Freeze: Difference between revisions

From MythCraft Online SRD
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
__NOAUTOLINKS__
{| class="creature"
{| class="creature"
|+
|+
Line 18: Line 19:
!Spell Description
!Spell Description
|-
|-
|Choose a point within range. Make a magic attack against the FORT of each creature within 30 ft of that point. On a hit, a creature becomes [[Grounded]] and Restrained (Escape DC 10 + your magic attribute). On a miss, a creature is Grounded and cannot use AP to move until the end of its next turn but is otherwise unaffected.
|Choose a point within range. Make a magic attack against the FORT of each creature within 30 ft of that point. On a hit, a creature becomes Grounded and Restrained (Escape DC 10 + your magic attribute). On a miss, a creature is Grounded and cannot use AP to move until the end of its next turn but is otherwise unaffected.
On a crit, a creature becomes Fatigued as well.
On a crit, a creature becomes Fatigued as well.


Additionally, all nonmagical fires in the area are extinguished, standing water is frozen to a depth of 18 inches, and the area becomes difficult terrain due to heaping snowdrifts.
Additionally, all nonmagical fires in the area are extinguished, standing water is frozen to a depth of 18”, and the area becomes difficult terrain due to heaping snowdrifts.


At the end of the duration, a creature that has not escaped the Restrained condition automatically escapes as the ice thaws from around its body.
At the end of the duration, a creature that has not escaped the Restrained condition automatically escapes as the ice thaws from around its body.

Revision as of 15:49, 27 June 2024

Freeze

Arcane Spell, Altering, Conjuring 2
APC: 12
SPC: 50
Range: 300 ft
Requires: Gesture, Verbal, Line of Effect
Duration: Up to 1 minute
Spell Description
Choose a point within range. Make a magic attack against the FORT of each creature within 30 ft of that point. On a hit, a creature becomes Grounded and Restrained (Escape DC 10 + your magic attribute). On a miss, a creature is Grounded and cannot use AP to move until the end of its next turn but is otherwise unaffected.

On a crit, a creature becomes Fatigued as well.

Additionally, all nonmagical fires in the area are extinguished, standing water is frozen to a depth of 18”, and the area becomes difficult terrain due to heaping snowdrifts.

At the end of the duration, a creature that has not escaped the Restrained condition automatically escapes as the ice thaws from around its body.

The ground remains difficult terrain until the snow melts at a rate commensurate to its environment.

Upcharge
Upcharge: +10 ft radius per +5 SP



[Back to Arcane Spells]