Combat: Difference between revisions
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Combat is one of the most technical aspects of MythCraft. Like many RPGs, combat is resolved in a series of rounds where all creatures act in Initiative order. Each round in combat represents 10 seconds of in-world time, and while creatures take turns individually, you can narratively assume that all | __NOAUTOLINKS__ | ||
Combat is one of the most technical aspects of MythCraft. Like many RPGs, combat is resolved in a series of rounds where all creatures act in Initiative order. Each round in combat represents 10 seconds of in-world time, and while creatures take turns individually, you can narratively assume that all actions in a given round happen more or less simultaneously. See [[Initiative]], [[Action Points]], [[Actions|Actions ,]] [[Damage]], [[Dying]], [[Knocking Unconscious]], [[Mounted Combat]],[[Tactical Advantages]], and [[Conditions]] | |||
Revision as of 20:00, 30 June 2024
Combat is one of the most technical aspects of MythCraft. Like many RPGs, combat is resolved in a series of rounds where all creatures act in Initiative order. Each round in combat represents 10 seconds of in-world time, and while creatures take turns individually, you can narratively assume that all actions in a given round happen more or less simultaneously. See Initiative, Action Points, Actions , Damage, Dying, Knocking Unconscious, Mounted Combat,Tactical Advantages, and Conditions