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might lurk. | might lurk. | ||
'''Crusader''' As a sword for the just, and a shield for the innocent, you lead a crusade against the forces of evil. | '''Crusader''' As a sword for the just, and a [[shield]] for the innocent, you lead a crusade against the forces of evil. | ||
'''Holy Cause''' Your very presence is enough to help other creatures remain true to their convictions, even against | '''Holy Cause''' Your very presence is enough to help other creatures remain true to their convictions, even against | ||
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* You gain the Holy Cause ability. | * You gain the Holy Cause ability. | ||
** <u>Holy Cause</u> ( | ** <u>Holy Cause</u> (2/Rest) You may spend 1 Reactive AP to cancel one condition when an ally within 10 ft of you suffers from that condition. You are only able to cancel the Charmed condition with this ability. | ||
* <u>Aura</u> (AWR/Rest) Gain one Aura Talent of your choice. You may activate an Aura by spending 3 AP on your turn. The Aura lasts for 10 minutes or until you choose to end it early (costing 0 AP) or cast another Aura. Your Aura’s radius is 10ft. | * <u>Aura</u> (AWR/Rest) Gain one Aura Talent of your choice. You may activate an Aura by spending 3 AP on your turn. The Aura lasts for 10 minutes or until you choose to end it early (costing 0 AP) or cast another Aura. Your Aura’s radius is 10ft. | ||
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|'''Ever Holy''' | |'''Ever Holy''' | ||
|Fervent Leader, Holy Cause | |Fervent Leader, Holy Cause | ||
|Holy Cause recharges 1⁄2 AWR/Rest. | |Holy Cause recharges 1⁄2 AWR/Rest (min 2). | ||
|''Zealot, Holy Cause'' | |''Zealot, Holy Cause'' | ||
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|'''Ever Holy II''' | |'''Ever Holy II''' | ||
|Lay on Hands III, Ever Holy | |Lay on Hands III, Ever Holy | ||
|Holy Cause recharges AWR/Rest. | |Holy Cause recharges AWR/Rest (min 2). | ||
|''Zealot, Holy Cause'' | |''Zealot, Holy Cause'' | ||
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