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Combined display of all available logs of MythCraft Online SRD . You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 01:43, 24 April 2024 Nathan Heard talk contribs created page Broken Shield NPCs (SoA D&D) (Created page with "[back to Prologue] == Broken Shield NPCs == Chester Rennie Credence Bradshaw Polly "Drumstick" Redleaf The Richard Brothers Sequoian Slate") Tag: Visual edit
- 01:42, 24 April 2024 Nathan Heard talk contribs created page The Manor Secrets (SoA D&D) (Created page with "[back to Bradshaw Manor] === The Manor Secrets === ==== Secret Passages ==== Most of the staff have no idea these passages exist, with entrances from the music room, governor’s study, and ante-room of the governor’s bedroom. Narrow stairs along the west wall connect the passages between floors. The area is wood paneled over sand and concrete soundproofing except the cellar, which is stone. ==== Hidden Archives ==== On the second floor,...") Tag: Visual edit
- 01:41, 24 April 2024 Nathan Heard talk contribs created page The Grounds (SoA D&D) (Created page with "[back to Bradshaw Manor] === The Grounds === ==== River and Dock ==== The manor maintains its own dock on the river south of Broken Shield. Shipments from merchants come here directly, and the manor has a few small boats for rowing, should the governor or a manor guest wish to. A short distance from the dock, if anyone were to pick their way along the rocky shore, they would find a dense growth of lily pads blossoming with flowers that...") Tag: Visual edit
- 01:41, 24 April 2024 Nathan Heard talk contribs created page The Back Rooms (SoA D&D) (Created page with "[back to Bradshaw Manor] === The Back Rooms === The back rooms of Bradshaw Manor are the domain of the house staff. Everyone in service to the Bradshaw family answers to one of two people. Anyone who tends the house, whether cleaning, cooking, or seeing to other necessities, works for the housekeeper: Mrs. Edevane Northcott. Any staff person who attends the family members, such as a valet or chambermaid, works under the majordomo: Thomasin S...") Tag: Visual edit
- 01:38, 24 April 2024 Nathan Heard talk contribs created page The Southern Galleries (SoA D&D) (Created page with "[back to Bradshaw Manor] === The Southern Galleries === ==== Lower Gallery ==== South of the tea room, the hall opens up into a large gallery that can act as a ballroom as needed. Dark blue walls are covered in formal portraits of every Bradshaw who has lived in the manor. To the south, guests can enter the tower. To the west, there is a discreet door where staff can enter the front of the house. ==== Upper Gallery ==== South of the family...") Tag: Visual edit
- 01:38, 24 April 2024 Nathan Heard talk contribs created page The West Hall (SoA D&D) (Created page with "[back to Bradshaw Manor] === The West Hall === ==== Music Room ==== On the first floor, the southern exit on the west side of the grand staircase, heroes can find the music room. Decorated in rich reds and burgundies, the room holds various instruments, although the harpsichord lessons the governor had in his youth did not stick. Guests were more often invited to perform if they wished, and the instruments are kept in good repair. Busts of...") Tag: Visual edit
- 01:37, 24 April 2024 Nathan Heard talk contribs created page The East Hall (SoA D&D) (Created page with "[back to Bradshaw Manor] === The East Hall === ==== Formal Dining Room ==== On the first floor, the east exit at the south end of the grand staircase. Large bay windows face east and a discreet door on the south wall allows house staff to enter from the kitchen. Dark wood furnishings continue from the rest of the house with a large, ornate table and hand-carved upright chairs. The wallpaper is dark teal with a yellow striped accent, matchi...") Tag: Visual edit
- 01:36, 24 April 2024 Nathan Heard talk contribs created page Entering the Estate (SoA D&D) (Created page with "[back to Bradshaw Manor] === Entering the Estate === The manor sits behind a wrought iron gate, a small wood and stone guardhouse blending into the scene as much as possible, with little more than storage for weaponry and space for the gate guards to take a break mid-shift. A round cobbled drive leads up the main entrance, enclosing a flower garden with a curiously bare stone plinth. Wear and age show that something stood there for a very l...") Tag: Visual edit
- 01:36, 24 April 2024 Nathan Heard talk contribs created page Bradshaw Manor (SoA D&D) (Created page with "[back to Prologue] == Bradshaw Manor == Most residents grew up in sight of this tall stone manor, comforted by the stability the Bradshaws brought to their town. More recently, an ominous air has fallen over the house, as ready invitations to prominent townsfolk have dwindled to rare and eerie events, windows that used to brighten the halls have been shuttered tight and covered with heavy drapes, and wailing cries seem to come from nowhere in the...") Tag: Visual edit
