Getting Started: Difference between revisions

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* Most commonly this is where players choose their Class Entry Talent, but you don't have to! You can stay classless and pick one a Specialization or Magic Entry Talent!
* Most commonly this is where players choose their Class Entry Talent, but you don't have to! You can stay classless and pick one a Specialization or Magic Entry Talent!
* Add your Attribute Point. Remember there is a cap at this level that no one attribute can be above 2.  
* Add your Attribute Point. Remember there is a cap at this level that no one attribute can be above 2.*
* Add 1 HP for your level and then add additional HP based off the chart or roll. The only exception is if you take a talent that allows you extra HP (Like Hardy!)
* Add 1 HP for your level and then add additional HP based off the chart or roll. The only exception is if you take a talent that allows you extra HP (Like Hardy!)


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At every level you gain 1 Talent, 1 Attribute Point, and HP.  
At every level you gain 1 Talent, 1 Attribute Point, and HP.  


* [[Attributes]] are always capped at 1/2(level)+1 rounded up. So for Levels 1 + 2 you are capped at 2, Levels 3 + 4 you are capped at 3, etc. At each level you are also allowed to move around an attribute point. For example when leveling to Level 3, if you have 1 STR and 2 END, you can add your 1 Attribute point to STR to make it 2 STR and 2 END and then also move one point to go to 3 STR and 1 END.
* [[Attributes]] are always capped at 1/2(level)+1 rounded up.* So for Levels 1 + 2 you are capped at 2, Levels 3 + 4 you are capped at 3, etc. At each level you are also allowed to move around an attribute point. For example when leveling to Level 3, if you have 1 STR and 2 END, you can add your 1 Attribute point to STR to make it 2 STR and 2 END and then also move one point to go to 3 STR and 1 END.
* For Talents lots of players will focus on a particular class track for their build, but this is not required! You can dip into as many classes as you want and take a wide variety of talent. You can even go completely classless! Just make sure to check for pre-requisites and incompatibilities while choosing a Talent each level.
* For Talents lots of players will focus on a particular class track for their build, but this is not required! You can dip into as many classes as you want and take a wide variety of talent. You can even go completely classless! Just make sure to check for pre-requisites and incompatibilities while choosing a Talent each level.
* HP should always equal 10 + (Level)d(X) + Level or 10 + (Level)(Set HP) + Level depending on if you want to roll or take the Set HP. Exceptions to this formula only come from certain talents and features that allow you to have higher HP. At different levels of the Endurance Score you can recalculate your HP as this increases your HP Die Size or Set HP amount. Need to double check? Use the [https://docs.google.com/spreadsheets/d/1HvOirChwoRIN2Dtd9JTZTMZ6lelT_r7HMhC4-kibICQ/edit#gid=0 HP Calculator]  
* HP should always equal 10 + (Level)d(X) + Level or 10 + (Level)(Set HP) + Level depending on if you want to roll or take the Set HP. Exceptions to this formula only come from certain talents and features that allow you to have higher HP. At different levels of the Endurance Score you can recalculate your HP as this increases your HP Die Size or Set HP amount. Need to double check? Use the [https://docs.google.com/spreadsheets/d/1HvOirChwoRIN2Dtd9JTZTMZ6lelT_r7HMhC4-kibICQ/edit#gid=0 HP Calculator]  
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* If a pre-requisite says Character Level 15, this means the earliest you can take it is when you hit level 15.  
* If a pre-requisite says Character Level 15, this means the earliest you can take it is when you hit level 15.  
* If a pre-requisite is "A, B" it means you need both. If it is "A or B" you only need one.
* If a pre-requisite is "A, B" it means you need both. If it is "A or B" you only need one.
* There are some Talents that let you break the Attribute Cap rule.
* *There are some Talents that let you break the Attribute Cap rule.