Clergy NPC: Difference between revisions

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| colspan="3" |'''Speed''' 30ft
| colspan="3" |'''Speed''' 30ft
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| colspan="6" |'''[[Skills]]''' (INT) History +3; (CHA) [[Empathy]] +4, Leadership +2
| colspan="6" |'''[[Skills]]''' (INT) History +3; (CHA) Empathy +4, Leadership +2
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! colspan="6" |Features
! colspan="6" |Features

Revision as of 20:42, 4 February 2024

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Info

Clergy

Monster Level: 1
Medium. Humanoid (Divine)
STR DEX END AWR INT CHA
0 0 0 2 2 1
Ref: 10 Fort: 10 Ant: 14 Log: 14 Will: 13
Armor Rating 10 Resist Frightened +2
Hit Points 14
Speed 30ft
Skills (INT) History +3; (CHA) Empathy +4, Leadership +2
Features
Acolyte. The Clergy has +6 in religion (the MC chooses which specific pantheon or religious system).
Mental Shields. The Clergy has +2 mental defenses.
Community Leader. When the Clergy has spent at least one week in a friendly settlement serving the underprivilileged, it gains +1 Goodwill.
Actions

The Clergy can MOVE and take ONE of the following actions.

Move. The Clergy can move up to its speed.
Improvised Bludgeon. Reach 5 ft One-Handed Weapon. +0 vs AR. HIT: 2 (1d4) blunt.