Shadow Travel: Difference between revisions
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You can only cast this spell when standing in dim light, [[darkness]], or a distinct [[shadow]]. You and each willing creature within range teleport up 1 mile; you appear in the closest unoccupied space that is also in dim light, darkness, or a distinct shadow that you are familiar with. | You can only cast this spell when standing in dim light, [[darkness]], or a distinct [[shadow]]. You and each willing creature within range teleport up 1 mile; you appear in the closest unoccupied space that is also in dim light, darkness, or a distinct shadow that you are familiar with. | ||
Make a magic attack against yourself and each creature that traveled in this way. Creatures that are hit take 1d4 Necrotic [[damage]] and are Sickened for 10 minutes. | Make a magic attack vs FORT against yourself and each creature that traveled in this way. Creatures that are hit take 1d4 Necrotic [[damage]] and are Sickened for 10 minutes. | ||
'''Upcharge:''' Double the distance per +5 SP (10 miles, 20 miles, 40 miles, and so on). | '''Upcharge:''' Double the distance per +5 SP (10 miles, 20 miles, 40 miles, and so on). | ||
Revision as of 09:02, 17 May 2024
Occult Spell, Altering, Ritualize, Conjuring 2
APC: 10
SPC: 24
Range: Self (10 ft radius)
Requirements: Verbal, Gesture
Duration: Instantaneous
You can only cast this spell when standing in dim light, darkness, or a distinct shadow. You and each willing creature within range teleport up 1 mile; you appear in the closest unoccupied space that is also in dim light, darkness, or a distinct shadow that you are familiar with.
Make a magic attack vs FORT against yourself and each creature that traveled in this way. Creatures that are hit take 1d4 Necrotic damage and are Sickened for 10 minutes.
Upcharge: Double the distance per +5 SP (10 miles, 20 miles, 40 miles, and so on).
Ritualize: If you cast this spell as a ritual, it takes 10 minutes to cast but does not cost SP (upcharging still costs SP). You can cast this spell as a ritual a number of times equal to your magic attribute, regaining all expended uses upon Resting.