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|You ignore Difficult Terrain if it is made difficult due to loose sand, gravel, or other mineral-based phenomena. Furthermore, when you hit with a melee attack, you may use the special Earth Punch effect. | |You ignore Difficult Terrain if it is made difficult due to loose sand, gravel, or other mineral-based phenomena. Furthermore, when you hit with a melee attack, you may use the special Earth Punch effect. | ||
* | * '''Earth Punch:''' When you hit a creature with a melee attack, you may spend 1 additional AP to knock it Prone. (END/Recoup) | ||
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|'''Grit''' | |'''Grit''' | ||
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|Gain a special attack. | |Gain a special attack. | ||
* | * '''Burn:''' 3 AP; melee and unarmed tags. Use your choice of STR or DEX for the attack and damage modifiers. On a hit, you do not deal damage to the creature immediately, but it gains Burning 1d4 for 30 seconds. | ||
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|'''Fire Affinity''' | |'''Fire Affinity''' | ||