Berzerker: Difference between revisions

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|Gain the Juggernaut ability.
|Gain the Juggernaut ability.


* '''Juggernaut.''' (2/Rest) By spending 1 AP, you may enter a combative focus that allows you to tune out injury. For the next 10 minutes, whenever you take physical damage, if you have any Reactive AP, gain DR 3.
* '''Juggernaut (2/Rest).''' Spend 1 AP to enter a combative focus that allows you to tune out injury. For the next minute, whenever you take physical damage, if you have any Reactive AP, gain Absorb Physical +3.
|''Berzerker, Juggernaut''
|''Berzerker, Juggernaut''
|-
|-
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|Hardy
|Hardy
<u>Incompatible</u>: Staunch Resistance
<u>Incompatible</u>: Staunch Resistance
|While your Juggernaut ability is active, reduce elemental damage as well as physical.
|Juggernaut now also gives you Absorb Elemental +3.
|''Berzerker, Juggernaut''
|''Berzerker, Juggernaut''
|-
|-
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|Hardy
|Hardy
<u>Incompatible</u>: Elemental Inurement
<u>Incompatible</u>: Elemental Inurement
|While your Juggernaut ability is active, increase DR by 2.
|While your Juggernaut ability is active, increase your Absorb values by +2.
|''Berzerker, Juggernaut''
|''Berzerker, Juggernaut''
|-
|-
|'''Shrug It Off'''
|'''Shrug It Off'''
|Staunch Resistance
|Staunch Resistance
|(1/Recoup) By spending 1 Reactive AP, gain Shield HP equal to the amount of physical damage that you just took. You may use Rage AP on this feature.
|Gain the Shrug it Off ability.
 
* '''Shrug it Off (1/Recoup).''' By spending 1 Reactive AP, gain Shield HP equal to the amount of physical damage that you just took. You may use Rage AP on this feature.
|''Berzerker, Juggernaut''
|''Berzerker, Juggernaut''
|-
|-
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|Gain the Endure ability.
|Gain the Endure ability.


* '''Endure.''' (2/Rest) When a creature makes an attack against your AR, you may use your FORT instead.
* '''Endure (2/Rest).''' When a creature makes an attack against your AR, you may use your FORT instead.
|''Berzerker, Juggernaut''
|''Berzerker, Juggernaut''
|-
|-
|'''Juggernaut II'''
|'''Juggernaut II'''
|Endure
|Endure
|Gain +4 Skill Points that you can spend on any skills with the END tag.  
|Gain +4 Skill Points that you can spend on any skills with the END tag.
Juggernaut becomes 1/2 END/Rest.
Juggernaut becomes 1⁄2 END/Rest.
|''Berzerker, Juggernaut''
|''Berzerker, Juggernaut''
|-
|-
|'''Juggernaut III'''
|'''Juggernaut III'''
|Juggernaut II
|Juggernaut II
|While your Juggernaut ability is active, increase DR by 2.
|While your Juggernaut ability is active, increase your Absorb values by +2.
|''Berzerker, Juggernaut''
|''Berzerker, Juggernaut''
|-
|-
|'''Energy Inurement'''  
|'''Energy Inurement'''  
|Juggernaut III, Ardent Assault
|Juggernaut III, Ardent Assault
|While your Juggernaut ability is active, reduce energy damage as well as physical and elemental.
|Juggernaut now also gives you Absorb Energy +3.
|''Berzerker, Juggernaut''
|''Berzerker, Juggernaut''
|-
|-
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|'''Staunch Resistance II'''
|'''Staunch Resistance II'''
|Juggernaut III, Shrug It Off
|Juggernaut III, Shrug It Off
|While your Juggernaut ability is active, increase DR by 3.
|While your Juggernaut ability is active, increase your Absorb values by +2.
|''Berzerker, Juggernaut''
|''Berzerker, Juggernaut''
|-
|-
|'''Battle Ready'''
|'''Battle-Ready'''
|Staunch Resistance II
|Staunch Resistance II
|When you Recoup, you may remove +1 Death Point.
|When you Recoup, you may remove +1 Death Point.
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|'''Endure II'''
|'''Endure II'''
|Juggernaut 9
|Juggernaut 9
|Gain +4 Skill Points that you can spend on any skill with the END tag.  
|Gain +4 Skill Points that you can spend on any skills with the END tag.
Endure becomes 3/Rest.
Endure becomes 3/Rest.
|''Berzerker, Juggernaut''
|''Berzerker, Juggernaut''
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|'''Hardy II'''
|'''Hardy II'''
|Endure II
|Endure II
|Gain +1 HP per character level, and +1 HP each time you level up.
|Gain the Hardy II [[Specialization Talents|specialization talent]].
|''Berzerker, Juggernaut''
|''Berzerker, Juggernaut''
|-
|-
|'''Ardent Assault II'''
|'''Ardent Assault II'''
|Hardy II, Citadel of Stamina
|Hardy II, Citadel of Stamina
|Gain +2 Skill Points that you can spend on any skill with the STR tag.  
|Gain +2 Skill Points that you can spend on any skills with the STR tag.
When you are not Bloodied, gain +1 to FORT.
When you are not Bloodied, gain +1 to FORT.
|''Berzerker, Juggernaut''
|''Berzerker, Juggernaut''
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|'''Shrug It Off II'''
|'''Shrug It Off II'''
|Hardy II, Battle-Ready  
|Hardy II, Battle-Ready  
|Shrug it Off becomes 2/Recoup.
|Shrug It Off becomes 2/Recoup.
|''Berzerker, Juggernaut''
|''Berzerker, Juggernaut''
|-
|-
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|Juggernaut 12
|Juggernaut 12
|Gain +4 Skill Points that you can spend on any skills with the END tag.
|Gain +4 Skill Points that you can spend on any skills with the END tag.
If you have no uses of Endure remaining and you Recoup, regain one use.
If you have no uses of Endure remaining, you now regain one use on a Recoup.
|''Berzerker, Juggernaut''
|''Berzerker, Juggernaut''
|-
|-
|'''Juggernaut IV'''
|'''Juggernaut IV'''
|Endure III
|Endure III
|You no longer need leftover AP to gain the benefits of Juggernaut. Juggernaut becomes END/Rest.
|You no longer need Reactive AP to gain the benefits of Juggernaut. Juggernaut becomes END/Rest.
|''Berzerker, Juggernaut''
|''Berzerker, Juggernaut''
|-
|-
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|Juggernaut 14
|Juggernaut 14
|You have a reputation of being impossible to kill. People challenge you to nonlethal combat just to witness your unending stamina.
|You have a reputation of being impossible to kill. People challenge you to nonlethal combat just to witness your unending stamina.
The final cap for your END increases from 12 to 14. When your END is 14, gain +1 additional HP per character level.
The final attribute cap for your END increases from 12 to 14. When your END is 14, gain +1 max HP per character level.


Gain the Back in the Fight ability.
Gain the Back in the Fight ability.
 
* '''Back in the Fight''' '''(1/Rest).''' When you start your turn with 0 HP, you may spend X AP to remove Death Points equal to 1⁄2 X.
* '''Back in the Fight.''' (1/Rest) When you start your turn with 0 HP, you may spend X AP. Remove Death Points equal to 1⁄2 X.  
* '''''Level 30:''''' Back in the Fight becomes: Remove Death Points equal to X.
** '''Level 30:''' Back in the Fight becomes: Remove Death Points equal to X.
|''Berzerker, Juggernaut, '''Capstone'''''
|''Berzerker, Juggernaut, '''Capstone'''''
|}
|}