- 01:34, 24 April 2024 Nathan Heard talk contribs created page The Windmill (SoA D&D) (Created page with "[back to Town] === The Windmill === To the north of Broken Shield, past the cornfields, an old windmill stands amid overgrown grass and encroaching brambles with lichens growing on weathered stones that have fallen into disrepair. Rumors in town tell of how the windmill was abandoned after someone died there. It was officially ruled an accident, someone who got drunk and made a mistake one night with dangerous equipment, but several...") Tag: Visual edit
- 01:34, 24 April 2024 Nathan Heard talk contribs created page Watchkeep (SoA D&D) (Created page with "[back to Town] === Watchkeep === The Watchkeep is a large stone building overlooking the east side of town. This is Sheriff Slate’s headquarters, though he spends most of his time out in the town interacting with its folk. The building is only a single floor, but is attached to a three-story-tall crenelated watchtower. The building itself has a barracks, a small kitchen that is usually stocked with bread and ale, and an administrative room...") Tag: Visual edit
- 01:33, 24 April 2024 Nathan Heard talk contribs created page Shieldmarket (SoA D&D) (Created page with "[back to Town] === Shieldmarket === '''''Read Aloud:''''' ''The Shieldmarket bustles with the sounds of laughter and merry conversation. Performers strum their instruments or demonstrate feats of great agility and coordination. Merchants cry their wares and offer special discounts - today only! - while street chefs produce delicious aromas from their mobile cooking carts. There is an underlying air of tension to the market, though. Merchants...") Tag: Visual edit
- 01:33, 24 April 2024 Nathan Heard talk contribs created page Richard Family Farm (SoA D&D) (Created page with "[back to Town] === The Richard Family Farm === The Richard Family Farm is run by Herb and Salt Richard, human brothers in their thirties. Salt Richard primarily tends to the farm’s crops, along with his dozen or so farmers that report to him. Herb, on the other hand, runs tinkering services out of his wood shed, which is equipped to handle all manner of wood working, ironmongery, tanning, leatherworking, and the like. He is quite skill...") Tag: Visual edit
- 01:32, 24 April 2024 Nathan Heard talk contribs created page Redleaf Tavern (SoA D&D) (Created page with "[back to Town] === Redleaf Tavern === '''''Read Aloud:''''' ''Redleaf Tavern is a large building overlooking the Shieldmarket. It looks inviting, with cultivated rows of hostas outside its main door and jasmine flowers growing on trellises along the windowsills. A fat brown tabby cat with a blue leather collar reading “LEOPOLD” often lazes around the grounds.'' ''Within, the tavern has an equally warm, cozy atmosphere. A p...") Tag: Visual edit
- 01:31, 24 April 2024 Nathan Heard talk contribs created page Northgate (SoA D&D) (Created page with "[back to Town] === Northgate === The name “Northgate” is perhaps misleading, as it is technically not the northernmost gate in Broken Shield, but the true northernmost gate is verifiably also the easternmost gate, so the name of Northgate fell to the second-most-northern gate. The name has also spread to refer to the small assortment of business establishments that are grouped around the Northgate plaza. Each of the major businesses,...") Tag: Visual edit
- 01:30, 24 April 2024 Nathan Heard talk contribs created page Easthill Academy (SoA D&D) (Created page with "[back to Town] === Easthill Academy === '''''Read Aloud:''''' ''The road leading up the hill to the old, run-down school building is worn down and dusty, but in better repair than the building itself. The front gate opens with a simple push, as the latch has rusted beyond repair. The hinges creak loudly as the gate swings open.'' Easthill Academy, the town’s school and library, is old and on the brink of falling into disrepair, though it...") Tag: Visual edit
- 01:28, 24 April 2024 Nathan Heard talk contribs created page The Celestial Abbey (SoA D&D) (Created page with "[back to Town] === The Celestial Abbey === The Celestial Abbey is a large but poorly maintained religious building in the heart of Broken Shield. It overlooks the Shield Market just to the east of Bradshaw Manor. The Celestial Abbey was built with a combination of deific honor and spiritual safety in mind, and this is reflected in its gothic architecture. Its flying buttresses are ornamented with statues of gargoyles to ward off evil, a...") Tag: Visual edit
