Refraction of a Thousand Souls: Difference between revisions

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|For the duration, you fragment your soul and gain the following benefits:
|For the duration, you fragment your soul and gain the following benefits:


* You cannot be Charmed or Enthralled
* Immune Charmed and Immune Enthralled.
 
* Gain +4 to mental defenses.
* Your mental defenses increase by +4
* You can spend 2 AP to cause dozens of illusory duplicates of yourself to swirl around you in a 10 ft radius. These images remain until the end of your next turn. While these illusions are active, when a hostile creature attacks you as a single target, it must roll 2d20 and take the lower.
 
* You can spend 2 AP to cause dozens of illusory duplicates of yourself to swirl around you in a 10 ft radius. These images remain until the end of your next turn. While these illusions are active, and a creature attacks you without using an AOE attack, it must roll 2d20 and use the lower result.
 
* You can spend 1 AP to teleport up to 20 ft in any direction. If illusory duplicates are active at the time, they all teleport along with you.
* You can spend 1 AP to teleport up to 20 ft in any direction. If illusory duplicates are active at the time, they all teleport along with you.
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[[Occult Spells|[Back to Occult Spells]]]
[[Occult Spells|[Back to Occult Spells]]]

Latest revision as of 12:54, 1 August 2025

Refraction of a Thousand Souls

Occult Ritual, Illusory
Prerequisites: Occult Power 3
Casting Time: 10 minutes, which can be part of a Recoup
Range: Self
Materials: A gem worth at least 100 sc, which the ritual consumes
Recharge: Take a Rest
Duration: 1 hour
Spell Description
For the duration, you fragment your soul and gain the following benefits:
  • Immune Charmed and Immune Enthralled.
  • Gain +4 to mental defenses.
  • You can spend 2 AP to cause dozens of illusory duplicates of yourself to swirl around you in a 10 ft radius. These images remain until the end of your next turn. While these illusions are active, when a hostile creature attacks you as a single target, it must roll 2d20 and take the lower.
  • You can spend 1 AP to teleport up to 20 ft in any direction. If illusory duplicates are active at the time, they all teleport along with you.

[Back to Occult Spells]