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[[Creature List|[Back to creatures]]] | [[Creature List|[Back to creatures]]] | ||
Reduced to bare bones, a once-humanoid skeleton can be raised as an undead. Such Skeletons are typically mindless, shambling fodder that follow the basic commands of the creature that raised them and are incapable of complex thoughts or tactics beyond simple instructions. | |||
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| colspan="6" |''Monster Level: 2'' | | colspan="6" |''Monster Level: 2'' | ||
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| colspan="6" |''Medium. [[Undead]] Humanoid'' | | colspan="6" |''Medium. [[Undead]], Humanoid'' | ||
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! | !STR | ||
!DEX | !DEX | ||
!END | !END | ||
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| colspan="3" | | | colspan="3" | | ||
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| colspan="3" |'''Armor Rating''' 11 | | colspan="3" |'''[[Armor]] Rating''' 11 | ||
| colspan="3" |'''Resist''' Occult 3, Sharp 3 | | colspan="3" |'''Resist''' [[Occult]] 3, Sharp 3 | ||
|- | |- | ||
| colspan="3" |'''Hit Points''' 18 | | colspan="3" |'''Hit Points''' 18 | ||
| colspan="3" |'''Vulnerable''' Radiant 1, Blunt 3 | | colspan="3" |'''Vulnerable''' Radiant 1, Blunt 3 | ||
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| colspan="3" |'''Speed''' | | colspan="3" |'''Speed''' 30 ft | ||
| colspan="3" |''' | | colspan="3" |'''Immune''' Bleeding | ||
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| colspan="3" | | | colspan="3" |'''Senses''' Darkvision 60ft | ||
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! colspan="6" |[[Actions]] | |||
! colspan="6" |Actions | |||
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| colspan="6" | | | colspan="6" | | ||
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| colspan="6" |'''Move.''' The Skeleton can move up to its speed. | | colspan="6" |'''Move.''' The Skeleton can move up to its speed. | ||
'''Longsword.''' ''Reach 5ft Hand-and-a-Half Weapon.'' +2 vs AR. '''Hit:''' 6 (1d8+2) sharp, or 7 (1d10+2) if two-handed. | |||
'''Shortbow.''' ''Ranged (200ft) Hand-and-a-Half Weapon.'' +2 vs AR. '''Hit:''' 4 (1d4+2) sharp. | '''Shortbow.''' ''Ranged (200ft) Hand-and-a-Half Weapon.'' +2 vs AR. '''Hit:''' 4 (1d4+2) sharp. | ||
'''Pursue.''' The Skeleton assumes a stance that lets it Exploit. | '''Pursue.''' The Skeleton assumes a stance that lets it Exploit. | ||
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