- 01:26, 24 April 2024 Nathan Heard talk contribs created page Town Locations (SoA D&D) (Created page with "[back to Prologue] This section contains more detailed information on some of the locations that the heroes might explore. Bradshaw Manor is an especially notable location and has its own section. In addition to the special points of interest mentioned in this section, Broken Shield has all of the major trades you would expect to find in a town, such as a blacksmith and a butcher. It does not have more specialized trades, such as alchemical b...") Tag: Visual edit
- 01:25, 24 April 2024 Nathan Heard talk contribs created page Broken Shield (SoA D&D) (Created page with "[back to Prologue] == Broken Shield == Broken Shield is a large town, but not quite a city, nestled in the mountainous highlands of Forsten. It is frequented by travelers traveling north or south on the east of the Great Chasm, and is ideally situated in a mountain pass to relieve weary travelers after a long couple days of hiking or driving wagons. The people of Broken Shield are friendly and amicable to travelers, but unlikely to open up...") Tag: Visual edit
- 01:23, 24 April 2024 Nathan Heard talk contribs created page Meeting Abraham (SoA D&D) (Created page with "[back to Prologue] == Meeting Abraham == When each hero arrives at Broken Shield, they see that the entire town is trapped under some kind of magical dome-shaped force field that tints everything underneath in a reddish haze. The gateways on the road seem to be the only entry points into the town, with guards utilizing some kind of magic item to temporarily turn off the portion of the force field within the arched stone gateway. When Abra...") Tag: Visual edit
- 01:14, 24 April 2024 Nathan Heard talk contribs created page Venator Whip (SoA D&D) (Created page with "[back to Introductions]") Tag: Visual edit
- 01:14, 24 April 2024 Nathan Heard talk contribs created page Tovare's Halo (SoA D&D) (Created page with "[back to Introductions]") Tag: Visual edit
- 01:14, 24 April 2024 Nathan Heard talk contribs created page Stake Thrower (SoA D&D) (Created page with "[back to Introductions]") Tag: Visual edit
- 01:13, 24 April 2024 Nathan Heard talk contribs created page Sovereign's Orb (SoA D&D) (Created page with "[back to Introductions]") Tag: Visual edit
- 01:13, 24 April 2024 Nathan Heard talk contribs created page Seeker's Crucifix (SoA D&D) (Created page with "[back to Introductions]") Tag: Visual edit
- 01:12, 24 April 2024 Nathan Heard talk contribs created page Heirloom Shield (SoA D&D) (Created page with "[back to Introductions]") Tag: Visual edit
- 01:12, 24 April 2024 Nathan Heard talk contribs created page Kaladbolg (SoA D&D) (Created page with "[back to Introductions]") Tag: Visual edit
- 01:12, 24 April 2024 Nathan Heard talk contribs created page Blessed Wind (SoA D&D) (Created page with "[back to Introductions]") Tag: Visual edit
- 01:12, 24 April 2024 Nathan Heard talk contribs created page Berzerker Armor (SoA D&D) (Created page with "[back to Introductions]") Tag: Visual edit
- 01:12, 24 April 2024 Nathan Heard talk contribs created page Ascalon, Spear of the Saints (SoA D&D) (Created page with "[back to Introductions] === Ascalon, Spear of the Saints === This item will be given to a hero as part of a ceremony signaling a key achievement, such as a graduation, coming of age, or succeeding in a great feat of strength. The hero should explain how they are part of a guild or organization that has strong ties to a religious community, regardless of whether the hero themself observes religious practices. The Hierophants and Vigil would bo...") Tag: Visual edit
- 01:09, 24 April 2024 Nathan Heard talk contribs created page Introductions (SoA D&D) (Created page with "[back to Prologue] At the start of the campaign, it is assumed that each hero knows of Dracula, a dark warlord who has amassed a great army and has conquered the nations of Derk, Bishal, and Noord, uniting them under his iron rule. Each of the heroes will also get a personalized introductory sequence. By the end of the first session, all of the heroes will be brought together formally for their first quest. During each hero’s introduction, the...") Tag: Visual edit
- 01:07, 24 April 2024 Nathan Heard talk contribs created page Prologue (SoA D&D) (Created page with "{| class="wikitable" |'''This is playtest material.''' There will be mistakes and typos. When you find one, please report it to Nathan on MythCraft's official discord server in the #playtesting-lobby channel. Please be as specific as possible, citing specific pages and subsections on this wiki. Note that brackets [[]] and hashtags ## are not typos; they are placeholders that Nathan uses during the drafting process. |} '''This book is only intended for the eyes of the Myt...") Tag: Visual edit
