bank in Gathandia and contains a vast sum of riches. When Pash is threatened by a foreign power, the autocrats weigh the costs of fighting the invading force or simply bribing them to move on. This calculation, when also weighed by the aggressor, usually mitig...") Tag: Visual edit
  • 16:58, 23 July 2024 Andi talk contribs created page Noord (Created page with "Travel in Noord is a dangerous venture. Glaciers and enormous cliffs give way to dense forests where becoming lost is all but guaranteed. A mountainous nation with craggy ravines and dark pine forests, the folk of Noord are often said to be as brooding as the landscape itself. Relying on shepherds, fishers, and foragers for much of the nation’s food, the Noords supplement their economic needs through extortion, aggressive trade, and outright banditry when needed. ===...") Tag: Visual edit
  • 16:54, 23 July 2024 Andi talk contribs created page Nevna (Created page with "Nevna is primarily a coastal nation, as inland of its major cities there is nothing but rocky desert that has proven to yield little in the way of food or minerals. The temperate coasts yield some basic agriculture to supplement the Nevnan diet that is primarily fish and other seafood. Over the centuries, Nevnan seafarers became more daring and greedy, plundering other ships and bringing the loot back to the mainland. Nevna’s rulers at the time denounced such actions...") Tag: Visual edit
  • 16:49, 23 July 2024 Andi talk contribs created page Nent (Created page with "A humid coastal state, Nent is known for its rocky shores, rolling hills, and diverse agricultural yields. It governed itself using a direct democracy for generations on end, but has been conquered by Roshallan. It is now a subsidiary state of the great empire. === Academic. === Nent has a single university in Amphos, but all of its scholars have been exiled and replaced with Roshallani ones. === Aristocratic and Political. === Nentese do not believe in aristocracy. In...") Tag: Visual edit
  • 16:45, 23 July 2024 Andi talk contribs created page Nausa (Created page with "A remarkable city-state off the southern coast of Gathandia, Nausa is almost entirely underwater. Constructed primarily by amphibious humanoids, notably merfolk and dwellvur, Nausa serves as a gateway between land-based civilizations and subaquatic ones. Nausa is shaped from massive coral structures, plaster, and thick, watertight weaves of seaweed. It is also enhanced with Avadrium, a strange metallic alloy that has magical properties. Nausa has a small port with a ser...") Tag: Visual edit
  • 16:42, 23 July 2024 Andi talk contribs created page Nalathesh (Created page with "A hot, arid nation spanning the south of a great desert, Nalathesh is hard for travelers to access and is shrouded in mystery. Traders that do reach the desert kingdom can barter for delicious spices, gilded works of magnificent art, and the finest blown glass this side of the Cloudpierce Range. Nalathesh holds many secrets. It is one of the few nations that has floating islands soaring above its more temperate steppes to the south, and none have been able to determine...") Tag: Visual edit
  • 16:37, 23 July 2024 Andi talk contribs created page Muskshir (Created page with "Muskshir is a loose federation of several tribes that inhabit the stretch of jungle between the Great Chasm and the eastern sea. It has humid springs, monsoon summers that can reliably be predicted, dry falls, and mild, rainy winters. Some of the tribes in Muskshir are nomadic, moving from region to region with the change of the seasons. Most tribes are more or less stationary. Regardless of their approach, most buildings of any tribe are easy to deconstruct and reassem...") Tag: Visual edit
  • 16:34, 23 July 2024 Andi talk contribs created page Lesmishan (Created page with "Lesmishan is a wealthy nation sprawling along the lip of the Great Chasm. Having been founded a couple hundred years ago, it quickly became remarkably wealthy thanks to miners finding many veins of precious metals in the regions of the Great Chasm nearest their town. Lesmishan quickly grew from a single town to a nation of mining communities and trade outposts built precariously along the Great Chasm’s massive cliffs. === Aristocratic and Political. === Lesmishan’s...") Tag: Visual edit
  • 16:32, 23 July 2024 Andi talk contribs created page Kess (Created page with "A dwindling shadow of a nation, Kess occupies a strip of land between the eastern mountains and the Great Chasm. It enjoys cloudy but pleasant weather aside from rather cold winters. Sadly, the otherwise enjoyable climate does little to cheer the nation’s absolutely impoverished denizens. After multiple revolutions scoured the once-forested nation, Palorva the Claw rose to power. As a Vampire and practitioner of occult magic, her oppressed citizenry have no hope of he...") Tag: Visual edit
  • 16:29, 23 July 2024 Andi talk contribs created page Kendaria (Created page with "A monarchic queendom with very old roots, Kendaria is generally viewed as a peaceful nation. An old forest sprawls across most of the nation, with towns and hamlets nestled in and around the forest’s hills and dales. Kendaria occupies a temperate climate with warm, rainy summers and mild winters. The mountain range to Kendaria’s west will usually get snow caps, and while snow will occasionally fall in the Old Forest, it almost never sticks for more than a day. This...") Tag: Visual edit
  • 16:24, 23 July 2024 Andi talk contribs created page Kandif (Created page with "The steppes of Kandif, although quite dry, are nonetheless temperate and a reasonably pleasant environment in which to live. The summers are warm and arid, the winters chilly and often snowy. Kandif is a land of mediocrity: it is not so mountainous as Betaal to the west, not so fertile as Bishal to the east, and not so magical or wealthy as Husk or Lesmishan to the south. It is, ironically, this very mediocrity that allows Kandif to thrive: if its ground were as fertile...") Tag: Visual edit
  • 11:49, 23 July 2024 Andi talk contribs created page Husk (Created page with "By all mundane metrics, Husk should not exist as a nation. Its desert landscape is predominantly rocks and pebbles and there are no noteworthy areas that could function as arable farmland. In fact, chunks of pebbly landscape have been known to spontaneously levitate for a time before showering down on whomever is so unlucky as to be standing beneath. And this unexplainable phenomenon is what gives Husk its appeal. When prospective settlers traversed across this strange...") Tag: Visual edit
  • 11:46, 23 July 2024 Andi talk contribs created page Hadla (Created page with "A quiet, uneventful, and unremarkable nation, Hadla can be the perfect place for retired heroes to spend the remainder of their years in undisturbed peace. With steamy, rainy summers and damp, rainy winters, Hadla’s fertile soil can produce crops virtually year-round. The jungles that occupy its southwest can be dangerous, so younger would-be adventurers looking to make a name for themselves often head into the jungle looking for trouble. The rest of the nation, where...") Tag: Visual edit
  • 11:40, 23 July 2024 Andi talk contribs created page Getar (Created page with "Getar is an island nation with a strange geological makeup. The nation is three concentric ring-shaped islands: the smallest island, directly in the middle, is entirely industrialized and is home of their capital. The middle island forms a ring around the inner island, and likewise, the outer island forms a ring around the other two. Although there are natural variations in the islands’ coastal shapes, the overall appearance of the three islands is that of two rings, o...") Tag: Visual edit
  • 11:36, 23 July 2024 Andi talk contribs created page Gavare (Created page with "A land riddled with natural disasters and monsters, Gavare’s hostile environment has bred a resilient and warlike population. Gavare straddles the southern Cloudpiercer Range - where the mountains are considerably easier to navigate - and occupies the land around most of the Smoldering Canyon. Common natural disasters in this land include sulfurous gas spraying into the air from the canyon, sandstorms whipping up in the desert, rockslides from the mountains, earthquake...") Tag: Visual edit
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