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| colspan="6" |'''Siege Monster.''' The Phossylaur’s [[damage]] from any of its body components is doubled against inanimate objects and structures. It ignores DT against such targets. | | colspan="6" |'''Siege Monster.''' The Phossylaur’s [[damage]] from any of its body components is doubled against inanimate objects and structures. It ignores DT against such targets. | ||
'''Husks.''' A creature that dies as a result of psychic damage from the Phossylaur is regurgitated as a Phossyl Husk (stats | '''Husks.''' A creature that dies as a result of psychic damage from the Phossylaur is regurgitated as a Phossyl Husk (stats below). | ||
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! colspan="6" |Head | ! colspan="6" |Head | ||
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'''Scouring Breath (Head) (1/Recoup).''' ''90 ft Cone Natural Weapon.'' +8 vs FORT of each hostile creature in the area. '''Hit:''' 36 (8d8) psychic damage, 27 (6d8) necrotic damage, and the creature is pushed 30 ft, falls Prone, and is Stunned until the end of its next turn. '''Miss''': ½ damage, the creature is pushed 15 ft, and the creature is Dazed until the end of its next turn. | '''Scouring Breath (Head) (1/Recoup).''' ''90 ft Cone Natural Weapon.'' +8 vs FORT of each hostile creature in the area. '''Hit:''' 36 (8d8) psychic damage, 27 (6d8) necrotic damage, and the creature is pushed 30 ft, falls Prone, and is Stunned until the end of its next turn. '''Miss''': ½ damage, the creature is pushed 15 ft, and the creature is Dazed until the end of its next turn. | ||
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=== Phossyl Husks === | |||
Phossyl Husks are undead creatures that died at the proverbial hand of the Phossylaur. A Phossyl Husk gains the Undead and Psionic tags. It retains its physical stats that it had. It retains its AWR, but its INT and CHA are reduced to -2. The Phossyl Husk gains '''Resist''' Psionic 4, and '''Vulnerable''' [[Divine]] 1. It retains all its natural weapon attacks. | |||
It loses all features that it had, and gains the following feature. | |||
'''Essence Incarnate.''' When the Phossyl Husk dies, the creature that killed it must roll 1d20. On a roll of 6 or higher, the husk dies. On a roll of 5 or less, it instead falls Prone and regains 1 HP. | |||