- 00:53, 24 April 2024 Nathan Heard talk contribs created page A New Age, A Dark Age (SoA MythCraft) (Created page with "[back to Prologue] == A New Age, A Dark Age == Broken Shield’s position in a geographically significant mountain pass in northern Forsten makes it a valuable military target, but the force fields have prevented Dracula from marching in and conquering it. Dracula’s forces have been watching and waiting for Broken Shield’s force fields to collapse. 24 hours after the shields collapse, a force of Dullahan and Hellspawn march into the city...") Tag: Visual edit
- 00:52, 24 April 2024 Nathan Heard talk contribs created page Striking the Vampire (SoA MythCraft) (Created page with "[back to Prologue] == Striking the Vampire == Once the heroes feel ready to strike the vampire, allow them time to lay a trap. Credence Bradshaw has a relatively predictable routine, so they might lay an ambush or prepare booby traps somewhere that he is expected. If they have figured out that the vampire is actually Chester Rennie, they can attempt to do the same for him, though his schedule is a bit more unpredictable than Credence’s....") Tag: Visual edit
- 00:51, 24 April 2024 Nathan Heard talk contribs created page Breaking the Barrier (SoA MythCraft) (Created page with "[back to Prologue] == Breaking the Barrier == The heroes do not need to break the force field before confronting the vampire, but if they do not, then the vampire may walk in daylight freely, given that the force field blocks the direct effects of sunlight. Provided that the heroes have learned this, they will likely want to dismantle the barrier before attacking. {| class="wikitable" | ==== '''Why is there a Barrier?''' ==== Credence Brads...") Tag: Visual edit
- 00:51, 24 April 2024 Nathan Heard talk contribs created page Casing the Target (SoA MythCraft) (Created page with "[back to Prologue] == Casing the Target == Over the course of their first few days in town, the heroes will need to carefully gather information about Credence Bradshaw, and possibly the other residents of Broken Shield. As most of the heroes will originally be from other locations, getting the townsfolk to open up and give the heroes information may be tricky. Below are a few methods that the heroes can employ when spying on Credence. Secon...") Tag: Visual edit
- 00:49, 24 April 2024 Nathan Heard talk contribs created page Smuggling Garlic or Silver (SoA MythCraft) (Created page with "[back to Prologue] == Smuggling Garlic or Silver == In order to increase their odds against the vampire, the heroes may attempt to acquire silver or garlic. === Silvering Weapons === If they are on good terms with Herb Richard, he is willing to take a hero’s weapon and reforge it, infusing silver into it. This only works with weapons that deal damage with metallic components, such as axes, blades, and most polearms. This costs 80 sc for...") Tag: Visual edit
- 00:45, 24 April 2024 Nathan Heard talk contribs created page Slate (SoA MythCraft) (Created page with "[back to Broken Shield NPCs] === Slate, Sheriff === Sheriff Slate is responsible for administering the city watch throughout Broken Shield. He is a stern, no-nonsense man who has few friends. He is respected, however, and has a reputation for fairness and impartiality when resolving civil disputes. Slate is a tall earth elemental standing a little over 6’. He typically has a stony expression and an equally blunt personality. Sla...") Tag: Visual edit
- 00:45, 24 April 2024 Nathan Heard talk contribs created page Sequoian (SoA MythCraft) (Created page with "[back to Broken Shield NPCs] === Sequoian, Father === Father Sequoian is an extremely elderly elf of seven hundred and some odd years that tends the Celestial Abbey. He traveled to Broken Shield about sixty years ago when the previous abbot passed, and has tended to organized religious observations in Broken Shield ever since. Father Sequoian is so old that the tips of his elven ears have begun to droop, giving him a somewhat path...") Tag: Visual edit
- 00:42, 24 April 2024 Nathan Heard talk contribs created page The Richard Brothers (SoA MythCraft) (Created page with "[back to Broken Shield NPCs] === The Richard Brothers === The Richard brothers are two of the most reliable fixtures of Broken Shield. Each in their mid-thirties, the human brothers grew up in Broken Shield and have never ventured farther away than traveling a day or two in any direction to trade with other towns, and even this is an anomaly. The Richard brothers share a deep love for their hometown and would rather continue to inv...") Tag: Visual edit
- 00:40, 24 April 2024 Nathan Heard talk contribs created page Polly "Drumstick" Redleaf (SoA MythCraft) (Created page with "[back to Broken Shield NPCs] === Polly “Drumstick” Redleaf === Polly Redleaf is a light-skinned halfling with long curly brown hair and hazel eyes. She and her parents moved from Redleaf Dale to Broken Shield when she was just two years old, so Broken Shield has always been her home. Growing up, she was a very active and loud kid, and quickly gained the nickname “Drumstick”, as she often drummed her hands on various objects...") Tag: Visual edit
