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__NOAUTOLINKS__ | |||
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!Spell Description | !Spell Description | ||
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|Choose a point within range to create a sensory illusion. This illusion can be visual, auditory, or olfactory, or any combination of the three. If visual, it cannot be larger than 10 | |Choose a point within range to create a sensory illusion. This illusion can be visual, auditory, or olfactory, or any combination of the three. If visual, it cannot be larger than 10 ft<sup>3</sup>. | ||
On each of your turns after you cast the spell, you may spend AP to move the illusion or to create a new illusion. This costs 1 AP per sense (for example: 1 for visual, 2 for visual and auditory, or 3 AP for all 3 senses). You may move the illusion up to 30 ft, and it must stay within range of this spell. | On each of your turns after you cast the spell, you may spend AP to move the illusion or to create a new illusion. This costs 1 AP per sense (for example: 1 for visual, 2 for visual and auditory, or 3 AP for all 3 senses). You may move the illusion up to 30 ft, and it must stay within range of this spell. | ||
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You may dismiss all of your illusions and end the spell for free. | You may dismiss all of your illusions and end the spell for free. | ||
If you do not spend AP on your illusion, then it idles and acts in a manner befitting the illusion. For example, if you create an illusory | If you do not spend AP on your illusion, then it idles and acts in a manner befitting the illusion. For example, if you create an illusory trollkin with a battle axe and spend no AP on it, it will idly swing its axe around but will not make overtly intelligent or threatening moves. | ||
A creature can determine that your illusion is in fact illusory after interacting with it directly (such as attacking it) or by making an INT check against a DC of 10 + your magic attribute. | A creature can determine that your illusion is in fact illusory after interacting with it directly (such as attacking it) or by making an INT check against a DC of 10 + your magic attribute. | ||