- 00:40, 24 April 2024 Nathan Heard talk contribs created page Credence Bradshaw (SoA MythCraft) (Created page with "[back to Broken Shield NPCs] === Credence Bradshaw, Governor === Governor Credence Bradshaw is a dark-skinned human male in his mid-thirties. In Broken Shield and its surrounding areas he’s known as a kind gentleman with a warm and inviting smile. He’s selfless, puts other people’s needs before his own and can at times be a little naive, though you wouldn't be able to fool him twice. While he is relatively charismatic, he als...") Tag: Visual edit
- 00:39, 24 April 2024 Nathan Heard talk contribs created page Chester Rennie (SoA MythCraft) (Created page with "[back to Broken Shield NPCs] === Chester Rennie, Carriage Driver === Chester Rennie is the vampire that has taken Broken Shield into his possession. By manipulating Governor Credence Bradshaw and by befriending various staple figures in Broken Shield, Chester has ingratiated himself into the community and can hide in plain sight. Chester Rennie appears to be a human with broad shoulders and equally broad facial features. He looks...") Tag: Visual edit
- 00:39, 24 April 2024 Nathan Heard talk contribs created page Broken Shield NPCs (SoA MythCraft) (Created page with "[back to Prologue] == Broken Shield NPCs == Chester Rennie Credence Bradshaw Polly "Drumstick" Redleaf The Richard Brothers Sequoian Slate") Tag: Visual edit
- 00:36, 24 April 2024 Nathan Heard talk contribs created page The Manor Secrets (SoA MythCraft) (Created page with "[back to Bradshaw Manor] === The Manor Secrets === ==== '''Secret Passages''' ==== Most of the staff have no idea these passages exist, with entrances from the music room, governor’s study, and ante-room of the governor’s bedroom. Narrow stairs along the west wall connect the passages between floors. The area is wood paneled over sand and concrete soundproofing except the cellar, which is stone. ==== '''Hidden Archives''' ==== On...") Tag: Visual edit
- 00:36, 24 April 2024 Nathan Heard talk contribs created page The Grounds (SoA MythCraft) (Created page with "[back to Bradshaw Manor] === The Grounds === ==== '''River and Dock''' ==== The manor maintains its own dock on the river south of Broken Shield. Shipments from merchants come here directly, and the manor has a few small boats for rowing, should the governor or a manor guest wish to. A short distance from the dock, if anyone were to pick their way along the rocky shore, they would find a dense growth of lily pads blossoming with flow...") Tag: Visual edit
- 00:35, 24 April 2024 Nathan Heard talk contribs created page The Back Rooms (SoA MythCraft) (Created page with "[back to Bradshaw Manor] === The Back Rooms === The back rooms of Bradshaw Manor are the domain of the house staff. Everyone in service to the Bradshaw family answers to one of two people. Anyone who tends the house, whether cleaning, cooking, or seeing to other necessities, works for the housekeeper: Mrs. Edevane Northcott. Any staff person who attends the family members, such as a valet or chambermaid, works under the majordomo: Thom...") Tag: Visual edit
- 00:35, 24 April 2024 Nathan Heard talk contribs created page The Southern Galleries (SoA MythCraft) (Created page with "[back to Bradshaw Manor] === The Southern Galleries === ==== '''Lower Gallery''' ==== South of the tea room, the hall opens up into a large gallery that can act as a ballroom as needed. Dark blue walls are covered in formal portraits of every Bradshaw who has lived in the manor. To the south, guests can enter the tower. To the west, there is a discreet door where staff can enter the front of the house. ==== '''Upper Gallery''' ==== S...") Tag: Visual edit
- 00:34, 24 April 2024 Nathan Heard talk contribs created page The West Hall (SoA MythCraft) (Created page with "[back to Bradshaw Manor] === The West Hall === ==== '''Music Room''' ==== On the first floor, the southern exit on the west side of the grand staircase, heroes can find the music room. Decorated in rich reds and burgundies, the room holds various instruments, although the harpsichord lessons the governor had in his youth did not stick. Guests were more often invited to perform if they wished, and the instruments are kept in good repai...") Tag: Visual edit
- 00:33, 24 April 2024 Nathan Heard talk contribs created page The East Hall (SoA MythCraft) (Created page with "[back to Bradshaw Manor] === The East Hall === ==== '''Formal Dining Room''' ==== On the first floor, the east exit at the south end of the grand staircase. Large bay windows face east and a discreet door on the south wall allows house staff to enter from the kitchen. Dark wood furnishings continue from the rest of the house with a large, ornate table and hand-carved upright chairs. The wallpaper is dark teal with a yellow striped ac...") Tag: Visual edit